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Bree Goblins Horde, Tiny Suffocating Hands 1 dmg 1 HP 0 armor Hand A cruel joke of a spell made these dimunitive goblins form from Bree Cheese. They are weak, barely live a day and are mostly harmless unless you find a horde of them. Then they become very dangerous as they will overwhelm lone targets and stuff their faces with cheese until they suffocate. Instinct: To spread cheese mischief
- Swarm over Target
- Reform from splattered Cheese (d4-2 damage)
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Plague Minion Group, Terrifying Dagger (d8 damage) 10 HP 1 armor Close Special Qualities: SH to spray pus, Covered in infections, boils and other illness. Only effects if clothes removed Think plague marines. Instinct: Infect others
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Giant Octopi Solitary, Huge, Stealthy, Devious tentacles (d10+3 damage) 24 HP 2 armor Reach, Near A giant sea monster Instinct: to own the waters
- grasp with a tentacle
- submerge or surface
- pull beneath the surface
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Troglodyte Knight Group, Organized, Intelligent, Cautious longsword (b[2d8] damage 1 piercing) 6 HP 4 armor Close A noble knight troglodyte Instinct: To protect the king
- Flank!
- run for help
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Troglodyte King Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder longsword (b[2d10+4] damage) 22 HP 2 armor Forceful The king of the trogs, blessed by a dragon Instinct: to expand his kingdom
- Call upon a draconic gift
- coordinate a strike
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Troglodyte Zombie Group, Construct, Terrifying, Amorphous rancid claws (d6+2 damage 1 piercing) 17 HP 2 armor Close, Forceful Special Qualities: unliving, cursed husk, bloated and dripping A rotten, drowned zombie Instinct: feed on the unwary
- spew contaminated water