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Scitalis Solitary, Tiny, Hoarder Fangs (d8-2 damage) 5 HP 0 armor Hand Special Qualities: It's skin is adored with jewles and gold, it distracts predator and prey alike with its dazzling beauty A serpent of divine beauty, its skin a collection of gold and jewels. The creature is prized by many collectors both live and dead. In the wild the Scitalis is slow and heavy unable to chase most prey and hide from most predators, it instead uses its beguiling appearance to stun, attempting either to flee or to kill those affected. Instinct: To distract
- To make itself obvious
- to distract with beauty
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Kipine Solitary, Large, Hoarder Talons, Antlers, Claws (d10+2 damage 1 piercing) 16 HP 1 armor Special Qualities: Nightvision- can see perfectly in the dark Face and talons of an owl, Body of a bear, wings and ears of a bat. Most people upon hearing that would assume someone was trying their hardest to cast a spell and while magic is most certainly involved, it's nothing made by mankind. Scholars are divided on just what creature the Kipine may have been long ago before the birth of magic but with such an amalgamation of creatures none can really be sure. Excellent hunters Kipine fly high above the forests where they nest in search of pray come nightfall, their excellent night vision allowing them to see for miles around. Despite their size these creatures move with an almost near perfect silence making their initial strike difficult to predict. Should merchants or travelers stray near to a Kipine nest, the creatures have been known to creep near to their camp stealing expensive, normally shiny objects to take back and adorn their nests with. Once again Scholars find themselves divided on the reasons behind this behavior. Instinct: Hunt in the dark
- Silently Swoop- Dive from a perch and onto prey without making a sound
- Kleptomania- Steal shiny objects from those camped nearby
- Bad-Luck Omen- seeing a Kipine is often seen as a sign that bad things are on the horizon
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Unseen Servant, Damaged Solitary, Magical, Construct, Amorphous handy object (b[3w[3d8] damage 1 piercing) 19 HP 7 armor Close, Reach, Near, Far Special Qualities: invisible, incorporeal, useful skills An unseen servant driven to madness by the mountain's curse. It's tethered to an arcane crystal; attacks against the tether ignore the servant's armor. Instinct: to lash out
- lash out using whatever's at hand
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Dark Dwarf, Elder Group, Stealthy, Divine, Magical, Devious, Organized, Intelligent, Hoarder, Construct life-drinking gaze (b[2d6+2] damage) 12 HP 3 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: born of darkness, crawling with worms A dark dwarf older and more corrupted than it's peers. While it is physically weaker, it doesn't shy from violence and has greater magical power. Instinct: to bring all to ruination
- draw forth the life of the living
- create shadow duplicates
- lay a curse
- infect someone that it's stolen life from
- summon dark dwarves
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Dark Dwarf Group, Divine, Magical, Devious, Organized, Hoarder, Construct Rusted Axe (b[3w[3d4+4] damage) 16 HP 1 armor Close, Forceful Special Qualities: born of the darkness, crawling with worms A cursed and ancient dwarf, twisted by the King of Worms. Twisted and insane, they tend to flee from conflict, but when pressed they're terribly strong. Instinct: to tear down and decay
- charge brutally
- lay a curse
- call upon the mountain
- retreat and regroup
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The Black Knight Solitary, Magical, Intelligent, Planar Remembrance (d10+2 damage) 12 HP 3 armor Close, Ignores Armor, Near Clothed in the livery of a knight, this creature is anything but, what it's true identity is none can say, for none have seen beneath the black iron plates. Many travellers have reported the creature arriving into their camp in the dead of night and just, sitting silently staring into the flames of their campfire. One man tells of his fellows seeking to disturb the knight in some way, while he himself had retired, he found them strewn about the clearing asleep, and upon waking they had no memory of the strange knight who had inserted himself into their camp. Those who encountered said mysterious knight and let him be, found that come morning the knight was gone, and where he had sat a single black-iron rose had sprung, as though in thanks for allowing him to rest. Instinct: To seek respite
- To defend those who offer him rest
- terrifying countenance- When the knight removes his helm all around are struck by profound divine terror and must roll + con, on a fail partial or otherwise they fall into unconciousness and wake with no memory of the knight
- To contemplate the flames
- To leave an Iron rose in thanks
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Fae Wolf Group, Magical, Terrifying Claws, Fangs (d8+2 damage 1 piercing) 6 HP 4 armor Close Special Qualities: Can melt into Shadows, Made from pure flickering Shadows that shift and change as it moves, making its true shape difficult to discern It's thought that at one time before the birth of magic, the ancestors of these creatures were just normal wolves, however over the course of multiple generations dwelling within the magically rich areas of the Bryn woods, these beasts have taken on increasingly large amounts of magic within themselves, warping their form. No longer creatures of fur and flesh, Fae wolves are instead made of intangible shadow which coats them, constantly moving and shifting to disguise their presence and form from would be predators and prey alike. Travellers are warned that when journeying through or near the Bryn to remain near well lit areas with few shadows, to lower if not eliminate the change of Fae wolves hiding within. Instinct: Stalk prey
- Hide in Shadows
- Strike from the darkness
- alter its appearance to terrify
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Goblin Sharpshooter Horde, Stealthy Bow (d6 damage 1 piercing) 3 HP 0 armor Close, Far Surprising to many is the goblin's skill with the bow, many assume the creatures to be to savage or lacking the patience required to master the bow. However these assumptions are often quickly whittled away in a hail of black fletched arrows. Due to their small size and often wiry frame most goblins practice bow-craft, often taking up advantageous positions they will lie in wait for their foes sometimes for hours but at other times for whole days at a time, once again exercising an uncharacteristic patience. It is only once they are sure that their quarries are either dead or sufficiently incapacitated that the creatures will slip from their hiding places to loot the corpses of the dead. Instinct: Kill from hiding
- Swarm- Surround and entrap enemies
- Ambush- will strike from the shadows
- Snipe- will strike with accuracy
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Goblin Raider Horde, Small, Stealthy, Organized, Intelligent Axe (d6 damage) 3 HP 0 armor Close Goblin Raiders are the strongest of their kind, a collection of rangy muscle stretched over wiry frames, they are the shock troops of the raiding bands killing indiscriminately often sent ahead to lure the unwary into the waiting blades and arrows of their comrades. Instinct: To loot and pillage
- Swarm- Surround and entrap enemies
- Ambush- will lure foes to it's allies
- Hunting Horn- The Goblin signals it's raiding party to attack