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  • Dropbear Solitary, Small
    Claws that slice through metal (b[2d10] damage 2 piercing) 12 HP 1 armor
    Close

    Instinct: Devour brains

    • Drop from treas on unsuspecting adventurers
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  • Foglet Group, Stealthy, Devious, Amorphous
    Grody Claws (d6 damage) 13 HP 1 armor
    Close
    Special Qualities: Can fade into Fog or Mist

    Pale as the moon and with ever-damp, almost mucus-like skin, the Foglets are creatures you almost feel glad about only catching quick glimpses of, though the fact of the matter is that if these sadistic tricksters aren't dealt with quickly, you and your crew will surely find themselves sinking in an unfamiliar sea. Instinct: to distract and to run you aground

    • It will disorient you, spin you around and goad you into leaping into the sea without realising
    • Shapes in the Fog can just as likely be a Foglet than a crewmate
    • It's disorientating tactics have led many to simply fall overboard, and navigation is that much more difficult when they ceaselessly distract you
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  • Sky Snappers Horde, Small
    Crushing Teeth (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: Aquatic, Wings

    Like the gulls dive into the water to catch their fish, so dives the Sky Snappers into the air to catch their prey. Small winged sea-beasts with wings and fins to let them traverse sea or sky as they choose. You laugh? You think this is a joke? We'll see who's laughing when your crew is assaulted by a school of hungry sea lions all diving at you like gulls going for the last bite of your sandwhich. Instinct: Catch weak prey

    • Dive out of the sea
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  • Merfolk Group, Stealthy, Magical, Organized, Intelligent
    Clawed grasp (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Aquatic

    All have heard tales of the sirens of the seas. They lure sailors to their death, pulling them beneath the surface before their peers can even tell what is happening. Some see this as misfortune, a tragic coincidence that befell them. I'll tell you, it's not. The merfolk are devious and calculating, they hunt in groups and pull us land-dwellers down into the depths, never to return. Why do they hunt us? For food? For sport? Or do they have a darker purpose in mind? Instinct: Devour land-dwellers

    • Pull into the depths
    • Allure and tempt
    • Fool the senses
    • Take the place of retreating kin
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  • Man-Ant Soldier Horde, Organized
    Spear (b[2d6+2] damage) 3 HP 1 armor
    Close, Forceful, Near

    The Man-Ant solider fiercely defends its colony and its queen. Man-Ant is actually a misnomer, as the soldiers of the Man-Ant colonies are all female. These soldiers wield sharp spears and have a strength that belies their slender form. Instinct: Protect the colony

    • Never flees combat
    • Release danger pheremones
    • Attacks in Swarms
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Thing Under The Bed Solitary, Stealthy, Magical, Devious, Intelligent, Planar, Amorphous
    Soul drain (d8 damage) 15 HP 1 armor
    Close, Ignores Armor

    Mum said there's nothing there. She even checked. But I hear it. It whispers to me. It tells me it has sweets and goodies under my bed. But I can hear it slobbering and smacking it's lips. I know better than to listen. Instinct: to eat children

    • lurks under beds
    • Causes nightmares
    • Instills irrational fear
    • Steals the souls of children
    • Appears underneath any bed
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  • Alabaster the White Wurm Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder, Terrifying
    Frost Breath (b[2d12+7] damage 3 piercing) 25 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: A giant winged behemoth with terrible teeth and a scarred visage.

    Most albino dragons scarcely survive past their hatching as they have no means of hiding among their native mountainous terrain. Those that survive did so by leveraging greater intellect or force, and most still are slain before maturity for their valued scales. Alabaster is one of the oldest dragons on record and his age was earned scar by scar. Now none dare to face his cold rage. Instinct: To freeze all that offends him

    • Unleash winter's unrelenting frost
    • Lure travelers into his lair with promises of treasure
    • Create frost golems to aid him
    • Dive bomb and crush foes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gar-Uth the Wolfkin Group, Organized, Intelligent, Cautious
    Claws (d8 damage 1 piercing) 10 hp 2 armor
    Close

    Instinct: To learn more

    • Claw swipe
    • Call the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gar-uth the Ultimate Solitary, Large, Intelligent, Cautious
    Teeth and claws (b[2d8+6] damage 2 piercing) 22 HP 6 armor
    Forceful, Reach, Near, Far
    Special Qualities: Wings of flight, Chimeric

    Instinct: Aquire more power

    • Sustained flight
    • Spray of goop
    • Poison fangs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Svoth the Wolf-King Solitary, Organized, Intelligent
    Teeth and claws (b[2d10+4] damage 1 piercing) 20 HP 2 armor
    Close, Forceful, Near

    Instinct: To dominate

    • Rend with teeth and claws
    • Call to the Wolfguard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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