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  • Cave Fisher Solitary, Stealthy, Hoarder
    Claws (d12 damage) 12 HP 3 armor
    Close
    Special Qualities: Blindsight, Fire does double damage, Silence spells stun

    A cave fisher is a lobster-like monster which inhabits subterranean locations and ambushes its prey using a sticky filament similar to a strand of giant spider silk. Cave fishers grow to about seven feet (2.1 meters) long and have a hard, chitinous shell arranged in overlapping plates for an exoskeleton.It has eight legs and two forelimbs that end in large pincers. Living underground, cave fishers are sightless creatures that use multiple auditory sensor organs to detect prey. These organs are located on the head and could be mistaken for multiple eyes. The creature has a large proboscis from which it shot a long (up to 60 feet or 18 meters) sticky filament.The cave fisher hid on ledges above passageways and hunts by emitting a long strand of sticky filament, either dangling it to catch passing creatures such as bats, or shooting it at a creature as it wanders by. They can also secrete their adhesive onto their feet and anchor themselves to a ledge, wall, or ceiling once they found a good hunting spot.To release themselves, they secret a substance from their proboscis that contained their blood that dissolved the adhesive.Cave fishers can attack any creature up to man-sized, but was intelligent enough to avoid large groups, preferring to pick off scouts, loners, and stragglers. On a successful attack, the victim is stuck to the cave fisher's filament and is slowly drawn up to the cave fisher's level where it is attacked with the two front pincers. Cave fishers can reel in victims weighing up to 200 or possibly 400 lbs (91 to 182 kg). Their filament is very difficult to cut, sometimes even requiring a magically enhanced blade, and any failure to do so results in the blade being stuck fast. Cave fishers have flammable blood and therefore were very adverse to fire. Casting silence on a cave fisher makes it freeze in place as it listens intently, attacking only (and much less effectively) if it is attacked first. Instinct: Consume

    • Ambush
    • Capture with Sticky filament
    • Devour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large
    (d10+2 damage) 24 HP 1 armor
    Forceful, Ignores Armor

    Instinct:

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  • Quillion Solitary, Huge
    Bite (b[2d12+7] damage 1 piercing) 20 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Invulnerable

    Quillion is nasty Instinct:

    • Blast with metal piercing quills
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  • Adnoartina Type 001 Horde, Stealthy, Intelligent
    Ripping Jaws (b[2d6+2] damage) 3 HP 2 armor
    Close, Bleeding
    Special Qualities: Resistant to water

    Scan: Human infected by G.O. Crocodile and alligator DNA has heavily altered the subjects form. Remnants of clothes suggest they were the personel responsible for maintaining the park. Instinct: To infect

    • Ambush prey
    • Hides in water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mandragora Type 001 Horde
    Thorny Lashes (d6 damage 1 piercing) 3 HP 1 armor
    Reach
    Special Qualities: Thorny Hide

    Scan: Venus flytrap infected by the G.O. They have grown much larger and considerably much more ambulatory, making them active predators. Their long roots and stems are now covered in thorns, making close combat a tricky proposition. Instinct: To infect

    • Entangle prey in thorny roots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Storm Lion Solitary, Large
    Charged claws (b[2d10] damage) 16 HP 0 armor
    Reach, Ignores Armor, Near, Far

    A blue lion with crackling eyes. ~~~~~~ (Inspired by Molly Ostertag's (@MollyOstertag) use of the lion in her twitch stream of the Pilgrimage D&D 5E campaign: https://twitter.com/MollyOstertag/status/937008275026931712) (She also had a statue puzzle the players could solve to stop the lion, I don't know how best to implement that) Instinct: To guard the temple

    • Blast with electricity
    • Blind with a storming glare
    • Strike with claws and tail
    • Teleport
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Upright Group, Cautious, Hoarder
    Crab-like claws (d8+2 damage) 10 HP 6 armor
    Close, Reach

    Instinct: Territorial

    • slink around near the ocean
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  • Pippa's Viper Solitary, Tiny, Stealthy, Devious
    Bite (d6-2 damage 1 piercing) 12 HP 2 armor
    Hand
    Special Qualities: Hideously painful venom

    A viper of great beauty and hideously painful venom. Instinct: Stay hidden

    • Strike from hiding
    • Seem like a pile of vines
    • Climb up pant's legs
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  • The Beguiler Solitary, Stealthy, Magical, Devious
    Blade (d6 damage 1 piercing) 12 HP 2 armor
    Close, Near

    A magic-trained spy or agent, a deft dagger-man, and adept in the casting of simple illusions and enchantments. Instinct: Come out on top

    • Lie without raising suspicion
    • Conjure a convincing illusion (sound and sight)
    • Ensnare a vulnerable mind
    • Provoke opponents into making reckless attacks
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  • Hated Pretender Solitary
    Skeleton Claws (w[2d4] damage) 12 HP 0 armor
    Close
    Special Qualities: Undead, Regenerates

    Whatever the Hated Pretender did he's likely been punished for it long since. He was converted into an undead and undying parody of himself by a sect of fanatically lawful warrior priests and placed in the prison to be tormented by Phantasms of Vengeance trapped with him. The Pretender can be destroyed by normal means, but his battered limbs will reform and his unlife will return the night after he is 'killed' unless his body is burnt and the ashes scattered or purified with unholy water. The Hated Pretender is a pitiful undead wretch, who despite retaining a normal intelligence, has been driven several varieties of insane and barely remembers his previous life as some sort of monarch. The Pretender's torturers were successful in tormenting him to madness and the thing lives in constant, overpowering fear of being burned and shredded by the Phantasms (having had this happen to him numerous times). He appears as an obviously unwell man: skeletal, stooped, with wild hair and beard, parched crackling skin, open wounds that ooze only crusted brown ichor and huge bright green eyes. He wears the cast off remnants of peasants' clothing (from a more recent victim) and a comical "crown" constructed of small animal bones, bird feathers, twigs and bits of thread.He is not actually aggressive, but the Phantasms require light to manifest he is equally afraid of light as he is in phantasms. The Pretender becomes agitated in the presence of light, fleeing to a dark area if possible and launching a furious attack with his claw like hands and unholy strength on anyone carrying a light if trapped. Adapted from the famous free OSR module "Prison Of The Hated Pretender". Instinct: Light Panics

    • Suffers
    • Regenerates
    • Hates Light
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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