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Basilisk Solitary, Huge, Magical, Devious, Cautious, Terrifying, Amorphous Fangs (b[2d8+7] damage 2 piercing) 27 HP 5 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Magical resistant scales, May reach up to 50 feet Bred by placing a chicken egg under a toad. It is a brilliant green serpent which can grow up to 50 feet in size and last for almost 1000 years. It venomous fangs are not the only weapon it has, as its stare can cause instant death for those that gaze upon it. Can only be controlled and directed by a parselmouths. Instinct: Eat and kill
- Poison
- Death stare
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Augurey Solitary, Small Claws and beak (w[2d8] damage) 12 HP 2 armor Close Looks like an underfed vulture and is greenish black in color. Normally makes its tear shaped nest in thorns and brambles. Usually remains hidden and only flies in heavy rain. Feeds on insects and fairies for a normal diet. Its feathers resist liquid and as such are useless as quills. Instinct: Hide until it rains
- Cries at approach of rain
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Ashwinder Group, Tiny, Devious Fangs (d4-2 damage 1 piercing) 6 HP 4 armor Hand Born from a magical fire allowed to burn for too long. It is a pale grey serpent with red eyes. It leaves a trail of ash behind it as it slithers. They only live for one hour and tried to find a dark secluded spot to lay its eggs. The eggs are bright red and give off an intense heat. The eggs are of great value for love potions. Instinct: Lay eggs
- Rise from the flames
- Eggs ignite surrounding area in flames
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Acromantula Group, Huge, Construct, Terrifying Poisonous pincers (b[2d8+7] damage 1 piercing) 14 HP 1 armor Reach, Forceful, Near Special Qualities: Guard wizard dwellings or treasure, Eight eyes and a 15 foot leg span Monstrous eight-eyed spider that is covered in thick black hair. Produces a clicking sounds with its pincers when angry or excited. The female, which is larger than the male, produces up to 100 white eggs the size of beach balls. It is capable of human speech and has near-human intelligence. Instinct: Eat and breed
- Eat large prey
- Spin webs
- Call young
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Nosferatu Solitary, Magical, Stealthy, Intelligent, Hoarder Claws (d12+2 damage) 16 HP 4 armor Close, Forceful Intense and pale as death, the somberly dressed man stands rigidly, his arms crossed over his chest , his eyes wide and intense, and his nose wrinkled in an expression of extreme distaste. Yellow teeth bared, his overly large incisors jut forward, not like those of a man, but of a filth-hungry vermin. Instinct: To acquire power
- Drain a victim's blood
- Control a victim's mind
- Move objects with its mind
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The Devil in Grey Solitary, Large Claws (b[2d10+4] damage 1 piercing) 16 HP 1 armor Forceful Special Qualities: Ash-Grey Pelt, Frost Breath It’s the size of a charger with an ash-gray pelt. Its howl summons up devils and drives those who hear it mad. Its jaws can crush a horse’s skull, and it can vanish in a cloud of mist and dust. Countless tales surround the Devil in Gray, the most feared murderer in Lozeri. Beginning its unpredictable rampage 10 years ago with the savaging of a lone washerwoman, its bloody legend includes attacks on whole parties of pursuers and slaughtering whole homesteads. Dozens of deaths across the county are attributed to the Devil’s fangs, and though many claim to have slain the beast, its depredations continue even after a decade of horror. While some claim the creature is a werewolf, supposedly even the Shudderwood’s lycanthropes fear and avoid the beast. Though human hunters have never been able to track the creature, the werewolves supposedly know of its lair, a place of grisly trophies and ravenous pups. Instinct: To hunt.
- Savagely bites
- Fires a frost breath from its mouth
- Drags victims back to den
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Reiter der Toten Horde, Large, Magical, Divine, Planar ghostly lance (b[2d6+2] damage) 7 HP 4 armor Ignores Armor Instinct: to drive foes away
- CHARGE!
- create a sandstorm
- walk through walls
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Grabwächter der Toten Horde, Magical, Devious ghostly weapon (d4 damage) 3 HP 4 armor Close, Ignores Armor Instinct: to roam the catacombs
- scare the shit out of someone
- walk through walls
- freeze someones body and mind
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Motte der Bandit Group, Stealthy, Hoarder spiked mace (d6 damage) 10 HP 1 armor Close Instinct: to to something amoral
- steal something
- change his appearence to look like his bandits
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Goldgardist Horde, Cautious golden sword and shield (d6 damage) 3 HP 5 armor Close Instinct: to defend
- surround its foes