| Xeno the Tear | Solitary, Magical, Stealthy, Intelligent | |
| Rune-tipped claws (w[2d10] damage 1 piercing) | 5 HP | 8 armor |
| Close | ||
| Special Qualities: Rune barrier | ||
Xeno is a crowned ifrit with a long history as an assassin and mercenary. His ability to open portals through water or mist means nothing can keep him from his victims. However, his work 18 years ago hunting down seers has left him with a distaste for blood. He doesn't have much empathy, but he will always search for solutions that let him keep his weapons at rest. His nickname derives from the tiny scar he carves into his victims (dead or alive). Instinct: to do the impossible without leaving a trace
Created by: Seeonee
