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  • Corrupt Verdant Solitary, Intelligent, Hoarder
    Vines (b[2d10] damage 1 piercing) 12 HP 3 armor
    Close, Reach, Near

    Instinct: To destroy and corrupt

    • Lash out indiscriminately
    • Control flora
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupt Boarbear Solitary, Large, Terrifying
    Claws (d10+4 damage 1 piercing) 20 HP 1 armor
    Forceful, Near
    Special Qualities: Terrify with claws and tusks

    Instinct: To destroy

    • Rip with claws
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  • Raizak Skeleton King Solitary, Large, Intelligent, Terrifying, Amorphous
    Two-Handed Axe [1d10+4] damage 23 HP 4 armor
    Forceful, Ignores Armor
    Special Qualities: Cut and Piercing resistant

    A dethroned king, who lives at the bottom of a mausoleum, with his Ruby crown stained with blood that no longer exists on his body. A body completely deteriorated by time, but its plate armor and axe are still intact, as is its long white hair. With a grudge he cries out for his faithful soldiers who are buried with him, and are ever ready for their king's return. Instinct: Destroy

    • Attack without mercy
    • King's Call
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cougar Bat Solitary, Large
    Claws and Teeth (b[2d10+4] damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Impecable senses, blind

    Instinct: To hunt a quarry

    • Pounce and slash
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  • Ulrich von Senftenberg Solitary, Divine, Magical, Intelligent, Cautious
    Schwerthiebe (d10+2 damage) 19 HP 3 armor
    Close, Forceful, Near (Blitze)
    Special Qualities: Anführer 1, Hexendiener

    Ein treuer Diener Baba Yagas. Kein vollwertiger Rabenritter aber mit Tätwowierungen an versteckten Stellen (Kopfhaut unter den Haaren für Vitalität und in den Achseln für Stärke und den Blitzzauber), die ihm Macht verleihen. Hat zuerst den brutalen Heinrich von Königsberg in den Kult geholt, der sich schnell aber Abigor zuwandte und nun die anderen Ritterbrüder zur Kriegsdämonin konvertiert hat. Ulrich verblieb treu und versucht nun nach Osten zu fliehen vor seinen ehemaligen Kultgefährten. Er versucht die Rotherer vor den Deutschrittern zu "warnen" um ihnen das Leben schwer zu machen. Sein Kontakt ist die Bäuerin Armella. Instinct: Den Deutschen Orden unterwandern

    • Baba Yaga dienen
    • Blitz aus dem Schwert schleudern (ignorieren Metallrüstung)
    • Mit dem Schild parieren
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Schwarzer Komtur Heinrich von Königsdorf Solitary, Magical, Organized, Intelligent
    Verfluchter Anderthalbhänder (b[2d10+2] damage) 22 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Anführer 2, schw. Resi Magie

    Heinrich von Königsdorf ist der Hauskomtur der Altenburg bei Bamberg. Von Ehrgeiz zerfressen schloss sich der oft übersehene junge Mann dem schwarzen Orden bei und schwort zuerst wie alle anderen auf Baba Yaga. Doch die Träume Abigors überzeugten ihn und die letzten Getreuen Baba Yagas sind nuzn ausgemerzt. Er wird der Marschall Abigors werden so hofft er, wenn sie erst einmal über Bamberg herrscht. Die Sozietät vom Reiter sind seiner Wahrnehmung nach nur Marionetten. Instinct: Den Orden unterwandern

    • Den schwarzen Orden
    • Blutfluch -> Wundern vergrößern sich für 1W4 Schaden im Umfeld
    • Ordernsritter herbeirufen
    • Die Klinge in dunklem Feuer lodern lassen (Durchdringung 2)
    • Blick der Furcht (Angst erzeugen)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Schwarzer Ordensritter Group, Organized, Intelligent, Cautious
    Schwert (1d8 damage) 6 HP 3 armor
    Close

    Nach außen ein gewöhnlicher Ordensritter, gekleidet in Kettenrsütung mit Plattenteilen und mit dem schwarzen Kreuz auf der Brust. Einzig der kalte, menschenverachtende Blick, wenn er sich unbeobachtet fühlt, könnten einen Hinweis geben. Instinct: Feinde im Kampf bezwingen

    • Die dunklen Mächte anbeten
    • Andere Ritter zur Hilfe rufen
    • Geheime Rituale abhalten
    • Von hinten attackieren
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half-Dragon Group, Magical, Intelligent
    javelins (d10+2 damage) 10 HP 2 armor
    Close, Forceful, Ignores Armor, Far
    Special Qualities: the live with ease on the mountains

    The Half-Dragon is a fearsome creature, bearing the unmistakable traits of both dragon and humanoid ancestry. Scales of various colors cover its muscular body, and its eyes gleam with a sharp intelligence inherited from its dragon lineage. Standing tall and imposing, the Half-Dragon exudes an air of both strength and territorial pride. Instinct: secure the safety of their mountain

    • Serve and protect the dragons on their mountains
    • elemental breath
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  • Giant Snapping Turtle Solitary
    Bite (d10 damage) 12 HP 3 armor
    Close, Reach, Forceful, Messy
    Special Qualities: Amphibious, Shell

    These giant turtles have a shell that extends to cover most of their tail and neck; its smooth contours broken up by the ridge lines running its length. Unlike most of the shell with its dark hues these have sandy coloured ringlets adorning their peaks. They spend most of their time lying in wait for some unfortunate creature to swim past where they can either grab them from their shelter or dash into the open seas with short bursts of speed. Little escapes their grasp. Instinct: Scavange food

    • Rock camouflage
    • Jet short distances
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Trained Giant Snapping Turtle Group, Large
    Bite (d8+3 damage) 10 HP 3 armor
    Close, Reach, Forceful, Messy
    Special Qualities: Amphibious, Shell

    For generations wavekin have bred the giant snapping turtles. They still resemble their wild conterparts however theses are much larger and stronger. They have lost all semblance of stealth as their shells are now bred for bright colours and painted with tribal symbols. Used as both mounts and pack animals these are often the unseen force stopping ships at sea as they try to flee wavekin. Instinct: To immobilise

    • Grab and hold on command
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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