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Ruffian Fer Rouge Groupe, Intelligent, Fourbe, Organisé Epée courte (m[2d6] dégâts) 8 PV 1 armure Contact, Proche Instinct: Profiter des faibles
- Intimider, menacer
- S'allier avec le plus riche
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Vine Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap
- Cause vines to grow ensnaring its victum
- Claws entangled creatures
- Drags/Suspends entangled creatures
- Blends into their enviroment
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Magma Mephit Group, Small, Stealthy, Devious Breathe, Claws (d6 damage) 10 HP 1 armor Close, Near Special Qualities: Wings This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cone of flame igniting those around it
- Explodes into a burst of lava
- Blends into their enviroment
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Smoke Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of smoke has thin, leathery wings, small horns, and a mischievous smile. Devious, reduce its damage die size by one, write a move about why it’s dangerous? Instinct: To trick and trap
- Breathe out a cloud of poisonous smoke
- Burst into smoke cloud and reform in another nearby location
- Blends into their enviroment
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Ice Mephit Group, Small, Stealthy Breath (ignores armour), Claws (1 piercing), d8 damage 10 HP 0 armor Close, Near Special Qualities: Wings This small humanoid creature formed of ice has thin, leathery wings, small horns, and a wicked smile. Instinct: To trick and trap
- Breath out a jet of icy shards
- Burst into cloud of snow flakes and reform in another nearby location
- Blends into their enviroment
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Dust Mephit Group, Small, Stealthy, Devious Claws (d6 damage) 10 HP 0 armor Close Special Qualities: Wings This small humanoid creature formed of dust has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap
- Breathe out a cloud of blinding dust
- Burst into dust cloud and reform in another nearby location
- Clawing foes from ambush
- Blends into their enviroment
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Selachii Void Cultists Horde, Magical, Organized, Intelligent, Planar, Terrifying Razor Teeth (d6 damage 1 piercing) 3 HP 2 armor Close Special Qualities: Sharkskin, Gaze of the Void The Selachii never existed. This much is true. They never ruled a profane empire ruling over all, nor did they try to eat the world. They were never defeated, nor did they swear themselves to the Hungering Void in a moment of desperation, and become unmade as a result. Nor do they lurk upon the threshold waiting to return. Instinct: To eat and serve
- Swim through surfaces with uncanny ease
- Unleash void rituals
- Usher forth more peons from the void
- Drag the unfortunate screaming into the void
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Void Cockerel Solitary, Huge, Magical, Divine, Planar, Terrifying Talons of the Void (d12+7 damage 3 piercing) 26 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Voidspawn, Aura of Horror The void brings forth many horrors: Some say there are myths about a giant black cockerel that will unmake the world. But who would believe such stories? Instinct: To devour
- Crow the Song of Unmaking
- Unleash Feathers of Annihilation
- Change Its Location With Uncanny Ease
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Scarlett Baroness Solitary, Large, Magical, Intelligent, Cautious, Hoarder, Planar Ravenous (b[1d10+2] damage) 16 HP 2 armor Near Special Qualities: Toxic Sedative Saliva An Underdark sorcerer mutated by a ritual gone wrong. She now appears to be a Drow woman with a black serpentine bottom half. She has dark grey ash-colored skin dappled with shiny obsidian scales. They accentuate her clavicle in bold peaks like a spiked collar and plate her stomach and cleavage like shining armor. She has pitch-black eyes that reflect the inky blue of a magic 8 ball. Sharp black teeth dripping with toxic red saliva. Will stop at nothing to complete her ritual. Instinct: Open Portal to the Underdark
- bite and infect with toxic saliva
- summon a swarm of vermin
- fill the room with smog
- attack with Ravenous
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Maldrak el Usurpador Group, Magical, Organized, Intelligent Rayo Oscuro: Un hechizo destructivo que ignora armaduras y golpea directamente a sus enemigos. (d8 damage) 10 HP 4 armor Close, Ignores Armor, Far El Mago Caído es una figura temida, no por su fuerza física, sino por su increíble dominio de las artes oscuras. Lleva túnicas raídas, imbuídas de magia prohibida, y su rostro muestra las cicatrices del poder oscuro que ha consumido durante años. Desde las sombras, manipula tanto a los monstruos como a los humanos, formando alianzas temporales para servir a sus propios fines. Es frío, calculador y tiene un control férreo sobre aquellos que se atreven a enfrentarse a él. Su magia oscura le permite mantenerse vivo más allá de lo que cualquier humano o elfo debería, y su deseo de venganza contra aquellos que lo encarcelaron lo convierte en una amenaza implacable. Maldrak prefiere observar desde lejos, utilizando a sus secuaces para hacer el trabajo sucio, mientras él lanza conjuros devastadores que pueden alterar el curso de una batalla. Instinct: Usurpar y vengarse: El instinto de Maldrak es controlar y destruir a aquellos que lo encarcelaron. Usa su poder para manipular a otros y retomar lo que cree que es suyo.
- Control Mental: Maldrak controla temporalmente la mente de un enemigo débil o monstruo cercano, forzándolo a atacar a sus propios aliados o a realizar alguna tarea bajo su control.