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Robber Fly Group, Tiny Bite (d6-2 damage) 3 HP 0 armor Hand Special Qualities: Flight A robber fly is a 3' long giant fly with black and yellow stripes. From a distance, robber flies look like giant bees. They are carnivores, and may attack adventurers. However, they prefer giant bees as food, and are immune to their poison. Instinct: Hunt prey
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Dwarf Explorers Group, Small, Intelligent Axe (d8+2 damage) 6 HP 2 armor Close Special Qualities: See in the dark, Locate treasure A dwarf, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954-1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. These dwarfs are a friendly prospecting party looking for treasure. Instinct: Help adventurers
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Neanderthal Group, Intelligent Stone Weapon (w[2d10] damage) 6 HP 0 armor Close, Near Neanderthals are an extinct species or subspecies of archaic humans who lived in Eurasia until about 40,000 years ago. They probably went extinct due to competition with or extermination by immigrating modern humans or due to great climatic change, disease, or a combination of these factors. Instinct: Hunt
- Avoid other humanoids
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Scraleth Solitary, Huge, Magical, Devious, Organized, Planar Razor thorn roots (d10+3 damage) 24 HP 4 armor Reach, Ignores Armor Special Qualities: Inhabiting the aldertree The dreaded Scraleth can foresee the worst possible future and knows exactly what to say to the mortal races to bring about these futures. The kings and queens of fairy, knowing the devastation these prophecies could bring about, guard it fiercely from all outsiders. Instinct: To corrupt the future
- Offer hideous fortunes
- Force a cruel twist of fate
- Fae guardians
- Foresee all possible destinies
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Grabber Solitary, Large, Devious, Hoarder Bash (d6 damage, -1 forward)) 16 HP 2 armor This abomination has the body of a dirty and discarded teddy bear and the limbs of broken crawlies. Protruding from all over its body are the anguished faces of dead and dying toys it as assimilated into itself - a few of which silently scream for the end. A tangle of mechanical arms and claws on its back lash out to pull its prey closer to itself for consumption. Instinct: To assimilate
- Stun and absorb
- Grabbing arms
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Crawlie Horde, Small, Stealthy, Organized Pinch (d6 damage) 3 HP 1 armor Close They appear like mechanical hermit crabs that have made their homes inside of old discarded doll heads. In addition to disrupting sleep, Crawlies like to sneak into children’s rooms, and steal small objects and trinkets. A sock here, a marble there – perhaps even an old crayon. It’s the little things that Crawlies like. Who knows how many kids have been scolded for losing track of something, when in fact it was swiped by a greedy Crawlie? (Taken from Stuffed Fables: https://www.plaidhatgames.com/news/844) Instinct: To take
- Grapple and Drag
- Cry for help
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The last knight of Wasnor Solitary, Magical, Intelligent, Cautious Blade of Darkness (b[2d12+2] damage 2 piercing) 16 HP 7 armor Close, Forceful, Ignores Armor, Near The last knight of Wasnor was blessed by the 5 gods. Once favored by the gods, Leinas was a great tactician and an even fearful swordmaster. Stripped off of his humanity, he is now forever in the servitude of the Darkness himself. Instinct: To get fully resurrected and be one with the darkness
- stun for a moment with the fear of the dark
- Brute force with a hint of agility
- Sacrifice a soul to the darknes
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