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Gareth Solitary, Not That Intelligent (d6 damage) 6 HP 0 armor Close Hey, nice cloak. I'm going to wear it. I'll look fantastic. What? Why are you shouting at me? You think it moved? Are you mad? It's just cloak. See, it's fine. No! No! ARRGGGHHH! Instinct: don discarded garments
- Ignore sensible advice
- be digested by predatory clothing
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Amber warrior Solitary, Intelligent Sword (b[2d10+4] damage 1 piercing) 12 HP 2 armor Close, Forceful Instinct: Satisfy its whims
- Display impeccable swordplay
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Amber Wild Mage Solitary, Stealthy, Magical, Intelligent Magic bolt (d10 damage) 12 HP 0 armor Close, Reach, Ignores Armor, Near, Far Instinct: Live by its whims
- Lay curses upon enemies
- Whisk themselves away
- Change form and flee
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Magen (Deimos) Group, Intelligent, Cautious, Construct Halberd (d8+2 damage 1 piercing) 14 HP 4 armor Close, Reach Special Qualities: Built from magic gelatin This fully armed-and-armored “magic-man” is pumped out by the dozens in wizards laboratories, ready to live and die at the commands of masters without pity. The flame that burns twice as bright burns half as long, after all. Instinct: To serve without question
- Guards magic-users
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King Godric The Lightning Horde, Tiny, Intelligent, Cautious (b[2d6] damage) 3 HP 3 armor Hand, Reach, Ignores Armor Instinct:
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Deep Gnome Warrior Horde, Small, Organized, Intelligent, Cautious, Hoarder Deepglass Shortsword (d6 damage 2 piercing) 3 HP 5 armor Close The Deep Gnome Warriors fight in unpredictable and often deadly terrain against all manner of terrors of the dark. Consequently, no combatant is more skilled at formations than they; a troupe of Deep Gnomes move in a beautiful and deadly dance of shield phalanxes and coordinated strikes. Woe unto the adventurer who would underestimate them. Instinct: Punish Intruders
- Attack in perfect formation
- Rally the troupe