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  • Spider Swarm Horde, Diminutive, Devious, Swarm
    Thousand Bites (d6-4 damage) 7 HP 3 armor
    Hand, Ignores Armor

    Certain communal spiders forgoes the classic web-building, instead gathering in arachnid blankets to smother prey. Players engaged in melee gets -1 ongoing. Instinct: To eat

    • Crawl all over you
    • Injects venom that causes the weak debility
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gargoyle Stalker Horde, Intelligent, Evasive
    Rocky Claws (d6 damage) 7 HP 3 armor
    Close
    Special Qualities: Can see in the dark, Flight, Camouflage

    Gargoyle stalkers train themselves in moving in small bursts, quickly slipping from position to position as they approach whatever they've got their eyes on. Gargoyle stalkers' damage die upgrades by one step when they successfully ambush a target. Instinct: To defend their lair

    • Stand perfectly still
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pteranodont Solitary, Huge
    Raking Claws (d10+5 damage) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: Can see in the dark, Flight

    Pteranodonts are massive, winged reptillian animals, often compared to wyverns though with no actual link to dragons. Predatory but lonesome creatures, they avoid densely populated areas in favor of prowling the wildest lands. Instinct: To eat

    • Attack from the skies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Tormenting Mist Solitary, Huge, Magical, Stealthy, Intelligent, Cautious, Planar, Amorphous
    Consume (d12+5 damage) 27 HP 8 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Weapons Phase Through

    First you see what you want the most, then it takes it away, gives it back and then it calls for you and you chase after it, into the mist and you will never, ever come back. Instinct: To Consme

    • Drive men mad
    • Makes you see the thing you want the most
    • From a plain of existence other than our own
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ilónecus Solitary, Large, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying
    Proyectiles gélidos (d12+2 damage) 20 HP 4 armor
    Ignores Armor, Far
    Special Qualities: Levitación mágica, De naturaleza superior

    La bruja Ilónecus es una entidad inmortal de eones de antigüedad, de apariencia similar a una mujer extremadamente sensual y atemorizante, pero de 4 metros de altura. Su cuerpo es de puro cristal helado a veces, a veces acuático, incluso de vapor, siendo imposible destruirla por medios físicos solamente. Su ropaje insólito ostenta ornamentaciones lujosísimas de rojos y dorados, y lleva una corona hecha de cráneos de todo tipo de especies diversas, disminuidos a un tamaño equiparado. Desafía la gravedad y se moviliza a gran velocidad, tocando el suelo sólo por diversión. Puede proyectar su voz a través del espacio y el tiempo, utilizando esto para seducir, atemorizar y confundir. Su risa y sus gritos son escalofriantes. Instinct: Devorar todas las almas mortales

    • Manipula la magia helada
    • Alucinaciones e hipnosis
    • Cryomutación
    • Animar el agua en monstruos
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  • Kor, the Golden Hammer Group, Divine, Organized, Intelligent, Undead, Terrifying
    The Golden Hammer of Kor (b[2d8+6] damage) 16 HP 1 armor
    Close, Forceful
    Special Qualities: A thing of beauty corrupted.

    Kor, he who wields the golden hammer is a barbarian lord. Reincarnated time and again to unify the Clans in glorius battle. His cycle of Reincarnation was broken by the curse of undeath, and now he seeks the pleasure of pure slaughter, not glorious battle. Instinct: Show supremacy

    • Conquer the Civilised Lands
    • Summon the Ghosts of War
    • A Thousand Lifetimes of Battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hormigas hercúleas Horde, Organized, Terrifying
    Mandíbulas hercúleas (d6+4 damage) 7 HP 2 armor
    Close, Forceful
    Special Qualities: Movimientos impredecibles y mandíbulas decomunales

    Las hormigas hercúleas son inmensos insectos predadores que dominan grandes territorios, tomando todo lo que les sea útil para la colmena. Trabajan colectivamente lo cuál es letal para practicamente cualquier especie que se encuentra con una marabunta. Se llama hercúleas a las soldado y cazadoras, aunque también pueden hallarse otras castas menos letales y agresivas. Son especialmente hábiles siguiendo olores y rastros. No siempre se decidiran a luchar a muerte, excepto que la colmena o la reina estén en peligro. Instinct: Colectar alimento y bienes

    • Servir a la colonia
    • ¡Protejan a la reina!
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  • Gharzik, Goblin Necromancer Solitary, Small, Magical, Intelligent, Hoarder, Terrifying
    The Necrotic Gaze of Ghazik (d10+2 damage) 16 HP 3 armor
    Close, Ignores Armor, Far
    Special Qualities: Marked by Death, Master of Undead

    Gharzik Dreadspell is a goblin who has been touched by death and unlocked the secrets of necromancy. He seeks to harness the Barrow of Kor to create a tribe of zombie goblins to plague the lands to the south. Instinct: Infect with undeath

    • Display dread magic
    • Create undead slaves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Soldado de la Escuadra Group, Organized, Intelligent, Cautious
    Lanza y espada con escudo (b[2d8] damage) 6 HP 3 armor
    Close, Near

    Los soldados de a pie de la región de la Escuadra portan picas, espadas y escudos, cota de malla y cascos. Se dedican a patrullar, encerrar delincuentes, cobrar impuestos y lidiar con bestias fuera de la muralla para los infortunados. Tienen especial preferencia por la bebida, los juegos de azar y vicios carnales, aunque pelean bien incluso borrachos. Instinct: Cobrar tributo

    • Mantener la ley
    • Sonar el cuerno
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  • Gnoll Scout Group, Stealthy, Terrifying
    Short swords (d8+2 damage) 6 HP 0 armor
    Close
    Special Qualities: Torn armor

    Instinct: Patrols

    • Scout
    • Gnolls like to use their physical appearance to scare lay folk.
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