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Inquisitor Group, Organized, Intelligent Inquisitional Sabre (b[2d8] damage) 6 HP 1 armor Close The Inquisitors make up the bulk of the Inquisition's ranks, operating in small groups to identify and destroy demonic phenomena. Instinct: To hunt down demons
- Follow clues of demonic presence
- Use Inquisitional knowledge to gain an advantage
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Mountain Elves Horde, Organized, Intelligent Improvised weaponry (d6 damage) 7 HP 1 armor Close The Elves of the Nlega mountains are a strong and hardy folk- they have endured much, and will continue to endure long after the rest of us are gone. Instinct: To defend
- Reflect the strength of the mountains
- Unite against a strong foe
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Vel Jasel Solitary, Magical, Devious, Intelligent Necromancer's Staff (d8 damage) 12 HP 4 armor Close, Near, Far The vile Tengu necromancer Vel Jasel is responsible for the tragic fate of Demon's Guard - all in a day's work for Seven-of-Eight of the Circle of Hands. Instinct: To seek necromantic power
- Command the Dead
- Unleash a dangerous spell
- Gain vile knowledge
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Six-of-Eight Solitary, Magical, Intelligent Fireball (b[2d10+2] damage) 12 HP 3 armor Close, Forceful, Ignores Armor, Near Commander-in-Chief of both branches of the Mirian military: Her Imperative Impositon. Instinct: To Subjugate
- Command Legions
- Demand loyalty
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Dullehan Solitary, Planar, Terrifying Spine whip (d10+2 damage) 12 HP 2 armor Close Special Qualities: Headless Legends and myths about what the headless horseman Dullehan is and what it wants vary dramatically from region to region. Most agree he is some type of fairy, perhaps a Knight of the Nocturne court, though some suggest he may lead the Wild Hunt. Whatever the case may be, most who see claim to have seen Dullehan are liars; he rarely leaves survivors. Instinct: To terrify
- Open locked doors
- Appear and disappear in shadows
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Spriggan Solitary, Large, Magical, Planar, Amorphous Crushing grip (d10+2 damage) 19 HP 2 armor Forceful What if a tree got up, walked, and looked like the ugliest man you've ever seen? Huge, swollen face and limbs all out of proportion? Wouldn't that be awful? Glad there's nothing like that around. Instinct: To remain alone
- Call on nature for aid
- Stand unnoticed in the foliage
- Enthrall a beast
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Harpy Group, Tiny, Magical, Devious, Intelligent, Terrifying Fireball (d6-2 damage) 6 HP 0 armor Hand, Ignores Armor, Near Special Qualities: Half-woman, half-raven Witch-women who transformed themselves through their wild magic. Some call them Hagravens; affronts to nature and man alike, divining the future from viscera and plotting for their own wicked ends. Instinct: To meddle
- Offer magic for a grim price
- Read the future from spilled guts
- Interfere with mortal affairs
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Alkanost Solitary, Huge, Amorphous Razor talons (d12+5 damage) 27 HP 4 armor Reach, Ignores Armor Special Qualities: Made of stone, wings This massive bird has the appearance of being made of massive boulders stacked together. Long has it resided in Dragon Basin, and some believe it may be related to the long-lost dragons, somehow... Instinct: To reflect the power of stone
- Bring stone down upon them
- Carry something aloft, regardless of its weight
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Tengu Warrior Group, Magical, Organized Bo Staff (d8 damage) 6 HP 1 armor Close The Tengu learned long ago that they cannot live close to other civilizations. Their choice to remain secluded is as much for their protection as it is for the protection of humans, and what is left of the Goatkin that once ruled these mountains. Instinct: To protect the village
- Drive them from the village
- Drain life from trespassers