-
Vine Blossom Group, Tiny, Amorphous Vine Whip (d8-2 damage 1 piercing) 9 HP 1 armor Hand, Near The vine blossoms are created by the Blight Tree to help spread its moss creep. They will defend the Blight Tree and attack anything that comes close to it. The vines can ensnare foes and pull them closer to the plant where it can bite. If bitten the prey becomes tired and dizzy. Instinct: Protect and kill
- Ensnare
- Bite
-
Blight Tree Solitary, Large, Amorphous Branch smash (d10+2 damage) 19 HP 3 armor Forceful, Reach, Near Special Qualities: Sprout plants The Blight Tree is some sort of a radiated tree that has become sentient. It can communicate with other plants and trees. It can spread moss and grass centered around itself which sprouts plants and flowers that can also attack. Instinct: Grow and spread
- Smash with branches
-
Wielder of the Fang of Night Solitary, Magical, Intelligent, Cautious The Fang of Night (b[2d10+4] damage 4 piercing) 20 HP 6 armor Close, Forceful, Messy Special Qualities: Deathless Sometimes you wield a sword. Sometimes it's the other way around. Pity those who try to use a power much greater than themselves, for they swiftly end up hollowed up and a vessel for other powers. Powers that thirst for blood and conflict, seeking to gnaw away at the world. The only greater goal being to acquire bigger and bigger hosts, until a suitable vessel that can truly wield its magnificence is found, then... Instinct: To Sate the Fang
- Feed the Fang, heal their wounds
- Unleash the true power of the Fang
- Become a Fang-bound shade instead of dying
-
Carnival Assassin Solitary, Stealthy, Intelligent, Hoarder, Construct Dagger (d10 damage) 10 HP 0 armor Close, Ignores Armor Special Qualities: Arcane Construct, Relentless An arcane construct of a bygone era the Carnival Assassin appears to be a heavily costumed character such as a clown or children's street performer. It can shape shift to resemble any such costumed character. Created in a vat by supernatural ritual the Carnival Assassin exists only to kill its intended target, after which it dissolves back into the goo it was composed from in the first place. Instinct: Stab
- Entertain
- Shapeshift
- Murder
-
Puppet Muggins Group, Small, Stealthy, Hoarder, Terrifying, Magical Steel teeth (d8+2 damage 1 piercing) 4 HP 0 armor Close Special Qualities: true form, disguised, hypnotic lick Small creatures, from another plane? or some twisted experiment gone wrong? True form, when seen, causes excruciating physical pain until covered or person is no longer looking at them. Marionette/puppet disguises cover their forms and aid their illusions. They collect children, taking them to some secluded area and just leaving them there, dazed. Instinct: lure children away
- create illusions attractive to children
- put someone in a trance by licking their face
- show true form
- bite a threat
-
Purple Land Lure Solitary, Stealthy, Intelligent, Hoarder Bite (b[2d10+2] damage, messy) 12 HP 1 armor Close, Near Special Qualities: Excellent judge of capacity The Purple Land Lure is a highly adapted predator. Although few people have ever seen one without a disguise, it is described as being short, bulky and toothy. Victims are often not aware when the the creature has initiated an engagement with them. It deliberately selects targets based on its judgement of their ability to discern the situation. For that reason, it often looks for young, impaired or simple minded prey. It will wait and watch for potential prey and devise a strategy. Purple Land Lures keep a variety of props and costumes including puppets, valuable trinkets, cups that might be mistaken for misplaced beverages, and flyers promising services not asked for in public places. Once the creature draws the victim to within a few paces of itself, it will strike with a very strong and sticky tongue. It can easily chew off anything it can pull into its mouth. Instinct: Feed on the easily fooled
- Wrap them in a long sticky tongue
- Offer something they want, take a part of them
-
Crypt Spider Group, Tiny Pinchers (d8-2 damage) 6 HP 0 armor Hand, Near Special Qualities: Shoot webs These spider have grown in size due to radiation. They just want to survive and will cocoon their prey for food later. Not poisonous. Instinct: Cocoon for later
- Ensnare