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Spider Swarm Horde, Diminutive, Devious, Swarm Thousand Bites (d6-4 damage) 7 HP 3 armor Hand, Ignores Armor Certain communal spiders forgoes the classic web-building, instead gathering in arachnid blankets to smother prey. Players engaged in melee gets -1 ongoing. Instinct: To eat
- Crawl all over you
- Injects venom that causes the weak debility
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Gargoyle Stalker Horde, Intelligent, Evasive Rocky Claws (d6 damage) 7 HP 3 armor Close Special Qualities: Can see in the dark, Flight, Camouflage Gargoyle stalkers train themselves in moving in small bursts, quickly slipping from position to position as they approach whatever they've got their eyes on. Gargoyle stalkers' damage die upgrades by one step when they successfully ambush a target. Instinct: To defend their lair
- Stand perfectly still
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Pteranodont Solitary, Huge Raking Claws (d10+5 damage) 20 HP 2 armor Reach, Forceful Special Qualities: Can see in the dark, Flight Pteranodonts are massive, winged reptillian animals, often compared to wyverns though with no actual link to dragons. Predatory but lonesome creatures, they avoid densely populated areas in favor of prowling the wildest lands. Instinct: To eat
- Attack from the skies
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The Tormenting Mist Solitary, Huge, Magical, Stealthy, Intelligent, Cautious, Planar, Amorphous Consume (d12+5 damage) 27 HP 8 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Weapons Phase Through First you see what you want the most, then it takes it away, gives it back and then it calls for you and you chase after it, into the mist and you will never, ever come back. Instinct: To Consme
- Drive men mad
- Makes you see the thing you want the most
- From a plain of existence other than our own
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Ilónecus Solitary, Large, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar, Terrifying Proyectiles gélidos (d12+2 damage) 20 HP 4 armor Ignores Armor, Far Special Qualities: Levitación mágica, De naturaleza superior La bruja Ilónecus es una entidad inmortal de eones de antigüedad, de apariencia similar a una mujer extremadamente sensual y atemorizante, pero de 4 metros de altura. Su cuerpo es de puro cristal helado a veces, a veces acuático, incluso de vapor, siendo imposible destruirla por medios físicos solamente. Su ropaje insólito ostenta ornamentaciones lujosísimas de rojos y dorados, y lleva una corona hecha de cráneos de todo tipo de especies diversas, disminuidos a un tamaño equiparado. Desafía la gravedad y se moviliza a gran velocidad, tocando el suelo sólo por diversión. Puede proyectar su voz a través del espacio y el tiempo, utilizando esto para seducir, atemorizar y confundir. Su risa y sus gritos son escalofriantes. Instinct: Devorar todas las almas mortales
- Manipula la magia helada
- Alucinaciones e hipnosis
- Cryomutación
- Animar el agua en monstruos
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Kor, the Golden Hammer Group, Divine, Organized, Intelligent, Undead, Terrifying The Golden Hammer of Kor (b[2d8+6] damage) 16 HP 1 armor Close, Forceful Special Qualities: A thing of beauty corrupted. Kor, he who wields the golden hammer is a barbarian lord. Reincarnated time and again to unify the Clans in glorius battle. His cycle of Reincarnation was broken by the curse of undeath, and now he seeks the pleasure of pure slaughter, not glorious battle. Instinct: Show supremacy
- Conquer the Civilised Lands
- Summon the Ghosts of War
- A Thousand Lifetimes of Battle
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Hormigas hercúleas Horde, Organized, Terrifying Mandíbulas hercúleas (d6+4 damage) 7 HP 2 armor Close, Forceful Special Qualities: Movimientos impredecibles y mandíbulas decomunales Las hormigas hercúleas son inmensos insectos predadores que dominan grandes territorios, tomando todo lo que les sea útil para la colmena. Trabajan colectivamente lo cuál es letal para practicamente cualquier especie que se encuentra con una marabunta. Se llama hercúleas a las soldado y cazadoras, aunque también pueden hallarse otras castas menos letales y agresivas. Son especialmente hábiles siguiendo olores y rastros. No siempre se decidiran a luchar a muerte, excepto que la colmena o la reina estén en peligro. Instinct: Colectar alimento y bienes
- Servir a la colonia
- ¡Protejan a la reina!
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Gharzik, Goblin Necromancer Solitary, Small, Magical, Intelligent, Hoarder, Terrifying The Necrotic Gaze of Ghazik (d10+2 damage) 16 HP 3 armor Close, Ignores Armor, Far Special Qualities: Marked by Death, Master of Undead Gharzik Dreadspell is a goblin who has been touched by death and unlocked the secrets of necromancy. He seeks to harness the Barrow of Kor to create a tribe of zombie goblins to plague the lands to the south. Instinct: Infect with undeath
- Display dread magic
- Create undead slaves
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Soldado de la Escuadra Group, Organized, Intelligent, Cautious Lanza y espada con escudo (b[2d8] damage) 6 HP 3 armor Close, Near Los soldados de a pie de la región de la Escuadra portan picas, espadas y escudos, cota de malla y cascos. Se dedican a patrullar, encerrar delincuentes, cobrar impuestos y lidiar con bestias fuera de la muralla para los infortunados. Tienen especial preferencia por la bebida, los juegos de azar y vicios carnales, aunque pelean bien incluso borrachos. Instinct: Cobrar tributo
- Mantener la ley
- Sonar el cuerno
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Gnoll Scout Group, Stealthy, Terrifying Short swords (d8+2 damage) 6 HP 0 armor Close Special Qualities: Torn armor Instinct: Patrols
- Scout
- Gnolls like to use their physical appearance to scare lay folk.