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  • Inquisitor Group, Organized, Intelligent
    Inquisitional Sabre (b[2d8] damage) 6 HP 1 armor
    Close

    The Inquisitors make up the bulk of the Inquisition's ranks, operating in small groups to identify and destroy demonic phenomena. Instinct: To hunt down demons

    • Follow clues of demonic presence
    • Use Inquisitional knowledge to gain an advantage
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  • Mountain Elves Horde, Organized, Intelligent
    Improvised weaponry (d6 damage) 7 HP 1 armor
    Close

    The Elves of the Nlega mountains are a strong and hardy folk- they have endured much, and will continue to endure long after the rest of us are gone. Instinct: To defend

    • Reflect the strength of the mountains
    • Unite against a strong foe
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  • Vel Jasel Solitary, Magical, Devious, Intelligent
    Necromancer's Staff (d8 damage) 12 HP 4 armor
    Close, Near, Far

    The vile Tengu necromancer Vel Jasel is responsible for the tragic fate of Demon's Guard - all in a day's work for Seven-of-Eight of the Circle of Hands. Instinct: To seek necromantic power

    • Command the Dead
    • Unleash a dangerous spell
    • Gain vile knowledge
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  • Six-of-Eight Solitary, Magical, Intelligent
    Fireball (b[2d10+2] damage) 12 HP 3 armor
    Close, Forceful, Ignores Armor, Near

    Commander-in-Chief of both branches of the Mirian military: Her Imperative Impositon. Instinct: To Subjugate

    • Command Legions
    • Demand loyalty
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  • Dullehan Solitary, Planar, Terrifying
    Spine whip (d10+2 damage) 12 HP 2 armor
    Close
    Special Qualities: Headless

    Legends and myths about what the headless horseman Dullehan is and what it wants vary dramatically from region to region. Most agree he is some type of fairy, perhaps a Knight of the Nocturne court, though some suggest he may lead the Wild Hunt. Whatever the case may be, most who see claim to have seen Dullehan are liars; he rarely leaves survivors. Instinct: To terrify

    • Open locked doors
    • Appear and disappear in shadows
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  • Spriggan Solitary, Large, Magical, Planar, Amorphous
    Crushing grip (d10+2 damage) 19 HP 2 armor
    Forceful

    What if a tree got up, walked, and looked like the ugliest man you've ever seen? Huge, swollen face and limbs all out of proportion? Wouldn't that be awful? Glad there's nothing like that around. Instinct: To remain alone

    • Call on nature for aid
    • Stand unnoticed in the foliage
    • Enthrall a beast
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  • Harpy Group, Tiny, Magical, Devious, Intelligent, Terrifying
    Fireball (d6-2 damage) 6 HP 0 armor
    Hand, Ignores Armor, Near
    Special Qualities: Half-woman, half-raven

    Witch-women who transformed themselves through their wild magic. Some call them Hagravens; affronts to nature and man alike, divining the future from viscera and plotting for their own wicked ends. Instinct: To meddle

    • Offer magic for a grim price
    • Read the future from spilled guts
    • Interfere with mortal affairs
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  • Alkanost Solitary, Huge, Amorphous
    Razor talons (d12+5 damage) 27 HP 4 armor
    Reach, Ignores Armor
    Special Qualities: Made of stone, wings

    This massive bird has the appearance of being made of massive boulders stacked together. Long has it resided in Dragon Basin, and some believe it may be related to the long-lost dragons, somehow... Instinct: To reflect the power of stone

    • Bring stone down upon them
    • Carry something aloft, regardless of its weight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tengu Warrior Group, Magical, Organized
    Bo Staff (d8 damage) 6 HP 1 armor
    Close

    The Tengu learned long ago that they cannot live close to other civilizations. Their choice to remain secluded is as much for their protection as it is for the protection of humans, and what is left of the Goatkin that once ruled these mountains. Instinct: To protect the village

    • Drive them from the village
    • Drain life from trespassers
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  • Solitary, Organized, Cautious, Construct, Amorphous
    (b[2d10+4] damage 4 piercing) 19 HP 7 armor
    Close, Forceful
    Special Qualities:

    Instinct:

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