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  • Lady Elisabeth Ostrovia Solitary, Magical, Organized, Intelligent, Hoarder
    Shovel (d8 damage) 12 HP 1 armor
    Close, Reach

    Instinct: To rule Eternal

    • Masterfully position her minions
    • Mend Wounds
    • Call forth an army of undead
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  • Anderax Solitary, Stealthy, Magical, Devious
    Ritualistic Knife (d6 damage) 12 HP 0 armor
    Close

    Instinct: To hoard magical knowledge

    • Trap opponent in a Maze Spell
    • Alchemical Smoke bombs
    • Snare Spell
    • Draw blood as a magical focus
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  • Genie Eater Solitary, Gargantuan, Devious, Construct
    Elemental Devouring Maw (d8+9 damage 5 Piercing) 24 HP 5 armor
    Reach, Forceful
    Special Qualities: Amphibious, Immune to fire, Sense genies, Chimera

    A weapon of war created by the destructive nisnases genies back in the day to wage war on their kindred. While few of these ancient living weapons still exists, as their creation was forbidden by the convention of the tribes, those that remain are potent opponents. Instinct: To destroy genies

    • Hunt elementals
    • Injects sickening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Azer Grunt Horde, Cautious, Planar
    Heated Warhammer (b[2d6+2] damage 1 piercing) 3 HP 3 armor
    Close, Fire Elemental
    Special Qualities: Immune to Fire, Weak to Cold

    Azer grunts are the basic foot-soldiers of azer kind. Loyal and dedicated, they form unyielding shield walls and break apart the enemy with heavy blows from their hammers. Instinct: To uphold order

    • Forge equipment
    • Channel heat into its weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Azer Horde, Planar
    Heated Hammer (d6+2 damage) 3 HP 2 armor
    Close, Fire Elemental
    Special Qualities: Immune to Fire, Weak to Cold

    Azers are a hardworking people from the elemental planes, heavily connected to fire. They are a people that do not mind to toil and prefer to keep their head down and wait things out rather than rocking the boat. That being said, when the occasion calls for it they can be extremely fierce in the defense of what they care for. Instinct: Uphold order

    • Forge equipment
    • Can channel heat into their weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lesser Brass Golem Solitary, Large, Construct
    Brass Blade (d10+1 damage 1 piercing) 20 HP 3 armor
    Special Qualities: Immune to Fire, Immune to non-cold magic and disarming, Construct, Weak to cold

    Lesser brass golems are weaker versions of the brass golem, either made due to a lack of resources or because the large size of the brass golem would be inconvenient. Instinct: To serve its creator

    • Spit fire for D6 damage, Fire Elemental, Ignore Armour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • S.D.A.D. Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder, Planar
    Weapon (b[2d8] damage 1 piercing) 12 HP 4 armor
    Close, Near
    Special Qualities: Can grow wings, Cannot be ridiculed

    This... man, I guess, is odd. Very strange. There is really not much to say about him... BUT HE IS A SUPER DUPER AWESOME DUDE! When you meet this SUPER DUPER AWESOME DUDE it only makes sense to bask in his awesomeness, right? Instinct: To adventure!

    • Fight friendly duels
    • Kicks up a whirlwind of dust
    • Mimics spells
    • Summons adventurers!
    • Nearly impossible to speak ill of
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grumpling Solitary, Large, Cautious, Hoarder
    Knobby hands (w[2d12+2] damage) 18 HP 1 armor
    Forceful

    Rarely you see these sorts... They keep to themselves in almost inaccessible places. But if you do find one of them, then be prepared to feel intense loneliness and hopelessness; they tend to make people feel like that. Instinct: To sulk

    • Wear a sullen pout
    • Overwhelm with hopelessness
    • Express sad feelings
    • State an opinion as fact
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Amorphous
    constrict (d10 damage) 23 HP 3 armor
    Ignores Armor

    Instinct:

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  • Skeletal Dragonfly Behemoth Solitary, Huge, Magical, Construct, Amorphous
    Gargantuan boney jaws (d10+5 damage) 27 HP 7 armor
    Reach, Ignores Armor
    Special Qualities: Pure bone, inside and out

    A gigantic dragonfly constructed from huge bones. The eye sockets of the huge cattle skull used for the head burn with purple flames, and the mouth holds many more sharpened teeth than it should. The beast is huge enough to hold a small number of houses on it's back. Instinct: Consume souls

    • Fly with skeletal wings though impossibly heavy
    • Life-Draining purple eye flame rays
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