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  • Vulture Lord Group, Magical, Devious
    Strong winds (d6 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: Wings

    Instinct: Find dead meat

    • Attack the weakest foe
    • Summon typhoons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wild Hunter Group, Stealthy, Magical, Hoarder
    Claws (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: Immunity to magic

    Instinct: Hunt for shiny

    • Go Invisible
    • Backstab (+2dmg)
    • Go Invisible
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  • Solitary, Large, Construct
    claws (w[2d10] damage 1 piercing) 20 HP 1 armor
    Special Qualities: Mad scentist

    Frankeinsten test monster Instinct:

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  • Blue Baron-Wraith Solitary, Magical, Devious, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous
    Spark Bolt (d8 Lightning damage) 19 HP 1 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Bound Loyalty to Creator, Ghostly Visage

    A medium size man in a long hooded robe and has a faint Blue light that glows around him. Magic burst from his staff and his understanding of lightning is second to none. Instinct: To serve its Overlord and its creator

    • Magical Mastery: Knows high levels worth of magic
    • Summon Minions: Can summon up to 8 minions
    • Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Green Baron-Wraith Solitary, Stealthy, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous
    Poisoned Claws (b[2d8] damage 2 piercing) 19 HP 2 armor
    Close
    Special Qualities: Bounded Loyalty to Creator, Ghostly Visage

    A medium size female wearing ninja gear that radiates a Green glow and uses illusion and darkness magic to assassinate enemies of the Overlord and creator. Instinct: To serve its Overlord and its creator

    • Spectral Sneak-Attack: If Green Wraith is hidden, and it hits add 2d6 damage which Ignores Armor
    • Smoke and Illusions: The Baron-Wraith can make a Dex check, on success it summons a green gas cloud which makes it difficult to breath (players roll Defy Danger) and turns invisible
    • Summon Minions: Summons up to 8 minions at a time.
    • Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Red Baron-Wraith Solitary, Magical, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous
    Flare Longbow (d10 damage 1 piercing) 18 HP 3 armor
    Far
    Special Qualities: Bound Loyalty to Creator, Ghostly Visage

    A medium sized woman in salemail armor that radiates a Red glow, the Red Baron-Wraith is an expert archer and uses limited fire magic to improve its archery. Instinct: To serve its Overlord and its creator

    • Firebolt Volley: Add a d6 of fire damage to regular Volley
    • Burst Arrow: Meteors follow the arrow, which explode by near by allies. Defy Danger Roll, on fails it is 2d6 Fire which Ignores Armor
    • Summon Minions: Summons up to 8 minions at a time.
    • Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gold Baron-Wraith Solitary, Small, Intelligent, Planar, Construct, Terrifying, Amorphous
    Anvil Hammer (b[2d10+4] damage 2 piercing) 23 HP 6 armor
    Close, Forceful
    Special Qualities: Armored Juggernaut, Ghostly Visage, Bound Loyalty to Creator

    Short but stocky, the Golden Baron-Wraith looks as if it was once a dwarf. But now fully covered head to toe in platemail that glows with a Golden Yellow light. This Baron-Wraith wields an Anvil-Hammer and uses its strength and endurance to fight enemies in the open. Instinct: To obey its Overlord and its creator

    • Summon Minions: Summons up to 8 minions at a time.
    • Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dracosect Group, Devious, Organized, Hoarder
    sharp Horn and Stinger (b[2d6+2] damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Wings

    Dracosects are the perfect balance between insect and dragon. These yellow and black creatures live in huge hives, just like wasps, but hunt in smaller groups. Their huge insect wings allow for them to hunt from the air and stay above the ground even while fighting prey on the ground. Their Horn is as sharp as a good sword and they can chop off bodyparts, but the most dangerous part is their stinger. With their flexible "Tail" they can reach nearly anywhere around the with the stinger, that can pierce steel and injects a dangerous paralysing poison, so the prey will stop fighting soon after being stung. Instinct: hunt for the hive

    • Hunt from the Air
    • paralysing poison
    • gather the hive
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  • Sandling Solitary, Large, Planar, Amorphous
    Abrasive pseudopod (d10 damage 1 piercing) 19 HP 1 armor
    Near

    A sandling appears to be an amorphous mass of moving, sliding sand. An adult sandling is a solitary creature, and it dwells in lonely sandy areas such as uninhabited deserts, siliceous caverns and deserted beaches. Sandlings are savagely territorial, and will attack any creatures that trespass upon their areas. They fight by slashing and lacerating with a coarse, abrasive pseudopod. Sandlings’ flexible, shifting forms are difficult to damage by physical assault. If a sufficient quantity of water or other liquid (10 gallons or more) is cast upon the creature it will cause the sandling to strike for only one-half damage. Sandlings are apparently silicon-based creatures, and some sages believe that they originated on the Elemental Plane of Earth. A sandling grows until it reaches full size (10’ diameter), and then it begins to reproduce by budding. Tiny sandlings grow to about 2” in diameter before they split from the parent. An adult sandling’s territory often swarms with thousands of infant sandlings, none larger than ’h’ in diameter. When one grows above this size, the parent sandling perceives it as a threat, and kills it. When the parent sandling dies, the largest infant grows to take its place, killing all rivals (if it can). Sandlings sense heat, sound and moisture. They dislike wetness, and will burrow underground to avoid rain or water (unless al- ready defending their territories). There have been reports of huge sandlings three times as large as normal adults, but these have not been substantiated. Sandlings are always the same color as the sand of their territories. They are also the same temperature as their surroundings, and thus are invisible to infravision. Instinct: Defend Lair

    • Inhabits Lair
    • Elemental Creature
    • Silicon Lifeform
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yeti Group, Tiny
    (d8-2 damage) 6 HP 0 armor
    Hand

    Instinct: Hunt prey

    • Rend flesh
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