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Danial Steele Solitary, Large, Devious, Intelligent, Cautious Hammer Time (d8+4 damage 1 piercing) 20 HP 6 armor Forceful, Reach, Near A swarthy and stalwart man of massive size and strength. Instinct: Protect Others
- Blacksmith
- My Wife's More Of A Threat Than You
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Archibald "Archie" Fent Solitary, Stealthy, Organized, Intelligent Wave Torch (w[2d8] damage) 16 HP 1 armor Close, Near A stout man with beady eyes and more than his fair share of chins. He is a small town bureaucrat and self serious pseudo-authority figure. Instinct: Insight Mob
- Cower
- Lie
- Call for Help
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Benjamin Armstrog Solitary, Intelligent, Cautious Hack and Slash (b[2d10] damage 1 piercing) 16 HP 5 armor Close, Near A grizzled but empathetic man who seems to have familiarity with hard decisions. His clothing dark and utilitarian. A large scar runs up along the nape of his neck, ending at an ear that’s missing its bottom quarter. Instinct: Serve Justice
- Defend Villagers
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The Abomination Solitary, Huge, Magical, Divine, Devious, Planar, Construct, Terrifying, Amorphous Terrifying Blow (d10+9 damage 2 piercing) 33 HP 5 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Dark Wizard's Child, Terrifying Any semblance of light seems to be absorbed by the creature’s flesh, making it appear as a set of teeth and claws attached to an inky black silhouette. Instinct: Consume Life
- Destroy
- Firey Consumation
- Abhoration
- Demonic
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Dire Stag Solitary, Large, Cautious, Construct, Terrifying (d10+2 damage 2 piercing) 20 HP 2 armor Reach, Near Special Qualities: Ensorceled, Unnatural Movement Once a peaceful creature of the woods, the animal that you see before you has a dark and sinister air about them. It moves in a manner most unnatural. Its legs and head twisted. Its muscles jerking back and forth against its own will, as if coerced by some demented puppet master. As it moves towards you, it emits a blood curdling holler. A noise no creature of divine creation would utter. A sound of pure anguish that chills you to your very bones. Instinct: Obey
- Charge
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Druid / Occultist Group, Magical, Organized, Intelligent Ritualistic Dagger (d8 damage) 10 HP 2 armor Close, Ignores Armor, Near, Far A tall hooded figured with a dark face, barely visible, overshadowed by a black hood with white and grey trim. It is difficult to discern the body type and strength of the figure, but it appears lanky. Instinct: Kill intruders / Protect Secrets
- Defend
- Sleep
- Aid
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Druid / High Priest Solitary, Magical, Devious, Intelligent Ritualistic Dagger (d8 damage) 16 HP 2 armor Close, Ignores Armor, Near, Far A tall hooded figured with a dark face, barely visible, overshadowed by a black hood with white and grey trim. It is difficult to discern the body type and strength of the figure, but it appears lanky. Instinct: Command Underlings / Protect Secrets
- Entangling Roots
- Sleep
- Control
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Druid / High Priest Solitary, Magical, Devious, Intelligent Ritualistic Dagger (d8 damage) 16 HP 2 armor Close, Ignores Armor, Near, Far A tall hooded figured with a dark face, barely visible, overshadowed by a black hood with white and grey trim. It is difficult to discern the body type and strength of the figure, but it appears lanky. Instinct: Command Underlings / Protect Secrets
- Sleep
- Control
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Bokor Solitary, Magical, Devious Curses (d8 damage) 12 HP 0 armor Close, Far Special Qualities: Spellcaster, Creates and controls Zombies A bokor is a Vodou sorcerer for hire who is said to serve the loa 'with both hands', practicing for both good and evil. Their black magic includes the creation of zombies and the creation of 'ouangas', talismans that house spirits.Bokors are similar to the "root workers" of Vodou and New Orleans voodoo. Some may be priests of a Vodou house. Bokor are usually chosen from birth, those who are believed to bear a great ashe (power). A Bokor can be, by worldy terms, good or evil, though some sources (Judeo-Christian) consider him an evil version of a houngan. A houngan is the term for a male priest in Haitian Vodou (a female priest is known as a mambo). Instinct: Work magic for profit
- Talks to Spirits
- Summon Zombies
- Enchants
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Skeletal Panther Solitary Claws and Teeth (d10 damage 1 piercing) 16 HP 0 armor Close A skeletal leopard that prowls the woods and sometimes caves, in search of heat it can stifle. Instinct: To make things cold and lifeless
- Mauls anything emitting heat.
- Drags victims to snow/ice/meltwater.