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Ayi'ig, Lady of the Swamp Solitary, Huge, Magical, Stealthy, Intelligent, Planar, Terrifying Tentacle Strike (2d12 + 3 damage) 3 piercing 24 HP 4 armor Reach, Forceful, Far Special Qualities: The Ayi'ig's form defies all biological convention, it seems to simply be a writhing mass of tentacles, Immune to fire damage, Weak to celestial damage The Lady of the Swamp, Ayi’ig, is a horrendous creature. She is a serpent of a thousand scaly tentacles, with fierce yellow eyes brimming with an urge to destroy. During the war between the Acolytes and the Darkness, Ayi’ig tried to poison and kill the gigantic sea turtle Josep and thus poison the entire world's water supply, turning it to her Swampy domain. Instinct: To tear down, to devour
- Bend the swamp to its will
- Strike an unfair bargain
- Submit a vile prophecy
- Create a swamp minion
- [See Planar Forces sheet]
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Drorg Solitary, Huge, Magical, Hoarder, Terrifying Breath weapon (d10+7 damage 1 piercing) 24 HP 2 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: It is a massive and ferocious looking dragon. This dragon has become even more hateful and dangerous since its escape from imprisonment by the Dwarves. It does not spew fire, but uses his guttural furnaces to melt metal coins and objects it ingests. It then spits them out in a molten blast which it can magically manipulate until it cools and hardens again. He is also very cunning and employs minions. Instinct: Dominate and collect
- Spits molten metal
- Can animate it's breath weapon, forming and controlling the molten metal until it hardents.
- Can use it's metal coated claws to attack
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Dreadlord Lothair Group, Large, Organized, Intelligent, Cautious Conqueror (Spear) (b[1d10+3] damage) 14 HP 3 armor Forceful, Reach, Near The Dreadlord of the Troglyds, Emperor of the Swamp, Chief of the Karls. A giant, ruthless Alligator man. Instinct: To conquer, to subjugate
- Take something by force
- Call on clansmen
- Sack a village
- Intimidate someone
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Rhonin Group, Organized Hammer, sword, or whip. (d8+4 damage) 6 HP 1 armor Close, Forceful, Near The head of a rhinoceros and body of a man, these humanoids are slightly larger than most men. Know as hired mercenaries, they are very loyal to their commanders. While not exactly bright, some have an almost human intelligence. They fight with any weapon they can get there hand on and are very forceful at close range, throwing enemies aside. They wear leather armor that they keep in meticulous condition. Instinct: follow commands
- Forceful bash
- Call reinforcements
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Skeleton kobold scale sorceror Group, Small, Stealthy, Magical, Construct ranged weapon (d8 damage) 6 HP 0 armor Close, Far Special Qualities: undead A skeletal kobold clad in simple clothes but able to wield the magics of its master. Instinct: to serve the dracolich
- pack tactics
- cast spells silently
- fire spells
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Skeletal kobold dragonshield Group, Small, Cautious, Construct double weapon strike (d8 damage 1 piercing) 6 HP 3 armor Close Special Qualities: undead Bigger than a common kobold skeleton, and armed with a shield. Instinct: to serve the dracolich
- defends its allies
- pack tactics
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Skeletal kobold Horde, Small, Stealthy, Construct (d6 damage) 3 HP 1 armor Close Special Qualities: undead, undying loyalty to dracolich Instinct: to eliminate intruders in the lair of the dracolich
- strike with weapon
- pack tactics
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Lightning Ankheg Group, Large lightning mandibles (d8 damage) 10 HP 3 armor Ignores Armor Special Qualities: made of lightning A horse-sized ant, made of lightning. Do not engage. Instinct: to protect the colony
- burrow to surprise prey
- ball lightning speed
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Chaos Troll Solitary, Large, Amorphous wriggling flesh (d10+2 damage) 23 HP 1 armor Reach Special Qualities: pieces will reform unless hurt by fire, acid, or radiation Chaos Troll is poor evocation of this mound of amorphous flesh. Like a troll, it regenerates damage quickly. Unlike a troll, it has no head or permanent limbs. It sprouts a multitude of corrupted limbs when trying to consume something. Once it has a body, live or dead, in its grasp, it will try to envelope the body and incorporate its essence. Instinct: to mindlessly consume
- incorporate flesh
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Kaorti Bagthrall Solitary, Large, Stealthy, Magical, Intelligent, Construct Mighty fists (d10+2 damage) 20 HP 1 armor Forceful, Reach Special Qualities: Uncanny senses, Unshakeable Grip Made from ogre stock and similar, these tall creatures are surprisingly stealthy, clad in bare robes they blend into urban environments as vagrants and beggars, snatching up the unsuspecting and dragging them off to be transformed or enthralled. Never a pleasant fate. Instinct: To capture
- Kidnap victims in unbreakable bags
- Move through hidden ways
- Conjure magical chains