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Coral Snail Group, Tiny Mouth (d6-2 damage) 7 HP 2 armor Hand The coral snail is one of the creatures that just doesn't seem right. It looks like a leech about the size of a human fist, with a hard coral shell. They're almost amphibious, but they can't be out of the water for more than a day. Their normal diet is composed of eating hard coral and adding the remains to their shell, but they aren't opposed to eating more fleshy creatures. Instinct: to drain
- Bite
- Drain (only after succesful bite)
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Bandit Horde, Stealthy, Organized, Intelligent, Hoarder Bladed weapon (d6 damage) 3 HP 1 armor Close The bandit is a human who decided that a regular, legal life style just wasn't their taste. They have some form of hierarchy, but whoever is the cruelest will usually end up on top. They usually utilize swords, but can be found with anything from great-axes to pikes they stole from village guards. Just know this; if you see a bandit, pacifism is out of the question. Instinct: to pillage
- Slash
- Bandits can pretend to be normal travellars when entering a new town.
- Bandits can shout a war cry, alerting all other bandits in the area about a threat.
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Wyrmore Solitary, Large, Terrifying Mouth (d10+4 damage 1 piercing) 20 HP 2 armor Forceful Special Qualities: It's mouth almost looks like a small cave made of flesh, dripping with saliva and teeth. The Wyrmore is a legendary creature, a myth in some towns. It's said that if you tried to count all of it's teeth, you'd go mad before you got through half. It burrows through caves, sometimes even making new ones to search and devour eager adventurers or spelunkers. It's scales are occasionally found in caves, and they are quite pretty, even being occasionally used for high class jewelry. Instinct: to be alone
- Bite
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Bandit Horde, Stealthy, Organized, Intelligent, Hoarder Dagger (d6 damage) 7 HP 1 armor Close The bandit is a human who decided that a regular, legal life style just wasn't their taste. They have some form of hierarchy, but whoever is the cruelest will usually end up on top. They usually utilize swords, but can be found with anything from great-axes to pikes they stole from village guards. Just know this; if you see a bandit, pacifism is out of the question. Instinct: to pillage
- Slash
- Bandits can act as a normal travellar at any time necessary
- Bandits can shout a war cry, alerting all other bandits in the area about a threat.
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Ent Solitary, Huge, Stealthy, Amorphous Fists (w[2d6+5] damage 2 piercing) 23 HP 4 armor Reach, Forceful, Near Special Qualities: Weak to fire Ents are a type of creature that cares only about protecting the forest. They look like tall trees when dormant, but don't you dare harm nature while one is in the area. They have long, tough limbs made of branches and leaves, which will slowly regenerate if you give it time. Instinct: to protect
- Sweep
- Disguise as tree
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Oki Doki Group, Small, Stealthy, Intelligent, Hoarder Spear (d8 damage 1 piercing) 6 HP 1 armor Close, Reach, Near The Oki-Doki people are an ancient ritualistic tribe composed of a variant of halflings. They always wear strange masks, and usually have crude spears. They are very agile, and can surf across sand dunes with ease. It is unknown how this tribe began, but if you see a small humanoid with a strange mask, run. Instinct: to rule
- Stab
- Lure with money
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Lava Beetle Horde, Tiny, Organized Pinchers (d4-2 damage) 3 HP 1 armor Hand Special Qualities: The lava beetle can breathe underwater for a few minutes. This became true after hundreds of years of settlers pouring water into the beetles' homes to get rid of them. There's an old saying about lava beetles, "You chop down a tree, you see some red, you might as well run, else you'll be dead." The lava beetle is a normal looking beetle, sans the bright red coloration of it's shell. They get their name due to how when you chop down a tree that's become a home for these bugs, hundreds will spill out, making it look like the tree was full of fiery magma. The beetles aren't strong on their own, and can easily be crushed with a swift foot, but they become stronger in groups. Instinct: to multiply
- Pinch
- Buzz for help (alerts all beetles in the area about a potential threat)
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Flesh Shaman Group, Magical, Intelligent, Construct Blood bolts (d8 damage) 10 HP 2 armor Close, Ignores Armor, Near, Far Special Qualities: Tainted blood Only the blood of the magically-gifted can be used to create these things, but that power courses through them granting them blood magic akin to that that created them. What's more worrying is the power that they can wield over their lesser brethren. Instinct: To serve
- Revive fallen blood golems
- Wield blood magic
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Flesh Hurler Group, Small, Stealthy, Construct Bloody spines and tainted globs (d8 damage 1 piercing) 10 HP 2 armor Close, Near Special Qualities: Poisonous presence, Tainted blood These blood golems incorporated sickening waters with the muddy earth, forming them into tainted spines that can fell even the greatest warriors in a hail of death. Their presence alone sickens and taints all around them they are so suffused. Instinct: To serve
- Spill forth venomous blood
- Poison with spines and vapours
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Flesh Gorger Group, Stealthy, Construct Bloody claws (d8+4 damage 1 piercing) 10 HP 3 armor Close, Forceful Special Qualities: Tainted blood Crafted from earth, stone, and tainted blood, these denizens are driven to feast upon mortals in hopes of becoming more similar, the price of their success would be unthinkable. Moreover they can be deceitfully difficult to destroy utterly, for power lingers in their fluid forms and this can be utilised by an erstwhile blood mage if they were to accompany them, which is often the case. Instinct: To serve/To feast
- Devour flesh and blood to become more akin to their victim
- Make a bloody mess