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Golem Solitary, Construct Smash (d8+2 damage) 10 HP 0 armor Close, Reach Special Qualities: Arcane Construct Many mythologies tell how gods created their beloved children out of clay, stone or other natural resources. Clay being the most common worldwide. No wonder then that would be gods, I mean wizards, first created golems out of clay. This explains why golems are quite common in ancient tombs. Other harder materials are being preferred nowadays. Clay golems are usually huge, big and with rough features because they represent first essays towards more complicated forms. Like sculptors first design their masterpiece out of clay. Their intelligence is similarly rough which explains their unchanging loyalty to their master. Instinct: To serve his (long forgotten) master's will
- Obey
- Guard
- Crush
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cacophonous long-legs hatchling Horde, Tiny, Devious, Organized, Amorphous loud noise (d4-2 damage) 6 HP 4 armor Hand, Ignores Armor, Far Special Qualities: web spit ,bell head this creature is a hatchling version of the cacophonous long-legs and has all the same abilities,but weaker.It usually is found crawling around or attached to a cacophonous long-legs broodmother for protection. Instinct: to eat
- noises
- stunning with webs and sound
- it makes a ding-aling-aling noise to call support from cacophonous long-legs broodmothers and cacophonous long-legs around it
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cacophonous long-legs Solitary, Large, Devious, Amorphous loud noises (d8 damage) 19 HP 4 armor Ignores Armor, Far Special Qualities: bell head,web liquid the cacophonous long-legs is a creature with a metal bell shell and four very long legs coming out of the top of the bell and a antenna that can sense like eyes. the cacophonous long-legs can spit a glob of web liquid directly beneath it to entrap anything without ears or hearing.Its main form of attack is loud noises.It is smart enough to never attack anything it can't fit in its mouth.it lives in the forest where its long legs blend in with the trees and long shadows.When sleeping it pulls its legs and antenna into the bell so it cannot be hurt Instinct: to deafen
- web spit
- loud noises
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mam-moth Solitary, Large, Devious horn (d10+4 damage) 16 HP 1 armor Forceful, Near Special Qualities: resistance to cold,freezing breath,horn attack The mam-moth is a giant moth with white hide valued for its extreme cold protection .It is as big as a woolly mammoth and it has a sharp horn protruding from its forehead.It can breathe frost at its enemies.The mam-moth is a creature preferring to hunt at night,but it is not easily killed when it is sleeping because it encases itself in a thick layer of ice and breaks out when it wakes up.When the mam-moth flies it snows underneath it.Some say it was created by a god of ice,but most of those people turn out to be insane. Instinct: to freeze and kill
- freezing breath
- it can freeze things
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Bertio Solitary, Intelligent, Stealthy Dirk (d8 damage) 12 HP 2 armor Close, Near Bertio is a skilled assassin in the Hands of Ildos. He is quick on his feet and does not make risky moves. If he realizes he is outmatched, he will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Quick Slash
- Flash Powder
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Tocta Solitary, Magical, Intelligent Energy Strike (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Tocta is a witch skilled at using augmented magic she derives from mystical ink that is tattooed on to her arms. She is cunning and nimble. If she realizes she is outmatched, she will not hesitate to flee and fight another day (or from the shadows). Instinct: Disrupt order
- Glide
- Manipulate objects
- Magic shield
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Kalju huutaja Solitary, Organized, Intelligent, Hoarder Huuto (d10 damage) 12 HP 3 armor Close, Ignores Armor, Far Kalju huutaja lymyää kaukana sivistyksestä pesässään, johon keräilee kiilteleviä asioita, joita monet muut pitävät arvottomina. Toisinaan Kalju huutaja naamioituu tavalliseksi ihmiseksi, etsiäkseen lisää aarteita kaupungeista. Vahvasti laumasieluisena olentona Kalju huutaja osaa tarpeen vaatiessa kutsua avukseen joukon vähempiarvoisia olentoja. Instinct: Seurata mielihaluja
- Järisyttää luita ja tantereita huudollaan
- Kiltalaisten kutsuhuuto
- Hyökkää piilosta
- Naamioidu tavalliseksi ihmiseksi
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Hexed Winged Seraph Solitary, Large, Stealthy, Divine, Intelligent, Cautious, Hoarder, Planar Thrust (b[2d12+4] damage 1 piercing) 22 HP 1 armor Ignores Armor 9 feet tall, has the appearance of Jesus. Adorned in a white tunic/garb, with a laurel on top. Two wings always in place, when into combat 4 more come out of it's back for intimidation and mobility purposes. Flaming Sword, Magic nullifying shield. Instinct: To Cleanse the Inferior
- Blinding Instantaneous Aerial Maneuverability
- Flaming Sword
- A Fallen Angel, a Risen Devil
- Magic Nullifying Shield
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Hexed Winged Seraph Solitary, Large, Stealthy, Divine (d10+2 damage 1 piercing) 22 HP 0 armor Special Qualities: Flight, Instinct: To Purify the Inferior
- Blinding Aerial Maneuverability
- Manipulative
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The Watcher's Eyes Group, Huge, Intelligent, Cautious, Construct, Amorphous Cleave Stab Smash (b[2d8+7] damage 1 piercing) 21 HP 7 armor Reach, Forceful Special Qualities: The Watcher's all have special eyes they make as their servants, they are kept alive by the Watcher's magic/life force The Watcher's Eyes. Giant, 10 foot tall knights, masters of all forms of melee combat. They seek to protect their watcher and subdue any imminent threat. Clad in sleek form fitting plate mail, one in ivory white, the other in ebony black. The Watcher's Eyes have an interesting task of testing newly Chosen Undead, to see if they are worthy and have what it takes to lift the world out of the darkness it's been plunged into. Instinct: Protect the Watcher, Test the Chosen
- Impenetrable Defense