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  • Unicorn Group, Large, Magical, Intelligent
    Magic Horn (b[2d8] damage 1 piercing) 10 HP 0 armor
    Special Qualities: Ward 2 against fiends and undead, Gain +2 piercing against fiends and undead

    Unicorns are sapient equines with a single horn jutting from their forehead, the focus of their magical abilities. While known as guardians of the wilds and protectors of purity, unicorns also have a reputation of presumptive arrogance. Some seem to think their abilities makes them innately better suited to determine what is best and that they therefore have the right to do so on behalf of others, whether they approve or not. Instinct: To do what is surely best for everyone

    • Communicate with animals
    • Can create light
    • Deals +2 damage if they moved up to the enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Firebug Group, Small, Magical
    Fire magic (d10 damage) 6 HP 1 armor
    Close, Ignores Armor, Far
    Special Qualities: Impervious to flame

    We do not remember how we got here, or why we were sent. But we will make fire, and feed on it. We feed, then rest, then feed again. We are haunted by memories of a mortal life, but they are shadows. We will not be stopped. Instinct: To set fires, then eat the heat.

    • Feed off the flame
    • Ignite combustibles
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  • The Madman in the Tower Solitary, Magical, Divine, Intelligent, Terrifying
    Razor sharped teeth and talons (d10+4 damage 1 piercing) 16 HP 4 armor
    Close, Near
    Special Qualities: Draw strength from your blood, Flayed, flopping, flesh tendrils

    My people did me wrong. They sent me to death, flayed my flesh. I begged for vengeance. Breddith heard me. He brought me back, so that I could deliver him endless, bloody sacrifice. First, my people. All of them. I slay them, store them, filet them. Drop by drop, my thirst is sated. But only for the moment. The master demands rivers. I will swim in them. Instinct: To offer blood to Breddith

    • Put the flayed dead into slow-dripping stasis
    • Cast a bloodletting spell
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  • Red Lotus Gang Member Group, Stealthy, Organized, Intelligent
    Hidden knives (d6 damage) 6 HP 0 armor
    Close, Near
    Special Qualities: Appear completely harmless

    Obviously, you've mistaken me for someone else. I wasn't even aware there was an assassin's guild! Instinct: To plan someone's demise

    • Exploit secrets for the master
    • Assume a clever facade
    • Contact the network
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  • Rektr Rashaal Solitary, Stealthy, Intelligent, Hoarder
    Sharp, poisoned blade (d10 damage 2 piercing) 12 HP 3 armor
    Close, Near

    Ethics? Come on. A job is a job. Some may deserve to die, others not. The world is run by those who can pay well. As long as that's how it is, there'll always be someone like me. Instinct: To take a life for pay

    • Flawless Assassination
    • Blend in
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  • Gnoll Pup Group, Small, Devious, Organized, Intelligent
    missile (d4 damage) 6 HP 0 armor
    Close

    Gnoll pups are cute and cuddly but not to be trifled with. Where there's a gnoll pup there's bound to be a parent. Pups have a voracious desire to get into any and all sorts of trouble. They are known to pilfer all sorts of things. Pups usually travel in packs, much like their parents. Some would call this a weird form of daycare, others would consider this a nightmare. Instinct: to create mischief

    • Call on others
    • Where there's a pup there's a mom
    • Call for backup
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  • Fog Monster Solitary, Stealthy
    Claws (d10 damage) 12 HP 0 armor
    Close
    Special Qualities: Light footed

    Be careful not to wander deep into those mists, there be hunters within them. They move silently, strike from nowhere, and absorb back without a trace. Instinct: to capture

    • Strike quickly from hiding
    • Hide within the mists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ratt-lesnake Solitary, Tiny, Magical, Intelligent
    Blunt fangs (d8-2 damage) 12 HP 0 armor
    Hand

    A seemingly regular rattlesnake, with a tail covered in rat fur. It is always surrounded by a few regular rats. It hypnotizes the rats with it's shaking tail and uses them to fight for it. Instinct: To dominate lesser minds

    • Command rats around it to attack
    • Put small creatures under a trance
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  • Dire Rat Group
    Fangs (d8+2 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Huge fanged teeth, scales

    A 5-foot tall rat with pointed fangs. It's fur grows out of dark brown scales that cover it's body, showing it's heritage as a hybrid between reptile and mammal. Instinct: To feed

    • Bite holes in armor
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  • Sand Serpent Solitary, Large, Stealthy
    Tail Wallop (d10 damage) 16 HP 2 armor
    Reach
    Special Qualities: Sand-burrowing, Speedy slither

    A 10-foot long brown serpent that lurks under sand all across the Reptilian desert. Doesn't attack unless you step on the sand surrounding it, but can hide itself incredibly well beneath your feet. Don't trust the ground you step on. Instinct: To defend

    • Burrow underground for a surprise attack
    • Hide in waiting under sand
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