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  • Vegetales Viventes Group, Construct, Amorphous
    Latigo Cepa (d8+2 damage) 9 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Propiedades de verdura, Se regeneran plantándose

    Cuando ves que una horda de tomates, cebollas y remolachas gigantes viene a por ti y los tuyos, sabes que debiste dedicarte a ser granjero. Los bueyes no secuestran familiares. Corre por tu vida o prepárate a ser tempura Instinct: Obedecer las ordenes de su maestro

    • Apresar con sus raices
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  • Crocodile-man Group, Large
    Bite (d8 damage) 10 HP 2 armor

    These magically mutated lizardmen were combined with saltwater crocodiles to make them tough and aggressive. They are stubbornly loyal to their vampire ruler-creator; whom they worship as a goddess. Instinct: Consume

    • Obey Vampire Queen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Becca, mistress of night Solitary, Magical, Stealthy, Intelligent, Terrifying
    Draining kiss, claws. (b[2d12] damage 1 piercing) 20 HP 6 armor
    Close, Ignores Armor
    Special Qualities: Looking into her eyes fills the observer with dread

    Mistress of the night, Becca is an ancient vampire. She has lived through many kingdoms and some say was the mother of all vampires. Instinct: Drink blood, enthrall others

    • Consumes life force
    • Can mesmerize others
    • Can take the form of mist, a bat, and terrify others
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  • Solaran guardian Solitary, Large, Divine, Magical, Cautious, Construct
    A pair of spiked shields. (d10+4 damage) 26 HP 6 armor
    Forceful
    Special Qualities: Made to obey orders of commanders of solaran. Powered by sunlight.

    The guardians are constructs unearthed by solaran historians. Large mechanical creatures powered by sunlight. When light is blocked they lose strength and speed. Instinct: To stop, to dominate

    • Defend solaran places of interest.
    • Can cast magic to ensnare enemies.
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  • Commander ignis Solitary, Magical, Intelligent, Cautious
    A silver rapier enchanted with a flame crystal at the hilt. (d10 damage 2 piercing) 12 HP 6 armor
    Close, Far

    Commander ignis is a member of solaran. A low ranking commander who shows great promise with his magical abilities and combat prowess. Fighting with a rapier, a buckler when needed, but perfering to use his fire based magic. Instinct: Incinerate unholy creatures. Purify evil.

    • Command grunts, manage tactics
    • Casts fire based spells.
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  • Solaran Grunt Group, Organized, Intelligent, Cautious
    Swords, shields, crossbows. (b[2d8] damage) 6 HP 5 armor
    Close, Far

    The solaran grunts are the main force of solaran. They carry out missions effectively and protect towns from creatures of the night along with hunting them down for both sport, and as their divine duty. Instinct: Destroy creatures of night

    • Defends town, follows orders
    • They fight intelligently, targeting weaker enimies first
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Arglish, Lord of Ruin Solitary, Huge, Divine, Intelligent, Planar, Terrifying
    Twin Unholy Warpicks (b[2d12+7] damage) 26 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: His Head is Adorned With Bleeding Horns

    Arglish is the supreme master of ruination who came into this multiverse long before there was any idea of law or order. In that forgotten time he reigned supreme before the gods that cast him into the hells were created. He has been in a perpetual state of rage since then and seeks any way he can into the mortal realm to destroy the gods' masterpiece Instinct: To Plunge the World Into Madness

    • Mangle a Foe
    • Turn an Enemy Mad
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  • Efeldamn, Herald of Arglish Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Planar, Terrifying
    Glaive (d10+4 damage) 20 HP 4 armor
    Forceful, Ignores Armor, Near
    Special Qualities: Stare With Ember Eyes

    Efeldamn is a torchbearer granted horrible demonic gifts by his lord Arglish in a time long since forgotten. He rose to supreme power by clawing and smashing his way through his competitors and fellows alike and as such is particularly brutal in combat, he holds no compunctions about honor or fairness and will use every advantage and dirty trick in the book. Should the need arise he will sacrifice himself for Arglish. Instinct: Beckon His Master

    • Steal a Soul
    • Distract With a Mirage
    • Wreak Arcane Havoc
    • Instantly Close Distances
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  • Torchbearer Horde, Organized, Intelligent, Planar
    Axe (b[2d6+2] damage) 3 HP 2 armor
    Close

    A torchbearer is a demonic sort of lizard-man that is obsessively attracted to flame and as such tends to burn pretty much everything it doesn't steal. Spawned in the many realms of chaos these folk are often summoned and used as core supporter of a demonic entity. Instinct: To Loot and Burn

    • Scorch the Earth
    • Holler for Fellows
    • Ignite Weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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