• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Evil Fungus Druid Solitary, Magical, Intelligent
    masterwork spear (d10 damage) 12 HP 2 armor
    Close, Near
    Special Qualities: transform into animals

    This Evil Fungus Druid often lives in caves, carousing noxious mixtures and communing with dark spirits. It controls nature to defend itself, and often has corrupted minions serving at its beck and call. Instinct: To serve the Master

    • corrupt into fungus creatures
    • command over nature
    Tweet
  • Treant Sapling Group, Amorphous
    Whip (d6 damage) 9 HP 2 armor
    Close, Near

    Treant saplings are just that, saplings before they grown to become the monstrous creatures that Treants embody. They don't posses the strength of their full grown parents, what they lack in strength though they make up in numbers. Treant saplings are known to travel in packs of 3+ and are often regionally near their Treant parents. Treant saplings tend to be more devious than their counter parts, opting more for randomly whipping unsuspecting travelers in the face as they ride by at high speeds. Instinct: To propogate and spread

    • Whips with its branches
    • Holds in place with its roots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Toa, The Living Island Solitary, Huge, Magical, Divine, Intelligent, Cautious, Hoarder
    Colossal Claw (d12+7 damage) 30 HP 10 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Amphibious, Tectonic Plate (weak to divine), Regeneration

    Toa, The Living Island is a relic from the Age of Titans. Before the gods fell into their slumber, he was the Emperor of the Sea. Legends tell that he was undefeated, until a warrior of great cunning and might tore Toa's eye from its socket and taught the Great Crustacean the taste of pain. Toa fled, later to be sealed by enemy gods. What would happen if those seals broke, none can say... Instinct: To mock the strong

    • Endure blows from anything less than a god
    • Rise like the tide, crash like a wave, or heal like the ebb of the sea.
    • Call upon the beasts of the sea.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Bloody Skeleton Horde
    Broken blade (d4 damage) 7 HP 5 armor
    Close
    Special Qualities: Immune to cold, Resistant to ranged, Regenerates one per die roll, Undead

    Bloody skeletons have been soaked in necrotically charged blood. Soaking into their bones and coloring them red, this substance allows the skeleton to heal and recover from being smashed to bits. They can be killed permanently by destroying them with positive energy, killing them in a blessed area or dousing their remains in holy water. Instinct: To serve creator

    • Come back from redeath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Army Ant Swarm Horde, Fine, Swarm
    Overwhelming swarm (d6-4 damage) 3 HP 3 armor
    Hand, Ignores Armor
    Special Qualities: Distracting

    Army ants are fearsome and ferocious predators. Living not in hives but in mobile groups, army ants tear apart and consume anything that gets in their way. Instinct: To eat

    • Clings to their target
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Black Pudding Solitary, Huge, Amorphous
    Dissolving Engulf (d10+3 damage 2 Piercing) 23 HP 1 armor
    Acid Elemental
    Special Qualities: Can climb on any stable surface, Splits when injured by sharp weapons

    Black pudding are huge, amorphous organisms that consumes just about everything they envelop, feeding on meat and metal alike to sustain their black bulk. Prey's equipment are especially in danger when they've been engulfed by the pudding, as it allows the organism to thoroughly baste their prey in acid. Instinct: To eat

    • Dissolves flesh and metal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Unicorn Primalist Solitary, Large, Magical, Intelligent
    Magic Horn (d4 damage) 20 HP 0 armor
    Special Qualities: Ward 2 against fiends and undead, Gains +2 piercing against fiends and undead

    Unicorn primalist have attuned their personal magic to one of more of the elements and use their powers to reshape the world as they see fit. Instinct: To do what is surely best for everyone

    • Communicate with animals
    • Can create light
    • Deal +2 damage when charging an enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Empress Cobra Group, Small, Magical, Devious
    Fangs (w[2d4] damage) 6 HP 0 armor
    Close

    The Reptilian sands hold many a deadly beast, but the Empress Cobra is one of the more malevolent animals that lurk under the shaking earth. They can control their enemies, forcing them to go mad from starvation or attack their adventuring companions, leaving the Cobra herself to do very little fighting. Instinct: To control

    • Inject it's foes with an intoxicating poison.
    • Hypnotize a weak or disoriented target
    • Command hypnotized enemies to attack their allies.
    Tweet
  • Lying Drake Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Toothless Maw (w[2d6] damage) 12 HP 2 armor
    Close
    Special Qualities: Burrowing

    A pool of sand. Out of this rises a draconic head attached to a serpent-like body. It's neck reaches far below the ground, and it greets you in hissing tones. "Sssso, you ssseek thisss treassssure? I will give it to you, free of charge... If you can passss my riddlesss..." A lying drake can never, under any circumstances, be trusted. Instinct: To lie

    • Block off potential escape routes
    • Disappear into the ground and reappear somewhere else when attacked
    • Spout enchanted riddles that curse those who fail them
    • Entrap attackers in logical conundrums
    Tweet
  • Rat Hound Group, Small, Organized, Hoarder
    Feral Bite (d8 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Refined senses, Scavenger's Stomach

    A jackal, almost. It's head and tail are those of a rat, with sharp canines framing two buck-tooth fangs. Not the most fearsome of foes, but they can be a real nuisance. Instinct: To consume

    • Flee when in danger.
    • Gang up on targets stronger than itself
    Tweet
Previous
Next