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  • Cicada Storm Horde, Large, Terrifying
    Swarm and Devour (d10+1 damage 1 piercing) 1 HP 0 armor
    Hand
    Special Qualities: Immune to any temperature , ONLY hurt by chain attacks

    Millions of cicadas swarming around. CAN ONLY BE DEFEATED BY CHAIN ATTACKS, devours even METAL Instinct: Devour everything

    • Eat people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pirate metalpede Solitary, Huge, Hoarder, Amorphous
    Crushing jaws (d10+3 damage 3 piercing) 36 HP 6 armor
    Reach, Ignores Armor
    Special Qualities: extreme armor

    A giant metal millipede with hundreds of pirates inside working it. Has metal armor witch none can pierce. Occasionally stops to shoot cannons and harpoons. EXTREMELY quick with a giant metal multi layered jaw witch shreds titanium to pieces does NOT have a week underbelly, you cannot slide under due to millions of shredding feet. ONLY ATTACK (with ranged) WHEN SHOOTING CANNONS. +4 damage to you when in jaw Instinct: Yoink money and kill

    • Raid towns
    • Steal riches
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Panzerstürmer Solitary, Stealthy
    Mandibeln (b[2d10+2] damage 1 piercing) 12 HP 3 armor
    Close

    Instinct: Find Food

    • Renne durch dichte Dornen
    • Treibe die Beute in die Dornen
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  • Caninana Solitary, Huge, Stealthy, Intelligent
    Mordida, Esmagar com seu corpo gigantesco (b[2d10+7] damage 1 piercing) 24 HP 3 armor
    Reach, Forceful

    No Pará aconteceu de uma mulher ribeirinha engravidar magicamente. Alguns dizem que o responsável foi o Boto, outros atribuem a causa à Cobra-Grande. De qualquer forma, a mulher deu a luz à duas serpentes, uma delas recebeu o nome de Maria Caninana. Ela e seu outro irmão serpente foram deixados para viver no rio. Maria cresceu e se tornou uma cobra gigantesca, e passou a destruir e atacar pessoas, completamente ciente do mal que causava Instinct: destruir e atacar pessoas

    • rapidamente é envolvida pela musculatura forte e robusta da serpente. sufocando e esmagando
    • Emerge das aguas e destrói tudo. Rápido e caótico
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  • Goblin Supreme Solitary, Huge
    FIST (d12+2 damage) 20 HP 1 armor
    Reach, Forceful

    A Giant goblin witch HATES bugs Instinct: Bash people

    • Smash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Citizen of the City of Priests and Ghosts Group, Tiny, Magical, Organized
    Whatever is handy (d6-2 damage) 6 HP 0 armor
    Hand, Near

    The average citizen of the City of Priests and Ghosts belongs to a church and follows, but is mostly trying to be fruitful and multiply. They count on their clergy for protection, and to the ghosts to administrate City Services. Instinct: to survive

    • Use the yellowed tome to call City Servicss
    • Tattle to a priest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Steve Mortem Group, Intelligent, Terrifying
    Crossbow with silver bolts (2d6 damage. 1 piercing) 8 HP 1 armor
    Close, Far
    Special Qualities: It is an undead Juan with an arrow through his head

    Steve was once a Juanian monk, until driven mad to the point of suicide by a deep truth of the Church of Carolyln. Drummond called a new spirit for the body to host, and it's surprisingly smart for a zombie, even more so for a zombie with a crossbow bolt lodged in his brain. Instinct: Obey Drummond

    • Follow around Drummond
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mountain ninja Group, Divine, Magical, Organized, Intelligent
    Fists like stones (b[2d8+2] damage) 6 HP 0 armor
    Close

    Long time ago, they made a pact with the mountain spirit. They are there, hiding, ready to strike those who offend the mountain, Instinct: To protect the mountain spirit

    • Strike in silence
    • Take the form of a mountain animal or a rock
    • Avalanche of ninjas
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  • Mantid Queen Solitary
    Pincers [2d10] damage 2 piercing) 12 HP 2 armor
    Close, Near

    Large chitinous insectoid with a particular sheen to its exoskeleton. Instinct: protect its colony

    • Royal Spit - 1d6 damage, sticks target in place, OR heals 1d4 Mantids
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mantid Drone Horde, Small, Organized
    pincers (d6 damage 1 piercing) 3 HP 1 armor
    Close
    Special Qualities: burrowing

    Chitinous insectoid about halfling sized, most often seen in groups of 3-6, but where there are some, there are often many more. Instinct: to stay in the fight so long as the Queen remains

    • burrow underground and attack by surprise
    • call for 1d4 additional Mantid Drones or the Mantid Queen
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