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  • Vine Blossom Group, Tiny, Amorphous
    Vine Whip (d8-2 damage 1 piercing) 9 HP 1 armor
    Hand, Near

    The vine blossoms are created by the Blight Tree to help spread its moss creep. They will defend the Blight Tree and attack anything that comes close to it. The vines can ensnare foes and pull them closer to the plant where it can bite. If bitten the prey becomes tired and dizzy. Instinct: Protect and kill

    • Ensnare
    • Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blight Tree Solitary, Large, Amorphous
    Branch smash (d10+2 damage) 19 HP 3 armor
    Forceful, Reach, Near
    Special Qualities: Sprout plants

    The Blight Tree is some sort of a radiated tree that has become sentient. It can communicate with other plants and trees. It can spread moss and grass centered around itself which sprouts plants and flowers that can also attack. Instinct: Grow and spread

    • Smash with branches
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  • Wielder of the Fang of Night Solitary, Magical, Intelligent, Cautious
    The Fang of Night (b[2d10+4] damage 4 piercing) 20 HP 6 armor
    Close, Forceful, Messy
    Special Qualities: Deathless

    Sometimes you wield a sword. Sometimes it's the other way around. Pity those who try to use a power much greater than themselves, for they swiftly end up hollowed up and a vessel for other powers. Powers that thirst for blood and conflict, seeking to gnaw away at the world. The only greater goal being to acquire bigger and bigger hosts, until a suitable vessel that can truly wield its magnificence is found, then... Instinct: To Sate the Fang

    • Feed the Fang, heal their wounds
    • Unleash the true power of the Fang
    • Become a Fang-bound shade instead of dying
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Imex Solitary, Huge, Magical, Divine, Planar, Amorphous
    Combust (d12+9 damage) 29 HP 5 armor
    Reach, Forceful, Ignores Armor, Far

    The prince of elemental fire. Finally free on this plane. Instinct: Burn without mercy

    • Spread Flame
    • Summon Reinforcments
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  • Vannifer Solitary, Magical, Stealthy, Divine
    Bolts of fire (b[2d10+2] damage) 12 HP 4 armor
    Close, Ignores Armor

    The Princess of Fire - Her goals complete. You are in here domain. Instinct: Hit and Run

    • Evade
    • Confuse Others
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  • Vannifer Solitary, Magical, Divine
    (b[2d10+2] damage) 12 HP 4 armor
    Close

    Instinct:

    • Evasive as smoke
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  • Carnival Assassin Solitary, Stealthy, Intelligent, Hoarder, Construct
    Dagger (d10 damage) 10 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Arcane Construct, Relentless

    An arcane construct of a bygone era the Carnival Assassin appears to be a heavily costumed character such as a clown or children's street performer. It can shape shift to resemble any such costumed character. Created in a vat by supernatural ritual the Carnival Assassin exists only to kill its intended target, after which it dissolves back into the goo it was composed from in the first place. Instinct: Stab

    • Entertain
    • Shapeshift
    • Murder
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Puppet Muggins Group, Small, Stealthy, Hoarder, Terrifying, Magical
    Steel teeth (d8+2 damage 1 piercing) 4 HP 0 armor
    Close
    Special Qualities: true form, disguised, hypnotic lick

    Small creatures, from another plane? or some twisted experiment gone wrong? True form, when seen, causes excruciating physical pain until covered or person is no longer looking at them. Marionette/puppet disguises cover their forms and aid their illusions. They collect children, taking them to some secluded area and just leaving them there, dazed. Instinct: lure children away

    • create illusions attractive to children
    • put someone in a trance by licking their face
    • show true form
    • bite a threat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Purple Land Lure Solitary, Stealthy, Intelligent, Hoarder
    Bite (b[2d10+2] damage, messy) 12 HP 1 armor
    Close, Near
    Special Qualities: Excellent judge of capacity

    The Purple Land Lure is a highly adapted predator. Although few people have ever seen one without a disguise, it is described as being short, bulky and toothy. Victims are often not aware when the the creature has initiated an engagement with them. It deliberately selects targets based on its judgement of their ability to discern the situation. For that reason, it often looks for young, impaired or simple minded prey. It will wait and watch for potential prey and devise a strategy. Purple Land Lures keep a variety of props and costumes including puppets, valuable trinkets, cups that might be mistaken for misplaced beverages, and flyers promising services not asked for in public places. Once the creature draws the victim to within a few paces of itself, it will strike with a very strong and sticky tongue. It can easily chew off anything it can pull into its mouth. Instinct: Feed on the easily fooled

    • Wrap them in a long sticky tongue
    • Offer something they want, take a part of them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crypt Spider Group, Tiny
    Pinchers (d8-2 damage) 6 HP 0 armor
    Hand, Near
    Special Qualities: Shoot webs

    These spider have grown in size due to radiation. They just want to survive and will cocoon their prey for food later. Not poisonous. Instinct: Cocoon for later

    • Ensnare
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