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Cicada Storm Horde, Large, Terrifying Swarm and Devour (d10+1 damage 1 piercing) 1 HP 0 armor Hand Special Qualities: Immune to any temperature , ONLY hurt by chain attacks Millions of cicadas swarming around. CAN ONLY BE DEFEATED BY CHAIN ATTACKS, devours even METAL Instinct: Devour everything
- Eat people
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Pirate metalpede Solitary, Huge, Hoarder, Amorphous Crushing jaws (d10+3 damage 3 piercing) 36 HP 6 armor Reach, Ignores Armor Special Qualities: extreme armor A giant metal millipede with hundreds of pirates inside working it. Has metal armor witch none can pierce. Occasionally stops to shoot cannons and harpoons. EXTREMELY quick with a giant metal multi layered jaw witch shreds titanium to pieces does NOT have a week underbelly, you cannot slide under due to millions of shredding feet. ONLY ATTACK (with ranged) WHEN SHOOTING CANNONS. +4 damage to you when in jaw Instinct: Yoink money and kill
- Raid towns
- Steal riches
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Panzerstürmer Solitary, Stealthy Mandibeln (b[2d10+2] damage 1 piercing) 12 HP 3 armor Close Instinct: Find Food
- Renne durch dichte Dornen
- Treibe die Beute in die Dornen
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Caninana Solitary, Huge, Stealthy, Intelligent Mordida, Esmagar com seu corpo gigantesco (b[2d10+7] damage 1 piercing) 24 HP 3 armor Reach, Forceful No Pará aconteceu de uma mulher ribeirinha engravidar magicamente. Alguns dizem que o responsável foi o Boto, outros atribuem a causa à Cobra-Grande. De qualquer forma, a mulher deu a luz à duas serpentes, uma delas recebeu o nome de Maria Caninana. Ela e seu outro irmão serpente foram deixados para viver no rio. Maria cresceu e se tornou uma cobra gigantesca, e passou a destruir e atacar pessoas, completamente ciente do mal que causava Instinct: destruir e atacar pessoas
- rapidamente é envolvida pela musculatura forte e robusta da serpente. sufocando e esmagando
- Emerge das aguas e destrói tudo. Rápido e caótico
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Goblin Supreme Solitary, Huge FIST (d12+2 damage) 20 HP 1 armor Reach, Forceful A Giant goblin witch HATES bugs Instinct: Bash people
- Smash
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Citizen of the City of Priests and Ghosts Group, Tiny, Magical, Organized Whatever is handy (d6-2 damage) 6 HP 0 armor Hand, Near The average citizen of the City of Priests and Ghosts belongs to a church and follows, but is mostly trying to be fruitful and multiply. They count on their clergy for protection, and to the ghosts to administrate City Services. Instinct: to survive
- Use the yellowed tome to call City Servicss
- Tattle to a priest
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Steve Mortem Group, Intelligent, Terrifying Crossbow with silver bolts (2d6 damage. 1 piercing) 8 HP 1 armor Close, Far Special Qualities: It is an undead Juan with an arrow through his head Steve was once a Juanian monk, until driven mad to the point of suicide by a deep truth of the Church of Carolyln. Drummond called a new spirit for the body to host, and it's surprisingly smart for a zombie, even more so for a zombie with a crossbow bolt lodged in his brain. Instinct: Obey Drummond
- Follow around Drummond
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Mountain ninja Group, Divine, Magical, Organized, Intelligent Fists like stones (b[2d8+2] damage) 6 HP 0 armor Close Long time ago, they made a pact with the mountain spirit. They are there, hiding, ready to strike those who offend the mountain, Instinct: To protect the mountain spirit
- Strike in silence
- Take the form of a mountain animal or a rock
- Avalanche of ninjas
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Mantid Queen Solitary Pincers [2d10] damage 2 piercing) 12 HP 2 armor Close, Near Large chitinous insectoid with a particular sheen to its exoskeleton. Instinct: protect its colony
- Royal Spit - 1d6 damage, sticks target in place, OR heals 1d4 Mantids
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Mantid Drone Horde, Small, Organized pincers (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: burrowing Chitinous insectoid about halfling sized, most often seen in groups of 3-6, but where there are some, there are often many more. Instinct: to stay in the fight so long as the Queen remains
- burrow underground and attack by surprise
- call for 1d4 additional Mantid Drones or the Mantid Queen