• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Shadow Mote Swarm Group, Tiny, Stealthy, Devious, Swarm
    Shadow Wave (d6-2 damage) 10 HP 0 armor
    Hand
    Special Qualities: Undead, Anyone engaged in melee gets -1 ongoing

    Not all repressed emotions become a full blown shadow when a person dies. Sometimes, they just become a shadow mote, a small speck of rejected emotion. While not that dangerous on its own, when they congregate they turn into ravenous dark swarms. Instinct: To consume

    • Become one with the shadows
    • Can turn incorporeal. It's damage die is reduced to D4, but it can inflict weakness with its attacks
    • Can inflict a disease that causes shaky and sickened
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Ogre Mage Solitary, Large, Magical, Intelligent, Hoarder
    Great Blade (b[2d10]+1 damage 1 piercing) 16 HP 2 armor
    Special Qualities: Darkvision, Regenerate 1 per die roll unless subjected to fire or acid, Magical flight

    Onis who take an ogre as host tends towards being self-serving and uninterested in the overall scheming of oni kind. They can be found in a variety of comfortable roles where they can get their hands on the luxuries they enjoy. Instinct: To live a life of pleasure

    • Turn invisible
    • Conjure darkness, Change shape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Endboss Solitary, Magical, Planar
    (d10 damage) 20 HP 4 armor
    Close, Ignores Armor, Near, Far

    Generischer Endboss. An Gruppe anpassen. Medusa: Versteinern Necormancer: Tote Beschwören Chimära: Verschiedene Köpfe Instinct: Endbossstuff

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Oxtaborn Solitary, Large, Intelligent
      Klauenhiebe, Beisen (d12 damage 3 piercing) 16 HP 3 armor

      Oxtaborn sind sehr große mächtige Vierbeinige Wesen, die in Ruhe auf Weiden graßen. Sollten sie sich gestört fühlen oder angegriffen werden, verbuddeln sie sich und greifen an. Instinct: alleine Gelasen werden

      • Verbuddeln
      Tweet
    • Banditen Gruppe Group, Intelligent, Cautious
      1h Waffen (d8 damage) 6 HP 2 armor
      Close

      Das ist eine Banditengruppe. Wegelagerer. Sie verlangen Zoll. Sollte man sie nicht bezahlen gibt es keinen anderen Weg als Kampf. Instinct: Stehlen, Meucheln, Plündern

      • Wegelagerei
      • Netze oder Seile
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Terretorium (Terror) Vögel Group, Small, Hoarder
      Schnabel, Krallen (d8 damage 1 piercing) 6 HP 0 armor
      Close

      Vogel in Gruppen. Sehr Terretorial. Sammelt loot in ihrem Terretorium. Kackt gern auf eindringlinge. Sollten sie attackiert werden, werden sie sich verteidigen. Instinct: Terretorium beschützen

      • FlugKackAttacke, Sturzflug, Krallenhieb
      Tweet
    • Rock Tock Pack Horde, Tiny, Devious, Cautious
      Hüpfen als würde es geworfen werden (d4-2 damage) 3 HP 5 armor
      Hand, Near

      Schaut aus wie ein Stein wenn es sich sonnt. Wenn es angreift, macht es dies mit einer Sprungattacke. Dabei wird seine wahre Form preisgegeben, welche ein bisschen so aussieht wie ein Gürteltier. Instinct: Sonnt sich auf Straßen

      • rollt herum
      • Stolperfalle
      Tweet
    • Generic Bandit_v2 Solitary, Intelligent, Cautious, Hoarder
      weapon_use (d10 damage) 12 HP 2 armor
      Close

      Second standard Bandit Instinct: to steal, to harm

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
        Tweet
      • Generic Bandit Group, Intelligent, Cautious, Hoarder
        Weapon_use (d8 damage) 6 HP 2 armor
        Close

        This is a standard Bandit Instinct: to steal, to harm

        Tweet
      • Dark Stalker Throatslitter Solitary, Stealthy, Magical, Intelligent
        Twin Blades in the Dark (b[2d8] damage 2 piercing) 12 HP 3 armor
        Close
        Special Qualities: Can sense magic, Weak to light

        Some dark stalkers lead from home. Others from the front. Dark stalker throatslitters lead groups of dark folk stealth operatives on mission of finesse and guile, operating as much as possible under the cover of darkness. Instinct: To lead its kindred

        • Explodes into flames upon death, for D4/D6 damage with the Fire Elemental and Forceful tag
        • Damage die upgrades by two steps when ambushing
        • Can conjure darkness and fog
        • Uses weakening poison
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
        Tweet
      Previous
      Next