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  • Fire Elemental Solitary, Large, Magical, Divine, Intelligent, Planar, Amorphous
    Flame Touch (d12+2 damage 1 piercing) 29 HP 5 armor
    Reach, Ignores Armor

    With a faint human-like shape snaking its way through the core of the moving flames, it is obvious that the fire elemental is a force of capricious devastation. Wherever it moves, it sets its paths on fire, as well as anything crossing its' path. Water can stop the spirit of flame though, making it spit and his in a rage as it dwindles to smoke. Instinct: To destroy through flame.

    • Flame Strike
    • Command Flame: Can bend all non-magical flame to its will.
    • Fire Manipulation
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  • Drider Solitary, Large, Magical, Organized, Intelligent, Planar
    Longsword/ Spells (b[2d10] damage) 18 HP 2 armor
    Reach, Near
    Special Qualities: Spider Climbing/ Web-slinging

    When a promising Drow is summoned by the Spider Queen, the price for failure is well known. Turning those deemed unworthy into Drider, these half Drow half spider creatures are a living reminder of the price of failure for the Drow. Sometimes returning to the material realm for the finishing of matters it left behind as a Drow, they vary widely in social aspects, from the lonely wanderers to the leader of a pack of giant spiders. Always venture carefully into the Underdark as these beasts will inevitably be there! Instinct: To fulfill a longstanding vow or vendetta.

    • Spider Climb: Can walk on difficult surfaces, including cielings.
    • Fae-fire: A burst of summoned fae fire that lights any surface with flame.
    • Call to arms: Calls forth a squadron for support.
    • Fae ancestry protects againt being charmed or put to sleep through magical means.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Absorbing Man Solitary
    Metal Ball Smash (d10+2 damage) 16 HP 0 armor
    Close, Forceful, Near
    Special Qualities: Absorb Powers

    An extremely violent boxer turned criminal, Loki bestowed his powers upon him, and he was transformed into the Absorbing Man, granting him powers to absorb any material and take on its properties. He is the on-again-off-again husband of Titania, and an enemy of Thor and Hulk. Instinct: to engage in criminal activity.

    • Duplicate Material and Energy
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  • Abomination Solitary, Large
    Smash and Destroy (d10+4 damage) 20 HP 3 armor
    Forceful
    Special Qualities: Immune to Elements

    Craving for the power of a Hulk, Emil Blonsky purposely had himself infected with triple the amount of gamma that the Hulk originally had. However, it turned him into a monstrous amphibious reptoid as being originally more than twice the strength of the normal calm Hulk, at the cost of never being human again. Instinct: to kill the Hulk.

    • Heal Wounds
    • Giant Leap
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jaryk, the Mad Solitary, Magical, Stealthy, Intelligent, Cautious
    Warping Blast (d10 damage) 12 HP 5 armor
    Close, Ignores Armor, Far
    Special Qualities: One step ahead, Debilitates his enemies, Controls unknown magics

    Jaryk was always amused when the called him "the Mad." Was it madness that brought him such power? Madness that let him walk the planes of existence? Madness that has allowed him to shake reality to its core? Well, maybe, but we're in too deep to turn back now. Instinct: to bend reality to his will

    • Alter reality
    • Bend will
    • Rebuff magic
    • Use magic to deceive
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dyv, Lackey Brains Group, Stealthy, Intelligent
    Sling (d6 damage 1 piercing) 6 HP 1 armor
    Close, Near
    Special Qualities: Uses Every Trick in the Book

    Dyv's mother always said he'd make a great scholar someday, but after she sold him to the Sand Wyrm gang for being too neurotic he gave that idea up. Still, he's not the dimmest candle in the Sand Wyrms, and it got him ahead a bit. Now he's part of an elite group, if Dipp is to be believed, and surely his luck has turned around at last. Instinct: to avoid harm

    • Attacks from a distance
    • Pocket Sand - Attempts to blind enemies who get too close
    • His nervous tick gives him away
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Duk, Lackey Muscle Group, Intelligent, Cautious
    Club (b[2d8+4] damage) 8 HP 2 armor
    Close, Forceful
    Special Qualities: Blocks when he remembers

    Duk was really happy to be on a team. I mean, He'd always gotten picked for teams growing up, maybe because he was a foot taller than most of the people he knew, but Dipp said he picked Duk for his brains, which made him feel good. He just wished he knew what "sarcastic" meant when Dipp says he's being that way. Instinct: to crush his problems

    • Follows Dipp as best he can
    • Can take a licking
    • When in doubt, flex
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dipp, Lackey Leader Group, Intelligent
    Sucker Punch (b[2d6] damage +1) 6 HP 1 armor
    Close
    Special Qualities: Calls the shots, Fights dirty

    Dipp was never the strongest or fastest or brightest of the Sand Wyrm gang... or the the wisest or most charismatic... but at least his cronies Duk and Dyv listened to him. Someday he knows he'll reach the big time - organized crime middle management. Instinct: to overcompensate

    • Bully to make himself feel better
    • When the going gets tough, get out of there!
    • Hold a grudge for making him look bad
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ender Solitary, Huge, Magical, Divine, Terrifying, Amorphous
    Crush (d12+9 damage 2 piercing) 29 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Immense power and awe

    This is the way the world ends. When the Crack that tore the earth asunder grows, the Ender shall rise and slouch towards all civilization to dismantle it. This force of chaos, a gargantuan multi-limbed amorphous blob, consumes reality and digests it, deconstructing it. When set loose, the Ender will revert all order and harmony into bedlam. Instinct: To consume

    • Slowly digest reality
    • Slouch towards civlization
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Milk Tooth Fairy Group, Tiny, Stealthy
    Numbing bite (d4-2 damage) 3 HP 0 armor
    Hand

    It's customary for the little ones to leave their fallen milk teeth out on the bedside. Under the pillow? Oh goodness no, you'd not want them startled awake by little hands scrabbling beneath the pillowcase. Or worse! No grown being wants to wake to that overfilled grin hovering over them with tiny talons prising apart their lips, let alone a young'un... Instinct: to collect teeth for the nest

    • Nip, then fly away
    • Flit distractingly about their heads
    • Scatter when things get rough
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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