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Nimblewright Solitary, Intelligent, Construct Rapier Arms (b[2d8] damage 1 piercing) 10 HP 2 armor Close Special Qualities: Sure-footed A nimblewright is a magical construct created to serve as a guard or assassin. Composed predominantly of lightweight wood and powered by magic, it can pass for humanoid while wearing clothing. Some nimblewrights wear plain clothing, while others are clad in flashier attire. A nimblewright is emotionless, its face frozen in whatever expression was given to it by its creator. Instinct: Guard or Kill
- Get that parkour!
- Avoid being knocked down
- Escape!
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Flameskull Solitary, Tiny, Magical, Devious, Intelligent, Undead fire ray (d8 damage) 11 HP 1 armor Ignores Armor, Near Special Qualities: Illumination Blazing green flames and mad, echoing laughter follow a disembodied skull as it patrols its demesne. When the undead flameskull discovers trespassers, it blasts the intruders with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory. Instinct: Serve it's creator
- Rejuvinate fully in an hour unless dispelled, uncursed, or sprinkled with holy water.
- Cast fireball
- Resist magic
- Shield - Block the Magic Missile Spell
- Lift a small object from a distance
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Umbral Stalker Solitary, Magical, Stealthy, Devious, Terrifying rend shadows (b[2d8] damage) 16 HP 4 armor Close, Ignores Armor Special Qualities: is completely silent, horribly disfigured The Umbral Stalker is a tall, gaunt, grey being with large black voids in place of its eyes. Its mouth hangs agape and its jaw drops a foot down in a gaping, soulless void that swallows shadows. Its fingers are long and it hunches as it walks in complete silence. Instinct: to consume shadow
- stalks from the shadows
- creates a veil of shadow that extinguishes light
- can apply debilities and remove limbs
- heals itself for half of any damage dealt
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Air Elemental Group, Large, Planar, Amorphous Buffet (d8+2 damage) 17 HP 3 armor Forceful, Reach Special Qualities: Immune to Lightning/Thunder, Poison An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. Instinct: Return to the Plane of Air
- Whirlwind (Throw and Damage All Near It)
- Air Form - Made of Air
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Brutus, Nightmare Chieftan Solitary, Huge, Intelligent, Planar Hell Maul (d10+7 damage 2 piercing) 24 HP 0 armor Reach, Forceful A great, mountainous giant of a fiend. With a wide corpulent body, squat face, and snarling tusks. Lounging on a bone throne, where his titanic rear has crushed the seat to powder. Slaves dangle from his.fingers, plucked into his maw like grapes. Instinct: Crush bodies and wills.
- Cause great explosions with its maul
- Twist the planar sands to do its bidding
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Brutus, Nightmare Chieftan Solitary, Huge, Intelligent, Planar Hell Maul (d10+7 damage 2 piercing) 24 HP 0 armor Reach, Forceful A great, mountainous giant of a fiend. With a wide corpulent body, squat face, and snarling tusks. Lounging on a bone throne, where his titanic rear has crushed the seat to powder. Slaves dangle from his.fingers, plucked into his maw like grapes. Instinct: Crush bodies and wills.
- Cause great explosions with its maul
- Twist the planar sands to do its bidding
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Shield Guardian Group, Large, Magical, Construct Fist (d8 damage) 14 HP 3 armor Close Special Qualities: Regenerates , Bound A shield guardian’s solitary focus is to protect the amulet’s wearer. The amulet’s wearer can command the guardian to attack its enemies or to guard the wielder against attack. If an attack threatens to injure the wearer, the construct can magically absorb the blow into its own body, even at a distance. A spellcaster can store a single spell within a shield guardian, which can then cast the spell on command or under specific conditions. Many a wizard has been rendered helpless by enemies, only to surprise those foes when its shield guardian unleashes potent magical power Instinct: Protect the Amulet Wearer
- Obey Telepathic Commands on Amulet Wearer
- Release a Spell Stored by the Amulet Wearer
- Takes Half of the Damage of Amulet Wearer
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Black Pudding Solitary, Large, Amorphous Pseudopod (d8 damage) 20 HP Ignores Armor These creatures were mindless underground-dwelling hunters and scavengers that wandered and absorbed whatever they found. A black pudding would position itself in a dungeon hallway like a shadow and wait for unsuspecting prey. Instinct: Hunt and Dissolve
- Dissolve Metal, Clothes, or Flesh
- Deal Damage When Hit in Melee
- Damage Armor When Striking
- Climb Walls
- Squeeze Through Tight Spaces
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Manticore Group, Large, Intelligent Claws and Bite (d8+2 damage 1 piercing) 12 HP 2 armor Forceful, Near, Messy Special Qualities: Tail Spikes A monster in every sense of the word, a manticore has a vaguely humanoid head, the body of a lion, and the wings of a dragon. A bristling mane stretches down the creature’s back, and its long tail ends in a cluster of deadly spikes that can impale prey at impressive range. Instinct: Hunt for Prey
- Launch Tail Spikes (1 Piercing, not Forceful/Messy)
- Rip Something Apart
- Denegrate Prey