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gurak, the mindflayer Solitary, Magical, Stealthy, Intelligent, Hoarder, Planar, Terrifying mind flaying (b[2d8] damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: uncanny vally he eats brains to become smarter, holding powerful psychic abilities with which he keeps his prey seperated. gurak has a larger plan, he wishes to raise an army of golems and take the realm for himself. Instinct: to ammase knowledge and magic
- eat a mind
- create an illusion
- use magic to forcfully control
- read minds
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Baaz Draconian Group, Stealthy, Intelligent claws, teeth, common weapons (d8 damage) 6 HP 1 armor Close Special Qualities: wings (gliding) Instinct: to drink and wreak havoc
- disguise itself and attack unexpectedly
- petrify on death and trap weapon
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Calzone Golem Solitary, Construct, Amorphous hot air (d10+2 damage 1 piercing) 19 HP 2 armor Close, Forceful, Reach Special Qualities: Immune to fire Instinct: to guard kitchens and pantries
- If struck, spouts hot tomato juice
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Master Splinter Solitary, Stealthy, Intelligent Daggers (b[2d8+2] damage 1 piercing) 16 HP 3 armor Close, Near, Far Master Splinter is a master thief. Instinct: To protect
- Daggers
- Smoke bomb
- Into the shadows
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Wraak the Goblin Sorcerer Solitary, Small, Magical, Stealthy, Intelligent, Hoarder Magic Missile (d10 damage) 12 HP 4 armor Close, Ignores Armor, Near, Far Instinct: To get revenge on Cooperton
- Confuse with magic.
- Escape through a portal.
- Blind and Poison them with a Cloud
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Veteran Guardsman Group, Organized, Intelligent, Cautious Longsword and Shield, Crossbow (b[2d8+2] damage) 10 HP 6 armor Close, Forceful, Reach, Near, Far A veteran of battles past, these Veteran Guardsmen stand in full plate armor and carry themselves with the confidence of an accomplished swordsman. They are not to be trifled with. Instinct: To defend the town
- Lead the guard into battle (+1 HP to all guards when Veteran is present)
- When vastly outnumbered, send a runner to summon the garrison