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Lady Elisabeth Ostrovia Solitary, Magical, Organized, Intelligent, Hoarder Shovel (d8 damage) 12 HP 1 armor Close, Reach Instinct: To rule Eternal
- Masterfully position her minions
- Mend Wounds
- Call forth an army of undead
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Genie Eater Solitary, Gargantuan, Devious, Construct Elemental Devouring Maw (d8+9 damage 5 Piercing) 24 HP 5 armor Reach, Forceful Special Qualities: Amphibious, Immune to fire, Sense genies, Chimera A weapon of war created by the destructive nisnases genies back in the day to wage war on their kindred. While few of these ancient living weapons still exists, as their creation was forbidden by the convention of the tribes, those that remain are potent opponents. Instinct: To destroy genies
- Hunt elementals
- Injects sickening venom
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Azer Grunt Horde, Cautious, Planar Heated Warhammer (b[2d6+2] damage 1 piercing) 3 HP 3 armor Close, Fire Elemental Special Qualities: Immune to Fire, Weak to Cold Azer grunts are the basic foot-soldiers of azer kind. Loyal and dedicated, they form unyielding shield walls and break apart the enemy with heavy blows from their hammers. Instinct: To uphold order
- Forge equipment
- Channel heat into its weapon
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Azer Horde, Planar Heated Hammer (d6+2 damage) 3 HP 2 armor Close, Fire Elemental Special Qualities: Immune to Fire, Weak to Cold Azers are a hardworking people from the elemental planes, heavily connected to fire. They are a people that do not mind to toil and prefer to keep their head down and wait things out rather than rocking the boat. That being said, when the occasion calls for it they can be extremely fierce in the defense of what they care for. Instinct: Uphold order
- Forge equipment
- Can channel heat into their weapon
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Lesser Brass Golem Solitary, Large, Construct Brass Blade (d10+1 damage 1 piercing) 20 HP 3 armor Special Qualities: Immune to Fire, Immune to non-cold magic and disarming, Construct, Weak to cold Lesser brass golems are weaker versions of the brass golem, either made due to a lack of resources or because the large size of the brass golem would be inconvenient. Instinct: To serve its creator
- Spit fire for D6 damage, Fire Elemental, Ignore Armour
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S.D.A.D. Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder, Planar Weapon (b[2d8] damage 1 piercing) 12 HP 4 armor Close, Near Special Qualities: Can grow wings, Cannot be ridiculed This... man, I guess, is odd. Very strange. There is really not much to say about him... BUT HE IS A SUPER DUPER AWESOME DUDE! When you meet this SUPER DUPER AWESOME DUDE it only makes sense to bask in his awesomeness, right? Instinct: To adventure!
- Fight friendly duels
- Kicks up a whirlwind of dust
- Mimics spells
- Summons adventurers!
- Nearly impossible to speak ill of
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Grumpling Solitary, Large, Cautious, Hoarder Knobby hands (w[2d12+2] damage) 18 HP 1 armor Forceful Rarely you see these sorts... They keep to themselves in almost inaccessible places. But if you do find one of them, then be prepared to feel intense loneliness and hopelessness; they tend to make people feel like that. Instinct: To sulk
- Wear a sullen pout
- Overwhelm with hopelessness
- Express sad feelings
- State an opinion as fact
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Skeletal Dragonfly Behemoth Solitary, Huge, Magical, Construct, Amorphous Gargantuan boney jaws (d10+5 damage) 27 HP 7 armor Reach, Ignores Armor Special Qualities: Pure bone, inside and out A gigantic dragonfly constructed from huge bones. The eye sockets of the huge cattle skull used for the head burn with purple flames, and the mouth holds many more sharpened teeth than it should. The beast is huge enough to hold a small number of houses on it's back. Instinct: Consume souls
- Fly with skeletal wings though impossibly heavy
- Life-Draining purple eye flame rays