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  • Abraham (aka "Bearistotle") Solitary, Intelligent
    Claws (d10+2 damage) 12 HP 1 armor
    Close, Forceful, Reach

    Abraham (aka "Bearistotle") is a werebear from Kamenvahs. Originally a "mountain man" (by choice, after his transformation), he and his wife were attacked and left for dead by a party of Zietinabb. While his wife died in the attack, he was saved and nursed back to health by Braverain Raidersbane, who also helped him get revenge on the Zietinabb. Pledging himself to Raidersbane, he accompanied him west, fought in the Demon Wars, then worked for Felston in various capacities until being assigned by the Magestry to support Farron, Shinto and Haemlyn as they investigated the reappearance of the Red Mist in the Finneroak. Instinct: to use my curse kindly

    • Be tanky, when called for
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  • Grerdel Solitary, Magical, Divine, Intelligent, Planar
    blasts of magic (b[2d12+4] damage 1 piercing) 18 HP 4 armor
    Close, Forceful, Reach, Near, Far
    Special Qualities: Curses and tricks

    The demon lord of the 9 hells Instinct: To conquer

    • Conjure a demoic spell of chaos and flame
    • Summon as minion
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  • Anti-Sacred Bloodservant Group, Stealthy, Planar, Construct
    Needle teeth and claws (d8 damage 2 piercing) 10 HP 2 armor
    Hand, Close
    Special Qualities: Body of Infernal Bronze

    Part art piece, part vampiric automaton. That is what has been described to me by those that encounter these things in certain regions of the infernal realms. Seemingly 'artfully' designed bodies of verdigrised bronze - they possess a blasphemous air resonating with their task. For it is said that even in the infernal realms there exists a form of nobility, but even stranger there exists a twisted form of 'piety', some known as 'Anti-Saints' are said to reach heights of blasphemy previously unheard of. With that in mind these automata, designed to be beautiful to infernal eyes serve another purpose, they drain the blood of victims that they hypnotise into stillness, and ferry it back to the anti-saints for whatever twisted and malign purposes that they might have. For it is whispered in some dark places that the blood and the soul are not as distant as many have thought... Instinct: To serve

    • Drain and store blood for later use
    • Chime beautiful tones to hypnotise prey
    • Sense prey from blood (whether or not it is inside them still)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nac Mac Feegle Horde, Tiny
    Tiny Fists (d6 damage 2 piercing) 5 HP 0 armor
    Hand, Forceful

    The Nac Mac Feegle, or Wee Free Men, are tiny men (about the size of a rat or a small rabbit) with blue skin and a bright red shock of hair. They wear kilts of plaid-colored wool and wee boots made of sheepskin leather. Scrappy little devils, a single one is able to lift a human adult over his head and toss them like a caber. Unfortunately, they are rarely found alone. Nac Mac Feegles live in colonies, not too dissimilar from bees or ants, with a single female ruling the males. They are crude in their language and their behavior, eager to insult or goad creatures much larger than them into picking a fight. Instinct: To cause mischief and start brawls

    • Be wildly, disproportionately strong
    • Goad someone into attacking them
    • Swarm like insects
    • Drink like a fish
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tower Crane Group, Large
    Pecking Beak (d8 damage) 10 HP 0 armor
    Special Qualities: Wings

    Stalking the vast floodplains of Kuorsix are the flocks of the biggest birds you'll ever see - the Tower Cranes. Called so for the way they'll strut right up to a watchtower and pluck soldiers right from it, swallowing them whole like a lesser bird might do with fish or insects. Instinct: To feed on what it can

    • Attack with vicious toe claws
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  • Stalker Group, Hoarder
    Bite (d8+2 damage 1 piercing) 6 HP 1 armor
    Close

    Instinct: Hunts in forestal areas

    • Stalk prey
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  • Hyperspatial Guardian Solitary, Huge, Magical, Devious, Intelligent, Planar, Construct, Amorphous
    (b[2d8+5] damage 3 piercing) 31 HP 7 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Hyperspatial presence, Transfers material between the gateway and research centre

    Uses the fourth dimension to hide and attack from strange angles Instinct: Guards research centre

    • Guard the Abyss
    • It can teleport you to higher depths instantly causing decompresison sickness
    • Uses the fourth dimension to hide and attack from strange angles
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  • Ghost Leviathan Solitary, Huge, Magical
    Biting (b[2d8+3] damage 1 piercing) 20 HP 1 armor
    Reach, Ignores Armor, Far
    Special Qualities: Aquatic

    Instinct: Prowl the deeps

    • Haunt the precipice and mushroom forests
    • Electric burst
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  • Alābāsṭara kō prabhu Horde, Huge, Magical, Divine, Intelligent
    Stone fists (d8+5 damage) 21 HP 4 armor
    Reach, Ignores Armor

    Instinct: To send disciples to the Ether

    • Turn men to stone
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  • Infernal Soulticks Horde, Huge, Planar, Terrifying
    Razor-edged mandibles (d6+3 damage 1 piercing) 11 HP 2 armor
    Reach, Messy
    Special Qualities: Tickclimb, Blood/Souldrinker

    What creatures the demonic nobility keep can vary substantially. A particular house are said to keep gigantic tick-like creatures, that are able to feed on blood and souls. These soulticks are said to grow in power from this and are regularly drained by their owners to siphon this away. However there are dark rumours that such vicious creatures have a grander purpose, after all ticks are parasites - what could such a creature this large parasitize? Why the gods of course! But that lofty goal has never been achieved... but what if? Instinct: To feed

    • Sniff out blood or souls unerringly
    • Burn blood or souls to channel (or donate) power
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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