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  • Ayi'ig, Lady of the Swamp Solitary, Huge, Magical, Stealthy, Intelligent, Planar, Terrifying
    Tentacle Strike (2d12 + 3 damage) 3 piercing 24 HP 4 armor
    Reach, Forceful, Far
    Special Qualities: The Ayi'ig's form defies all biological convention, it seems to simply be a writhing mass of tentacles, Immune to fire damage, Weak to celestial damage

    The Lady of the Swamp, Ayi’ig, is a horrendous creature. She is a serpent of a thousand scaly tentacles, with fierce yellow eyes brimming with an urge to destroy. During the war between the Acolytes and the Darkness, Ayi’ig tried to poison and kill the gigantic sea turtle Josep and thus poison the entire world's water supply, turning it to her Swampy domain. Instinct: To tear down, to devour

    • Bend the swamp to its will
    • Strike an unfair bargain
    • Submit a vile prophecy
    • Create a swamp minion
    • [See Planar Forces sheet]
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drorg Solitary, Huge, Magical, Hoarder, Terrifying
    Breath weapon (d10+7 damage 1 piercing) 24 HP 2 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: It is a massive and ferocious looking dragon.

    This dragon has become even more hateful and dangerous since its escape from imprisonment by the Dwarves. It does not spew fire, but uses his guttural furnaces to melt metal coins and objects it ingests. It then spits them out in a molten blast which it can magically manipulate until it cools and hardens again. He is also very cunning and employs minions. Instinct: Dominate and collect

    • Spits molten metal
    • Can animate it's breath weapon, forming and controlling the molten metal until it hardents.
    • Can use it's metal coated claws to attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dreadlord Lothair Group, Large, Organized, Intelligent, Cautious
    Conqueror (Spear) (b[1d10+3] damage) 14 HP 3 armor
    Forceful, Reach, Near

    The Dreadlord of the Troglyds, Emperor of the Swamp, Chief of the Karls. A giant, ruthless Alligator man. Instinct: To conquer, to subjugate

    • Take something by force
    • Call on clansmen
    • Sack a village
    • Intimidate someone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rhonin Group, Organized
    Hammer, sword, or whip. (d8+4 damage) 6 HP 1 armor
    Close, Forceful, Near

    The head of a rhinoceros and body of a man, these humanoids are slightly larger than most men. Know as hired mercenaries, they are very loyal to their commanders. While not exactly bright, some have an almost human intelligence. They fight with any weapon they can get there hand on and are very forceful at close range, throwing enemies aside. They wear leather armor that they keep in meticulous condition. Instinct: follow commands

    • Forceful bash
    • Call reinforcements
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  • Skeleton kobold scale sorceror Group, Small, Stealthy, Magical, Construct
    ranged weapon (d8 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: undead

    A skeletal kobold clad in simple clothes but able to wield the magics of its master. Instinct: to serve the dracolich

    • pack tactics
    • cast spells silently
    • fire spells
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  • Skeletal kobold dragonshield Group, Small, Cautious, Construct
    double weapon strike (d8 damage 1 piercing) 6 HP 3 armor
    Close
    Special Qualities: undead

    Bigger than a common kobold skeleton, and armed with a shield. Instinct: to serve the dracolich

    • defends its allies
    • pack tactics
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeletal kobold Horde, Small, Stealthy, Construct
    (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: undead, undying loyalty to dracolich

    Instinct: to eliminate intruders in the lair of the dracolich

    • strike with weapon
    • pack tactics
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  • Lightning Ankheg Group, Large
    lightning mandibles (d8 damage) 10 HP 3 armor
    Ignores Armor
    Special Qualities: made of lightning

    A horse-sized ant, made of lightning. Do not engage. Instinct: to protect the colony

    • burrow to surprise prey
    • ball lightning speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chaos Troll Solitary, Large, Amorphous
    wriggling flesh (d10+2 damage) 23 HP 1 armor
    Reach
    Special Qualities: pieces will reform unless hurt by fire, acid, or radiation

    Chaos Troll is poor evocation of this mound of amorphous flesh. Like a troll, it regenerates damage quickly. Unlike a troll, it has no head or permanent limbs. It sprouts a multitude of corrupted limbs when trying to consume something. Once it has a body, live or dead, in its grasp, it will try to envelope the body and incorporate its essence. Instinct: to mindlessly consume

    • incorporate flesh
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  • Kaorti Bagthrall Solitary, Large, Stealthy, Magical, Intelligent, Construct
    Mighty fists (d10+2 damage) 20 HP 1 armor
    Forceful, Reach
    Special Qualities: Uncanny senses, Unshakeable Grip

    Made from ogre stock and similar, these tall creatures are surprisingly stealthy, clad in bare robes they blend into urban environments as vagrants and beggars, snatching up the unsuspecting and dragging them off to be transformed or enthralled. Never a pleasant fate. Instinct: To capture

    • Kidnap victims in unbreakable bags
    • Move through hidden ways
    • Conjure magical chains
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