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  • Poison Shell Crab Group, Large, Poisonous
    Poison Sting & Claws (d8 damage 1 piercing) 14 HP 2 armor
    Close
    Special Qualities: Hard shell

    The Anemone climbed the Crab's Shell, they joined together. The crab provides food, the sea anemone provides protection. Together, they protect themselves and the sea. Instinct: To Protect the Sea Kingdom

    • Crush Bones
    • Gush Water
    • Sting Paralyzing Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Hag Seers Group, Stealthy, Magical, Intelligent, Hoarder
    Wild Flames (d8 damage) 7 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Four Arms to Cast Spells

    "When I saw the gray feathers, my shivers warned me that they were coming again" Instinct: Collect Unfair Tributes

    • See your Future for a Price
    • Pull Out a Predicted Item
    • Cast a Wild Pyromancy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mana Seeker Group
    Bite (d6+2 damage) 6 HP 2 armor
    Close
    Special Qualities: Can Feel Magic Miles Away

    "Their one eye was staring at me, they sent one of them to hunt me down. I curse their creator!" Instinct: Seeke for Mana Sources

    • Suck Mana from Spellcasters
    • Eat Spells
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • SkeleGhostCaptian Solitary, Magical, Divine, Intelligent
    (d10+4 damage 1 piercing) 16 HP 4 armor
    Close, Forceful
    Special Qualities: Ephemeral

    Instinct:

    • Raise ghosts from recently dead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Render Group, Organized, Intelligent
    Longspear (b[2d8+4] damage) 6 HP 2 armor
    Close, Forceful

    Instinct: To rend

    • Goes berserk
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  • Dormorian Cultist Group, Devious, Intelligent, Terrifying
    Rusty, serrated edge (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Immune to diseases it spreads, Leprous skin

    Sickness incarnate. Sweet, beautiful sickness, plucking the flower of life, inhaling its rich vapors. Instinct: To cause suffering

    • Abduct, torture, spread disease
    • Exposure can cause illness/diease
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  • Dormorian Pitmaster Single, Magical, Intelligent
    A rusty, serrated weapon (d8 damage) 10 HP 0 armor
    Close
    Special Qualities: Immune to poisons & disease

    The lot of all is to suffer. I will ensure they do so. It is written in our stars, and in the scars upon our skin. Instinct: To infect

    • Spread sickness and disease
    • Debilitating magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Morsvinya (Pestilence Hog) Horde, Small, Planar, Construct
    Teeth (d6+2 damage 1 piercing) 7 HP 1 armor
    Close, Forceful
    Special Qualities: Servant of Breddith and the Dormorians

    A large pig, surrounded by stink and flies. When it eats, it produces great, noxious clouds. Instinct: To eat and infect

    • Devour everything, spread a filthy disease
    • Emit a Cloud of pestilent flies
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  • Verminous Abomination Solitary, Large, Stealthy, Intelligent, Hoarder, Terrifying
    Bite (d10 damage 1 piercing) 20 HP 0 armor
    Special Qualities: Keen smell, It was once human

    Avarice is a common vice in Etharis and none display this more than the victims of a Curse of Insatiable Greed. Where once a humanoid stood, now a bloated, ratlike monster known as a Verminous Abomination stands. Mutated beyond recognition, a Verminous Abomination is consumed with a desire for possessions from beautiful riches to the discarded trash of city dwellers, it does not matter. To a Verminous Abomination, all possessions are prized, and for another to own them is an offense. Preferring to live under cities, Verminous Abominations make giant, labyrinthine lairs out of the hoards they amass. When the sewer system of a city becomes completely blocked due to the immense collection of the Abomination, the city will often call adventurers to “clean the sewers”. To no one’s surprise, they rarely return to the surface, as fighting a Verminous Abomination in its lair is a difficult task. The giant rat-like monster spews swarms of deformed ratlings from its bulging stomach, while it burrows in its filth-ridden lair, emerging to strike. Instinct: to hoard treasure

    • Birth a swarm of rats
    • Steal a valuable item
    • Tunnel through solid rock
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gardien éternel Solitary, Magical, Divine, Intelligent, Cautious, Construct, Amorphous
    Renvoi d'énergie cinétique (d10+2 damage) 23 HP 8 armor
    Close, Reach
    Special Qualities: Immortel, Implacable

    Celui qui l'a construit et lui a insufflé la vie lui a confié pour mission éternelle de garder ce passage et d'empêcher quiconque de le franchir. Et c'est exactement ce qu'il fait, depuis des siècles et siècles. Aucun coup ne semble lui faire le moindre effet. Lorsqu'il a suffisamment reçu de coups et concentré leur énergie, il renvoie cette énergie en une violente décharge. Si un membre lui est arraché, il peut le remettre en place. Instinct: Garder le passage

    • Se séparer de ses membres puis se réassembler
    • Encaisser les coups sans broncher
    • Renvoyer l'énergie cinétique des coups qu'il reçoit
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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