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  • Dust Walker Group, Organized, Intelligent, Amorphous
    Stone Sword (d8 damage) 17 HP 1 armor
    Close
    Special Qualities: Reconstitute from dust over some time

    Dust walkers most commonly look like sand blasted robes but underneath lies a dessicated skeleton with spectral glowing eyes. They draw stone weapons from the earth at need. Dust walkers travel the world in search of information willing to barter or pay for answers to their obscure questions. No living creature remembers what they search for: their mortal enemies, the Ogre Lords. Instinct: Hunt down their target

    • Barter for information
    • A dust walker can choose to disperse themselves over a large area. This takes a very long time to recover from (days or more). When they do all other dust walkers in the region are alerted to where and why this has happened.
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  • Ogre Lord Solitary, Large, Intelligent, Hoarder
    It charges at an enemy to grapple (Reach) and throw them (Near) (d10+3 damage) 16 HP 2 armor
    Forceful, Reach, Near

    These huge ogres live solitary lives at the edges of the world. Driven by a lust for power they gather vast hoards of treasure and a legion of servants to bend to their unbreaking will. Known to anger at the slightest provocation, underlings will scatter for fear of being used as weapons against the source of their Lord's displeasure. Tall, hulking and with long ape-like arms, Ogre Lords enjoy wearing the bones of crushed foes. Instinct: To subjegate and rule

    • Pick up and throw a creature or large object
    • Sacrifice an underling
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Estómidos Group, Small, Organized
    Mordiscos (d6 damage 1 piercing) 6 HP 1 armor
    Cerca, Sangrado +1
    Special Qualities: Luz

    Peces abisales de piel dura y tamaño medio, presentan fotoforos productores de luz y la mayoría tienen una larga barbilla asociado una gran mandíbula con afilados dientes. Instinct: Alimentarse

    • Mordisco con sangrado +1
    • Ataque en grupo +3
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mixinos Horde, Tiny, Devious
    Succión (d4 damage) 3 HP 0 armor
    Near
    Special Qualities: Secrección mucosa venenosa

    Gusanos abisales alargados y planos, sin escamas y normalmente poco pigmentados. Presenta una mandíbula sin dientes preparada para succionar que se ayuda de pequeños tentáculos a su alrededor. Cuando los mixinos se sienten amenazados, segregan una secreción mucosa venenosa. Instinct: Alimentarse

    • Secreción mocosa venenosa -1
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Centollo Abisal Horde, Small, Organized, Cautious
    Pinzas (d6 damage 1 piercing) 7 HP 4 armor
    Close, Penetrante 1, Agarre débil

    Pequeños centollos formados por una placa de hueso con afiladas protuberancias de las que nacen diez afiladas patas pétreas y dos pinzas capaces a partir de piedra, concha o metal. Instinct: Alimentarse

    • Golpear y atrapar con las pinzas
    • Agarre débil
    • Ataque en grupo: +3 daño si tiene a un igual cerca
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Centollo Abisal Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Atrapar y coger con las pinzas
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  • Centollo abisal gigante Solitary, Huge, Cautious
    Pinzas (d10+7 damage 2 piercing) 20 HP 6 armor
    Medio, Penetrante 2, Agarre fuerte, Escabroso

    Una placa de hueso con afiladas protuberancias de las que nacen diez afiladas patas pétreas y dos descomunales pinzas acostumbradas a partir piedra, concha o metal. Instinct: Proteger su guarida

    • Golpear y atrapar con las pinzas
    • Agarre fuerte: un objetivo atrapado sólo puede desafiar el peligro con fuerza o alguna acción mágica en su turno
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cabaña Group, Large, Stealthy, Intelligent, Terrifying
    Muerte cerebral y punzada venenosa (d8 damage) 10 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Telepatía y telequinesis., Sus muchas patas son aterradoras

    La Cabaña es un híbrido monstruoso traído de la mismísimas Lindes, donde son conocidas por alimentarse en pequeños grupos de CUALQUIER COSA. Tienen ocho patas de caballo, cuatro pares de ojos y un enorme y abotargado abdomen quitinoso que se junta con la parte anterior de caballo. Instinct: Cazar y alimentarse.

    • Manipular y atacar mediante psiónica
    • Te utiliza para atacar a tus propios compañeros.
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  • Coltuscerlo the Observer Solitary, Magical, Intelligent
    Elemental Eye Beam (d4+2 damage) 20 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Wall Crawl, Exoskeleton, Cacophony or Symphony?

    Instinct: Guard the artifact

    • Diseased Eye Beam
    • Disruption Eye Beam
    • Psychic Eye Beam
    • Telekinetic Eye Beam
    • Healing Eye Beam
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mari*posa the Verdant
    Vine Whip (d6 damage) 17 HP 1 armor
    Close, Reach, Near, Far
    Special Qualities: Take Flight, False Eyes, Well Camoflauged

    Instinct: Guard the artifact

    • Plant Whisperer
    • Channel Lifeforce
    • Heal allies
    • Animate Object
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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