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  • Tremian Cloudcaller Solitary, Small, Stealthy, Magical, Devious, Intelligent, Hoarder
    Venom spur (change allegience/induce sleep) (d6 damage) 6 HP 0 armour
    Close, Ignores Armor, Near, Far
    Special Qualities: Can swim through clouds

    Tremians are halfling-sized platypus people, with a culture inspired by that of the Aztec/Maya/Inca civilizations. Cloudcallers summon and move the storms, allowing their allies to swim through paths to get to their targets. They can strike with lightning from any stormcloud, and can push back anyone that approaches them with a thunderclap All Tremians have venomous spurs that they can use in a pinch; these spurs have a range of different poisons depending on the family line. Instinct: Facilitate the Stormsurgers to push back intruders

    • Reshape the storm
    • Fake-out with cloud-paths
    • Strike with the storm
    • Push back with a thunderclap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tremian Stormsurger Group, Small, Stealthy, Devious, Intelligent, Hoarder
    Tremian macuahuitl (b[2d6] damage 2 piercing) 6 HP 0 armor
    Close
    Special Qualities: Can swim through clouds

    Tremians are halfling-sized platypus people, with a culture inspired by that of the Aztec/Maya/Inca civilizations. Stormsurgers sneak through the clouds, through the paths that Cloudcallers build for them. Like rogues, they go for the backstab and target the weakest of the group first. All Tremians have venomous spurs that they can use in a pinch; these spurs have a range of different poisons depending on the family line. Instinct: Eliminate threats to their way of life

    • Dart through a path
    • Deceive using clouds
    • Venom spur (swap allegience/double damage)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • High Weaver Solitary, Large, Magical, Divine, Devious, Intelligent, Hoarder, Terrifying
    Medallion of Dreams (b[2d8+2] damage) 16 HP 6 armor
    Ignores Armor, Near, Far
    Special Qualities: He has seen into the pit

    The charismatic mage unleashes his demonic power upon them. He is a mix of martial prowess and magic attacks that can literally make you loose your sanity. Instinct: To prevail

    • Unleash demonic powers
    • Summon Demon Prince power
    • Make them crazy with demonic powers
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  • Inquisitor Group, Large, Divine, Magical, Intelligent, Cautious
    Morningstar (b[2d8+4] damage 1 piercing) 10 HP 3 armor
    Near

    These are the enforcers of the Order, wielding both arcane and martial prowess to silence dissent and ensure obedience within the cult. They may have been former members of the Order who embraced the new teachings with ruthless enthusiasm. Instinct: to punish

    • Enforce obedience within the cult
    • Dominación mediante la magia "Imperio"
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  • Zealots Horde, Stealthy, Organized, Intelligent
    Fists (d4 damage) 3 HP 0 armor
    Close

    These are the most numerous Fanatics, their minds warped by the Order's twisted teachings. They blindly follow the High Weaver's commands, their fervor making them dangerous combatants, even if not the most skilled. Instinct: to obey

    • blindly follow the High Weaver's commands
    • Dirty fight tricks
    • Sound an alarm
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  • Kitchen Sink Solitary, Huge, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct, Terrifying, Amorphous
    TAKE HP (b[2d10+9] damage 4 piercing) 33 HP 8 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: HP!, NOT ENOUGH HP, Ew, not enough HP

    This is a test monster to see what the maximums for the generator are. Instinct: ALL THE HPs!

    • Testing what happens if you throw everything but the kitchen sink at monster creation
    • More HP than you think probably
    • MOAR HP
    • YOU CAN"T KILL IT
    • NEED MOAR HP
    • THE ESSENCE OF HP
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  • Hundred-handed Nightmare Solitary, Huge, Magical, Intelligent, Planar, Terrifying
    Too Many Fists (d10+3 damage) 28 HP 3 armor
    Reach, Near
    Special Qualities: Unbreakable Arms, Disquietingly Large Number of Arms

    Who would have a nightmare about a creature with too many, unbreakable arms? The gansa, presumably. But do they have nightmares? Demonstrably, yes. Now who let this thing into our world, and why? Instinct: To arm

    • Cause Arms to Sprout on All That You Touch
    • Control All Arms In Your Presence
    • Grow Ever More Arms
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  • Marrowwight Nightmare Solitary, Huge, Magical, Intelligent, Planar, Terrifying
    Halberd-blade Hands (d10+5 damage 1 piercing) 28 HP 3 armor
    Reach
    Special Qualities: Aura of Spatial Distortion, Aura of Inevitability

    Some nightmares are very specific. Incredibly so. Nonetheless, the nightmare about being decapitated and imprisoned forever in your own castle once more can be quite potent if enhanced by the raw power of nightmare itself. Now if one were to draw forth such a thing from the realm of dreams... you should hope you don't encounter such a strange and dangerous thing. Instinct: To Restrain and Torment

    • Imprison Victims in an Otherdimensional Space
    • Decapitate With Great Aplumb
    • Manifest and Control Balefire
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  • Death of Lycanthropes Solitary, Huge, Magical, Planar, Construct, Terrifying, Amorphous
    Fists of Cold Iron and Wolfsbane (d10+7 damage 1 piercing) 31 HP 4 armor
    Reach, Forceful
    Special Qualities: Hybrid Construct-Living Nature, Body of Cold Iron and Wolfsbane, Anti-magical Aura

    Lycanthropes have few nightmares. An automaton made specifically to combat them is among them. Of course, the nightmare itself is stronger than any real construct of such a type could be. Baffling then it would be if one could be plucked from the nightmare itself. Instinct: To Torment Under the Image of 'Orders'

    • Follow Orders That It Would Have Been Expected To
    • Inflict Agony Upon Lycanthropes
    • Sense Lycanthropes Unerringly
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  • Nemesis of Chaos Solitary, Huge, Magical, Intelligent, Planar, Terrifying, Amorphous
    Calcifying Touch (b[2d10+3] damage) 31 HP 7 armor
    Reach, Ignores Armor
    Special Qualities: Aura of Profound Order

    Order is good... generally. But there are limits. Limits beyond mortal comprehension. Although who would find this nightmarish is another question. Either way the fact that a nightmare like this can venture into the waking world is troubling enough. Instinct: To Order

    • Inflict Order Upon Your Surroundings
    • Simplify With But A Gesture
    • Punish Chaos
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