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  • Air Cultist Group, Stealthy, Devious, Intelligent, Hoarder
    Throwing Knives (d6 damage 1 piercing) 6 HP 0 armor
    Close, Near, Far

    Impetuous, deceptive and flighty. Air cultists have lofty ambitions and invisible desires. They have a penchant for petty politics, and prefer to strike from an advantageous position. They have no qualms about fleeing when the tables are turned. Instinct: To rule the skies

    • Divebomb - Drop on unsuspecting foes from above
    • Feint - Deceive opponents as to one's actions or motives
    • Find the Weak Spot - Identify and capitalize on a foe's weakness
    • Will of the Wind - Control the element of air
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ekimmu Solitary, Magical, Stealthy, Devious, Terrifying
    lncorporeal touch manifests as supernatural aging (d8 damage) 16 HP 4 armor
    Close, Ignores Armor
    Special Qualities: Sense living things and creatures without seeing them., Incorporeal

    An ekimmu is the evil ghost of one who has been denied entrance to the underworld and is doomed to wander the earth. It is greatly feared, for it attaches itself quite easily to virtually any living person regardless of whether that person has been acquainted with the dead one. Once it has possessed a living host, it is very difficult to exorcise. An ekimmu roams the lands near where it was killed. Though it is not bound to the area, it feels a sense of connection to it and rarely wanders more than a few miles from it. An ekimmu has no permanent lair and wanders its realm perpetually, always on the move. ' An ekimmu roams the earth, seeking victims to possess and using its hosts to bring misfortune and death to the living. Its howling in the night is often the only warning of its approach. In battle, it uses its array of abilities to defeat and destroy its opponents, opening combat with its paralyzing howl and then using its malevolence to attack a target it deems weak—willed and open for possession. Instinct: Bring misfortune and death to the living

    • Possess the living
    • Can merge body with creature on Material Plane
    • Howl paralyzes foes
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  • Demon Scorpion Solitary, Large, Divine, Devious, Planar
    Stinger (d10+4 damage 2 piercing) 16 HP 2 armor
    Near

    A large Demonic Scorpion contained in a Gold Coin with a black stone in the center. It uses its stinger to inject a poison that strikes the fear of demons into the minds of those hit. Its master is the Scorpion Demon that is sworn to protect. Instinct: To defend its demon lord

    • Attacks with poisonous sting
    • Hallucinogenic Poison
    • Demonic Beast
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  • Midara the Old Solitary, Magical, Organized, Intelligent, Hoarder
    arcane blast (w[2d10+2] damage) 12 HP 4 armor
    Close, Reach, Ignores Armor

    Instinct: to spread his control

    • cast any spell
    • call upon a pre-laid spell
    • summon a student or prefect
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  • Ennara, Blade Prefect Solitary, Magical
    blade puppets (b[2d10+2] damage 1 piercing) 16 HP 6 armor
    Close, Forceful, Reach, Near

    She's the prefect of blades. She fights with four blade puppets, each carrying a different magical blade. Scalpel: Cuts away the person's relationships, memory, and personality with each hit Hellrazor: Grants a cumulative -1 to last breath with each hit Ghost-touch: Ignores armor; those hit lose 1 permanent HP (only 1 per person) Brute: +1-damage, forceful, messy She herself carries a rapier, The Law, and a parrying knife, Wall. The Law: Track damage by this blade separately; when a victim reaches 0 HP, if they have more damage from the Law than from other sources, instead of taking their last breath, the wielder can lay three binding geas on the victim; then they remove all damage from the Law. Wall: All attacks against the wielder, even AP, do -1-damage. Instinct: to maintain order

    • cast a major spell
    • cast a war spell
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  • Illiana Matriota, Necromantic Prefect Solitary, Magical, Intelligent, Hoarder, Construct, Terrifying
    death ray (d10+2 damage) 20 HP 1 armor
    Close, Reach, Ignores Armor, Near
    Special Qualities: is a lich, undying, looks like a walking corpse

    She's a lich Instinct: to live forever

    • cast a major spell
    • cast a necromantic spell
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  • Abel Ointaro, Shadow Prefect Solitary, Magical, Stealthy, Intelligent, Hoarder
    shadow touch (b[2d12+2] damage 1 piercing) 16 HP 6 armor
    Close, Ignores Armor

    A man bonded with an ancient shadow demon, barely human. Instinct: to transform the world

    • cast a major spell
    • cast a near-perfect illusion
    • exhibit perfect mastery of shadow
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  • Gorsha Millon, Elemental Prefect Solitary, Magical, Devious, Intelligent, Hoarder
    elemental blast (d8 damage 1 piercing) 12 HP 3 armor
    Close, Reach, Near
    Special Qualities: elemental armor

    The elemental prefect, sworn to the ice king Instinct: to serve the king of winter

    • cast major magic and perfect elemental spells
    • summon a set of elementals
    • call upon fey blessings
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  • Academy Elder Solitary, Tiny, Magical, Stealthy, Devious, Intelligent, Terrifying, Amorphous
    unshaping (d8-2 damage) 19 HP 5 armor
    Hand, Ignores Armor
    Special Qualities: unshaped and unshaping, perverse and unique

    A wizard who has abandoned his mortal form and become something beyond Instinct: to explore and experiment

    • do something strange and magical
    • change something of the world
    • create a zone of altered reality
    • duplicate or create a spell, ritual, or artifact
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  • Corpse Golem Solitary, Large, Construct, Terrifying, Amorphous
    clobber (d10+2 damage) 23 HP 2 armor
    Forceful
    Special Qualities: unliving, a pile of corpses

    A body made of bodies; it wants to grow Instinct: ASSIMILATE FLESH

    • grab then tear off
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