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Golden Mauler Group, Large, Intelligent Fearsome Golden Bite (d8+2 damage) 10 HP 1 armor Special Qualities: Heightened Sense of smell The Golden Mauler is a muscular canine built like a tank. Brown in color with a dark brown stripe down the back. It's back stands chest high to a man. It has been selectively poisoned by the gold sickness, so its has gold unseeing eyes, teeth and claws. It's blindness is made up for with its exceptional olfactory and auditory senses. Fiercely defends it's territory by tracking down its enemies and using its lock jaw death shake, ground pound and claw swipe to kill. Instinct: Defend it's territory.
- Lock Jaw Death Shake
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Magmage Group, Magical, Organized, Intelligent, Hoarder lava rope whip (1d8+2 damage, 1 piercing) 6 HP 3 armor Close, Near Special Qualities: nearly fire and heat proof The red dwarves of the eastern volcanoes train their magically gifted young, blessed by the gods of fire, to use molten earth as an arcane tool. These Magmages are fearsome opponents, able to raise fiery defenses in an instant or lash out with impossible heat. They are also capable of forming wolf-like mounts similar to hell hounds that they ride into battle. It's said that a single Magmage turned an orcish invasion by boiling the river they sailed in on. Instinct: to burn through
- weild lava
- form red-hot defenses
- summon a hell hound
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Crystal Corpseater Solitary, Stealthy, Devious, Cautious The Body it is Controlling (d8 damage) 12 HP 2 armor Close, Reach Special Qualities: Feet with the ability to walk on walls and upside down. An insectoid creature, resembling a cockroach with a long needle instead of a mouth. It seems to be made of some crystal-like material, making its insides visible. Instinct: Bring new bodies into its lair to be eaten by its young.
- Stab its needle into a rotting corpse or living being, injecting it with a fluid that allows it to control the body.
- Climb into a high and dark area, to drop down on an unsuspecting victim.
- Take control of a living body.
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Marshmen Horde, Small, Stealthy, Devious, Intelligent barbed spear (d4 damage) 3 HP 0 armor Close Marshmen jealously guard their territory. They can be negotiated with but they are quick to take offense, especially if their inscrutable rules are broken. Instinct: To capture and eat outsiders
- Strike furtively from the trees
- strikes with poison darts, nets, barbed spears
- attacks en masse, from unseen angles
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The Painted Knight Solitary, Large, Divine, Intelligent, Cautious, Construct Painted Lance (d10+2 damage) 26 HP 3 armor Near, Dangerous Special Qualities: One with his mighty steed, literally., Can only be harmed by iron. The Painted Knight, Ser Barrek, stands guard in the masterwork painting of his creator, denying passage to any who would take the heart of ice form its resting place. Instinct: to protect the work of its master
- Move at dazzeling speed
- Pull someone in or out of a painting
- Manipulate the shape of Painted World
- Retreats so he can fight on later.
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Flamebeast Group, Small, Magical, Planar, Amorphous flaming claws (b[2d8] damage 1 piercing) 13 HP 7 armor Close Special Qualities: made of fire A giant hound made of semi-corporeal flames Instinct: to serve the master
- leap from place to place
- manipulate and create fire
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Flamebound Rager Solitary, Large, Divine, Construct, Terrifying flaming fist (d10+4 damage 1 piercing) 22 HP 2 armor Special Qualities: flaming body, missing heart and head An oversized, muscle-bound and flaming brute Instinct: to wreck havoc and destruction
- lob a flaming sphere
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Flamesworn Brute Group, Organized, Intelligent, Construct bludgeon and bash (d8+2 damage) 10 HP 1 armor Close, Forceful Special Qualities: scarred and tattooed A bulky warrior in service of the Flamelord Instinct: to protect the cult
- stand in defense
- grapple and hold someone
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Flamesworn Acolyte Group, Divine, Organized, Intelligent, Construct Flame Knife (d6 damage 1 piercing) 8 HP 0 armor Close Special Qualities: scarred and tattooed A hooded acolyte of the stern and fiery Flamelord Instinct: to serve the Flamelord
- sacrifice themselves to stoke the flames
- retreat deeper in
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Fitzgerald's Golem Solitary, Large, Intelligent, Construct Fists (d10+2 damage) 15 HP 6 armor Forceful For hundreds of years, the concept of Golems have been just a thing of myth and legend. There have been no credible accounts of one actually existing. And yet, Arthur Fitzgerald managed to create one. Using ancient dwarven tomes and his vast amount of wealth, he built and brought to life this large, powerful golem, just to prove that he could. But it refused to obey him, and attacked. Arthur survived the encounter, but the Golem escaped capture. It roams the countryside now, wreaking havoc wherever it goes. It's biding its time, waiting and learning, to finish him off. Instinct: To seek revenge on its creator
- Rip things in half
- Crush
- Fling