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Bloodhound Solitary, Magical, Intelligent, Planar Sharp Claws (d10 damage 1 piercing) 16 HP 2 armor Close, Near Every Species has their Lords and Every Lord has their loyal Spies and Hunters. These beings are the infernal equivalent. Their true form lies somewhere between humanoid an canine, most closely resembling that of a werewolf. They do however lack the true fur of their moon-adoring brothers, instead replacing it with thick black hide. The glow of the ancient godly fire burns beneath it, breaking through where it is thinnest. They are fast and unrelenting, only stopping their hunt when they have the prey their master stends them out to bring. They are very rasre, but never alone, posessing the ability to summon and command lesser devils to aid in their pursuit. Instinct: To hunt its Prey
- Pick Up the Scent of Prey
- Burn with blessed infernal Fire
- Summon lesser Infernals
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Nightwalker Solitary, Huge, Magical, Stealthy, Intelligent Claws (d10+3 damage 2 piercing) 24 HP 4 armor Reach, Ignores Armor, Near Nightwalkers are the shades of extremely strong-willed and evil mortals whose ancient and unyielding will and malice allowed them to hold their corporeal shape.A nightwalker's vaguely humanoid body looks as if it is made of shadows. They tend to be about the size of a house, (approx 20ft tall.) Instinct: To spread corruption and suffering
- Turn living being into bodak
- Necrotic aura prevents healing
- Create fear
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Serviteur squelettique Groupe 1d8 2 PV 0 armure Epée squelettique Les points de vie sont pour chaque squelettes. Les dégâts infligés sont pour le groupe de squelette. Instinct: Frappe avec une épée en os
- Suivre les ordres du nécromancien sans poser de question
- Rester en groupe
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Elven Mage Group, Magical, Intelligent Magic Missile (d8 damage 1 piercing) 6 HP 0 armor Close, Far Instinct:
- A mage capable a casting many kinds of spells
- Magic Missile: Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.
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Minotaur Skeleton Solitary, Large, Amorphous Axe (d12+4 damage) 19 HP 1 armor Forceful Instinct: To stop advancement up the tower.
- Cleaves.
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Ethereal marauder Solitary, Stealthy, Planar Bite with mandibles (d10 damage) 12 HP 1 armor Close Special Qualities: Three eyes; three mandibles A predatory monster resembling a bipedal, two-legged lizard with long, flexible tails and four eyes. Its triangular mouth is lined with black teeth and flanked by three mandibles. The marauder can shunt itself between planes, ambushing with a bite, retreating, then returning to consume its bled-out prey. Instinct: To hunt across the planes
- Phase between planes
- Ambush through planes
- Jaunts through planes
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Dragonne Solitary, Large, Organized Sonorous roar (b[2d6+2] damage 1 piercing) 12HP 2 armor Near Also known as Liondrakes, these predators are a combination of a dragon and lion. Highly territorial, but not evil or sadistic, dragonnes will usually warn intruders before they savage them. Despite their enormous wings, they are only capable of limited short stints of flight. Many try to tame and keep dragonnes as exotic pets and many familiars take their shape. Instinct: To hunt and make a lair
- Leap and glide
- Roar for the pride