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  • Barnaby Donnel Solitary, Intelligent, Hoarder
    Cinderblock fists (b[2d10+2] damage) 16 HP 0 armor
    Close, Forceful

    Barnaby Donnel, the head of the Donnel family, is a large old man who was crushing skulls before most adventurers held their first sword. His family has consolidated a network of influence both above and below board in Lowry's Grove, and he's not above getting his hands quite literally messy. Instinct: Acquire power and wealth

    • "Crush" the opposition
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  • Desert Greatwurm Solitary, Huge, Organized, Intelligent
    Clas and Fangs (b[2d12+7] damage 3 piercing) 24 HP 5 armor
    Reach, Forceful, Near, Far
    Special Qualities: Poison Spit

    Instinct: To destroy the Oasis

    • Rampage
    • Call on the Hive
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  • Desert Wurm Group, Large
    Razor teeth (d10+2 damage 1 piercing) 14 HP 4 armor

    Instinct: Feast upon flesh

    • Burrow into sand
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  • Tamis Jor Solitary, Stealthy, Intelligent, Hoarder
    Obsidian knife (d8 damage 1 piercing) 12 HP 1 armor
    Close

    Tamis Jor was a burglar in the town of Nightguard who made the mistake of trying to steal from Kormag (Will's orc's previous identity) who then crushed his head. Now that the party has forgotten Tamis, he intends to ensure they never leave the shadow world. Instinct: to seek revenge

    • Steal from the weak
    • Send others on a wild goose chase
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  • Shadows Horde, Small, Organized, Amorphous
    Draining hands (d6+2 damage) 14 HP 1 armor
    Close, Forceful, Ignores Armor

    These shadows creep in the darkness and take form when they seek to drain the life from any living things they find. They become a mass of arms that work together to move the body, attack, and hold up the plain white mask that serves as their face. Instinct: To kill aimlessly

    • Drain life from the living
    • Shadows can shapeshift to form walls of shadow that close in on prey. Passing through these intangible walls allows them to automatically deal their damage.
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  • The Lonely Solitary, Terrifying
    Harpoon arms (b[2d10] damage 1 piercing) 12 HP 0 armor
    Close, Near
    Special Qualities: lumpy grey body, black eyes leak black tears

    Some of those who have existed in the shadow world for too long find themselves all alone, their friends all carried to the other side. But they were never taken. Left to wander by themselves, their souls become twisted by their loneliness into creatures that walk on all four of their skewer-limbs. When they see another creature they fire a harpoon on a gooey black tether to pull it closer to them, leaving it in agonizing pain until it can escape. Instinct: to feel love

    • Pull others towards it
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  • The Lonely Solitary, Terrifying
    Harpoon-arms (d10 damage 1 piercing) 12 HP 0 armor
    Close, Near
    Special Qualities: Harpoon-arms that retract its prey back towards it, Lumpy grey body, black eyes leak black tears

    Some of those who have existed in the shadow world for too long find themselves all alone, their friends all carried to the other side. But they were never taken. Left to wander by themselves, their souls become twisted by their loneliness into creatures that walk on all four of their skewer-limbs. When they see another creature they fire a harpoon on a gooey black tether to pull it closer to them, leaving it in agonizing pain until it can escape. Instinct: To feel love

    • Pull others to it
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  • The Lost Solitary, Terrifying
    Skewer-arms (d10+4 damage 1 piercing) 12 HP 0 armor
    Close, Forceful
    Special Qualities: A perversion of the human form, a twisted face of fear and four arms ending in skewers

    These are those who have spent too long in the shadow world waiting to be led to the other side. Some begin to fear that they have been forgotten and become the Lost, desperately seeking to be found. Instinct: To embrace someone

    • Latch onto security
    • Seek to be found
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gold Hammer of Oudin Solitary, Small, Magical, Divine, Planar
    Destroy by force (b[2d12+4] damage 3 piercing) 12 HP 4 armor
    Close, Forceful, Ignores Armor

    It's the huge golden Hammer of Oudin, King of the Old Gods. Forged in the pure Golden Flame in Valhalla, it cleanses the ground it smites and cuts down the Essence of Evil whereever it is found and no matter the host of the Evil. Instinct: to obliterate Evil

    • Strike & Cleanse
    • AoE-Lightningstrike from Valhalla
    • Call out for Oudins spirit to charge it with lightning-power
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  • König Chomper Solitary, Huge, Terrifying
    Biss (d10+7 damage 2 piercing) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: 5 Meter groß, 12 Meter lang, schwer gepanzert und immer hungrig.

    König Chomper ist der Apex Predator des Dschungels, keine andere Bestie kann ihm das Wasser reichen. Instinct: Fressen

    • Verschlingen: Verschlingt ein menschengroßes Ziel mit einem Biss
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