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Copper Crocotta Group, Divine, Magical, Intelligent, Hoarder, Planar, Construct Copper claws (d6 damage 1 piercing) 12 HP 3 armor Close, Ignores Armor, Near Special Qualities: Immune to electricity, Bound to copper casing A copper mechanism in the shape of a crocotta, powered by a water elemental. Instinct: To guard the tomb of Ligisina Kifiti Iji
- Release an electric charge
- Call the waters
- Discharge on death
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Brass Crocotta Group, Divine, Intelligent, Hoarder, Planar, Construct, Amorphous Brass claws (d8 damage 2 piercing) 11 HP 4 armor Close Special Qualities: Immune to Fire, Bound to Metal Casing A brass mechanism in the shape of a colcotta (a human sized hyena creature), powered by a small fire elemental. It guards the tomb of Ligisina Kifiti Iji. Instinct: To guard the tomb of Ligisina Kifiti Iji
- Douse with Flaming Oil
- Explode on death
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Herman, ace archer Solitary, Organized, Intelligent bow (b[2d10] damage 2 piercing) 12 HP 1 armor Close, Far herman only speaks the language of the bow, he is silent and accurate Instinct: to hunt prey
- find a favouarable position
- use others to stall
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norrik's swornswords Horde, Organized, Intelligent, Cautious sword (d6 damage 1 piercing) 3 HP 4 armor Close the retainers of norrik, they are sworn to him and will follow him through thick and thin. the existance and number of them explain where all the food goes. Instinct: follow orders
- form lines
- rally
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goblin in a box Solitary, Small, Stealthy, Intelligent, Hoarder small dagger (d8 damage) 12 HP 0 armor Close pop! the goblin is out of the box, your sword is now gone and the goblin is already halfway towards the next room Instinct: to steal and cause mischief
- come out of a small box
- steal something valuable
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norrik's hound Solitary, Large, Construct, Terrifying bite and scratch (b[2d10+4] damage 1 piercing) 20 HP 2 armor Forceful Special Qualities: conjuered, twisted a huge hound made of so much muscle it seems uncomfortable, running around doing it's masters bidding Instinct: to please norrik
- fetch
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norrik the mage Solitary, Divine, Magical, Intelligent, Cautious, Hoarder force magic (d12+2 damage) 18 HP 2 armor Close, Reach, Far a demi-god mage, who betrayed his king and now hides in, and rules, an island people Instinct: to use and control
- speak through the tower to command the people
- hurt people with forceful magic
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Crypt Seer Solitary, Stealthy, Construct Teleports 16 HP 0 armor Close, Far Special Qualities: Undead Construct A rare variant version of the Crypt Thing, the Crypt Seer inhabits a distant and dangerous location; usually a crypt deep in a dungeon. It will answer almost any question or teleport a party home in exchange for a rare (often magical) item the party has which it covets. Talkative and entertaining it will never answer a question truthfully that it has not been paid for with a offering by the party. It appears as a skeleton in tattered robes with glowing blue eyes. Items given to a Crypt Seer in payment will vanish mysteriously; sometimes reappearing later in a distant hoard.It normally waits in an alcove or on a chair provided for it. Instinct: Demand offering
- Answers questions for offerings
- Teleports hostiles to nasty locations
- Guards
- Lies unless paid
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Sgrot Solitary, Huge, Stealthy, Divine, Hoarder, Planar, Terrifying Bite (d12+5 damage 2 piercing) 26 HP 0 armor Reach, Far Special Qualities: Weird beyond belief, Immune to non-magical weapons, Demon Lord, Commands rats and spiders Sgrot is a Demon Lord born of the worship of a bizarre union of Rat-Demon worshippers and Spider cultists. His followers believe in theft, greed, skillful murder and honoring both rats and spiders. He appears as a huge giant rat with spider eyes and legs. Instinct: Devour the weak
- Hunger and Hoard
- Spin Webs and Consume
- Spider-Rat Hybrid Demon Lord