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  • Atiya Lutyif Solitary, Devious
    Dazzling shower of blows (b[2d8] damage 1 piercing) 16 HP 2 armor
    Close

    Atiya Lutyif is the Thorn's reigning champion . She is a grass elf whose family has traveled recently to Briarkeep. She regularly spars at the Stinky Toe and can usually be found there. Instinct: To delever a peak performance

    • Spinning kick
    • Throw an opponent
    • Grapple
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bear Claussen Solitary
    Swings a ham-sized fist (1d10 damage) 15 HP 0 armor
    Forceful, Stun

    Bear Claussen is one of Billy Winter's enforcers. He tends bar at the Sleeping Badger and will be entering the prize fight at the turnip festival. Instinct: Push around small people.

    • Be the biggest and the strongest.
    • Kick someone when they're down.
    • Knock them silly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Merling Warrior Group, Intelligent
    Trident (b[2d6] damage) 6 HP 2 armor
    Close, Near
    Special Qualities: Trident can be thrown for +1 piercing damage, Tentacles can grab and hold at Close range

    Merling Warrior are the soldier class of the sea people. Like the Merling Commoner, the upper half of the Warrior is human-like, though somewhat larger and with a skin that is dense with small scales. But where Merling Commoners have fish tails below their waist, Merling Warriors have tentacles. These tentacles allow for some movement on land, usually sticking to ship decks, docks, and beaches. It has gills that allow it to live underwater, but it can breathe fresh air as well. Merling Warriors mainly police the Merling domain and act as the guard to the royal family. The role that typically brings them into contact with sailors and coast dwellers is enacting revenge for the injury or murder of another Merling. If a Merling has been killed, the perpetrator must be delivered to the Merling court. This court is underwater and the accused usually drowns well before the trial. If a Merling has been injured, the Warriors will demand recompense. Instinct: To avenge injury or murder of other Merlings

    • Stab with Trident
    • Throw Trident
    • Grab with tentacles
    • Board a ship at night
    • Demand recompense
    • Blow the conch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Merling Commoner Group, Stealthy, Intelligent, Hoarder
    Drowning victims (d6 damage) 6 HP 1 armor
    Close

    The Merling are the folk of the sea. From the waist up they appear to be beautiful humans, though with a shiny skin that is made of tiny scales. From the waist down, their bodies are fish like. The have gills which allow them to live underwater, but they can breathe fresh air as well. The Merling Commoner are not fighters (see Merling Warrior). They are more likely to tease and tempt than attack the sailors passing through their seas. If attacked they will usually pull back out of range where they can be heard singing and laughing. Adolescent Merlings will swim close to ships to demonstrate their bravery as part of the commoner courtship ritual. Those that can entice a humanoid into the sea are fetted with the feat being the unfortunate victim. If a Merling is wounded or killed, the response is usually an attack by Merling Warriors. Instinct: To lure humanoids into the oceans Instinct: To lure humanoids into the oceans

    • Lure victims into the ocean
    • Use charisma to entice sailors to edge of ship
    • Sing from a distance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spiduxis Solitary, Large, Terrifying
    Mandibles (b[2d10+2] damage 1 piercing) 20 HP 1 armor
    Near
    Special Qualities: Climb, Webwalker, Poisonious

    GIANT. SPIDER. Instinct: Feinde einspinnen

    • Poison Victim
    • Web victim up
    • Lay a trap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Billy Winter Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Swift rapier thrust (d8 damage 1 piercing) 12 HP 1 armor
    Close

    Tall, gaunt and pale Billy Winter leads Old Bill's gang in Briarkeep. Instinct: to control

    • Order henchmen
    • Strike from the shadows
    • Dismiss a magical effect
    • Summon demon minions
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  • Encumbering sludge Solitary, Magical, Stealthy, Amorphous, sentient
    Ensnare and drain energies. (d10 damage) 15 HP 5
    Close, Ignores Armor
    Special Qualities: unless frozen, not affected by piercing, slashing, hacking, damage., extreme cold intolerant, can be frozen for d8 rounds , can be dissolved in water or other liquid thrice its size., takes 1 hp of dissolving damage per round submerged., unaffected by fire, fear, sleep, paralysis, etc.

    The Sludge range in color based on the environment its found in, utilizing a self created camoflauge but are limited to dark earthen colors similar to stone and rock. It drains its vicitims of strength and stamina as well as the victims very life essence causing the PC to drop their weapons theyre holding after being ensnared by the Sludge for 1 round. They are typically found in dungeons as the regularly encountered “clean up crew” variety. D10 damage is dealt upon initial contact only. Sequential rounds follow the below stated rules to PC’s. Instinct: life drain, reduced movement, stat drain.

    • Lies in wait hiding using what camoflauge it can via its naturally dark stone color, to ensnare hapless adventurers who step near it. As it traps the victim for x rounds it deals D4 damage per round untill target performs a successful saving throw. the targets strength, constitution, stamina, dexterity and movement speed are reduced by half, while ensnared, and for d4 rounds after escaping the sludge. the player is rendered unconscious if the initial d10 contact damage reduces the PC to half hit points or lower. once unconscious the PC will take d4 damage per round untill death.
    • The sludge can pretend to be a large rock or stone door or other large stone structure varying in detail to mimic stairs, small bridges, archways, varying in size from an average door to cart size stones. up to 6’x6’x6’
    • Moves by lunging 10’ per turn.
    • PC’s who attempt to rescue victim must pass a saving throw, if failed the PC takes d4 damage, if a PC fails 3 rescue attempts in a row, they become ensnared as well, (max of 2 PC’s)
    • Can choose to be sticky or slimy at will.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Meuchler Group, Stealthy, Devious, Intelligent, Hoarder
    Dolche (b[2d6] damage 1 piercing) 6 HP 1 armor
    Close, Near

    Ein gemeiner Meuchelmörder, kaum jemand würde sich mit einer solchen Person abgeben, außer er muss jemanden loswerden. Für Geld tut er beinahe alles und ihm ist kein Trick zu schmutzig. Instinct: töte für Geld

    • Ermorde aus dem Hinterhalt
    • Nutze die Schatten zu deinem Vorteil
    • Nutzt vergiftete Waffen
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  • Wild boar Group
    Tusks (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Sharp tusks

    Cantankerous and aggressive on it’s better days Instinct: Dominate perceived threats

    • Charge and gore
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  • The Beast with 40 Eyes Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder, Terrifying
    Bite (d10+2 damage) 16 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: It is pale with strangely, almost purposefully hideous, alien features

    The Beast with 40 Eyes is pale with strangely, almost purposefully hideous, alien features. It lures children away from their parents with magical promises of gold and the purest love, convincing all that it can be trusted. Eats children alive when it gets them back to its cave and replaces them with soulless doppelgangers. Instinct: to be loved inappropriately

    • Eats Children
    • Uses lies and deceit to lure children away from their parents
    • Uses Magical Charm to convince people that it can be trusted
    • Only attacks when alone with victim
    • Charming
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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