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  • Retainer of the Count Group, Intelligent, Hoarder
    Military Weapon (b[2d8+2] damage 1 piercing) 10 HP 2 armor
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    Instinct: Serve the count

    • Combat Maneuvers
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  • Tenebrous Worm Group, Devious
    Powerful mandibles (d6 damage) 6 HP 0 armor
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    Youth stage of a gloomwing. The head and upper body are covered with poisonous bristles that poisonous to anyone whose bare skin comes into contact with them. It paralysis and consumes its prey. Instinct: paralysis and consume

    • poison
    • Paralysis when in contact with flesh
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  • Gloomwing Solitary, Large, Stealthy, Magical, Devious, Organized
    Pearly claws (d8 damage) 16 HP 0 armor

    Gloomwing moths are short-lived, solitary hunters. They use a variety of pheromones to ward off rivals and to find mates. They form groups, but only to attack large prey, and then only when drawn to the fray by the combat pheromone. Gloomwings normally swoop to the attack and creatures viewing the moth are hypnotized or dazed by its markings. It is nocturnal and normally hides in the dark camouflaged by its markings. There young are Tenebrous Worms, giant poisonous caterpillars. Instinct: to lay eggs in bodies

    • Swoop down to carry prey.
    • Hide in darkness
    • Confuse those who see it
    • Lay eggs
    • Use pheromone to attract other gloomwings
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  • Troglodyte Cave Stalker Solitary, Stealthy, Intelligent
    Primitive Axe (d10 damage) 12 HP 2 armor
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    Special Qualities: Evasive, Darkvision

    All troglodytes know how to fade in with their cavern home's environment, but the cave stalkers excels at it far beyond their peers. Easily capable of blending in underground, they stalk prey and enemies, surprising them with a vicious blow to the head. The damage die is upgraded by one step when they ambush. Instinct: To protect tribe

    • Stink to high heavens
    • Disappear in a cave
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Charda Horde, Small, Intelligent, Cautious
    Quadruple Claws (b[2d6+2] damage 2 piercing) 3 HP 3 armor
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    Special Qualities: +1 damage in a cold enviroment, Immune to cold and poison

    Chardas are small, lizard-like humanoids with four arms that live in the deepest realms of the world. Unlike many reptilian beings, the chardas enjoy the cold and even seem to be energized by it. Instinct: To protect its tribe

    • Expel black bile. It does D6/D8 damage with the Near, Cold Elemental and Ignore Armour tags
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  • Giant Ant Lion Solitary, Large, Stealthy
    Scissoring bite (d10+2 damage) 16 HP 3 armor
    Special Qualities: Darkvision, Tremorsense, Immune to mental manipulation

    Giant ant lion create giant pit traps to catch big things to eat. And that's pretty much all they do. Instinct: To eat

    • Dig traps
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Minor Mimic Solitary, Small, Stealthy, Magical, Devious, Intelligent, Hoarder, Amorphous
    Bite, Choke, Scratch (d8 damage 1 piercing) 19 HP 2 armor
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    Special Qualities: Camouflage

    The minor mimic, what a "fun" creature. Going about it's existence waiting just for that one person or thing to interact with them. A look, there's one now! He begins to open it and... CHOMP!!! Instinct: To troll

    • Disguise
    • Lies
    • Elements
    • Surprise
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  • Neothelid Group, Gargantuan, Magical, Intelligent
    Worm Flail (w2d10+5 damage 3 piercing) 18 HP 1 armor
    Reach
    Special Qualities: Blindsight, Sense Teleportation, Psychic Flight, Telepathic

    The neothelid are ancient beings spawned in the days of yore by one of the outer gods from an union of it and some primordial worm creature. Blessed with strength, psychic powers, long lives and intelligence,neothelids seemed to be poised to be ruling their kind. But then, whatever blessing their parentage had bestowed ran out. Already rarely reproducing, many of their children began to be born as feral throwbacks to the original beings, the purple worms. Now, the neothelids desperately seek to cure their condition and prevent the slow decline of their species. Instinct: To save its kind

    • Breathe acid for D10 damage with the Acid Elemental, Group and Ignore Armour tags
    • Blast with psychic energy for D10 damage with the Forceful tag, bestowing -1 forward
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Bat Group, Large, Stealthy
    Bat Gnaw (d8+1 damage 1 piercing) 10 HP 0 armor
    Special Qualities: Flight, Echolocation

    Dire bats a bats of great size, known to feed on sheep, goats and similarly-sized animals. Instinct: To eat

    • Flies silently
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Akata-X Horde, Large, Stealthy
    Slicing Bite (d6+3 damage 3 piercing) 7 HP 2 armor
    Special Qualities: Doesn't need to breathe, Deaf, Immune to cold, Resistant to fire

    Akata-X were created by the drow by infusing akata larva with the genetic sample of an outsider. These changes caused the new type of akata to grow a protective layer of crimson scales, grow a secondary set of front legs, the mouth to grow mandibles and become considerably bigger. On the other hand, the process seemed to sterilize them, but the drow were not interested in the alien chimeras multiplying out of control. Instinct: To multiply

    • Hibernate for long periods of time
    • Very quiet
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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