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  • Sorceror Solitary, Magical, Stealthy, Devious
    (b[2d8+4] damage) 16 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities:

    Instinct: to destroy te citadel

    • powerful magic, general of the resistance
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  • Sahagin Group
    Trident (d10 damage) 6 HP 1 armor
    Close

    Instinct: To sacrifice

    • Impale
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  • Sand Wyrm Solitary, Huge, Terrifying
    Its monstrous mouth (d12+7 damage 1 piercing) 24 HP 1 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Can burrow through the earth, Acidic saliva drips from its irising mandibles

    Stories tell of the Great Wyrm--The World Serpent. His dwelling place is the earth itself, and he prowls its entire surface seeking those whom he may devour. His mouth is filled with rows upon rows of irising teeth, and will be the last thing you see before it consumes you. Instinct: Drag prey to the dark places beneath the earth

    • Devour from below
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  • terror from the deep Solitary, Huge, Magical, Divine, Planar, Terrifying
    (b[2d12+9] damage 1 piercing) 20 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: ,

    Instinct:

    • tentacle melee mind control
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  • Lurkers Group, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying
    Claw, life steal (d8 damage 1 piercing) 6 HP 3 armor
    Close
    Special Qualities: Melts into trees , Very creepy

    The lurkers stalk their pray for days, learning what they do, how to get to them. If they don't take your life they will surely plague it, dark skinny Skelton like beings with skins of bark roam the wilds in search for a little sense of terror. Instinct: To feast

    • Eat pain
    • can copy voices it's heard
    • Minor curses
    • Leeches life or poisons it
    • A shrill ear piercing noise
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  • Noktok Group, Stealthy, Intelligent, Cautious, Hoarder
    Speer (d8+2 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Very good ice resistance

    A kind of ork that lives in the cold tundra in the north Instinct: Keep its tribe safe

    • Set traps and ambush
    • Sets up fake campsides in order to lure outsiders in a trap
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  • War Worm Horde, Tiny, Devious
    Fangs (d4-2 damage) 3 HP 1 armor
    Hand

    A two-foot long chitinous maggot with the heads of fanged human warriors, which hiss and snarl. They stink of the grave, and leave a smear of blood and mucus as they move. This slime is slightly acidic. Instinct: To feed on something warm and wriggling.

    • Leeches blood from its host.
    • What it does drain dry, won't stay dead.
    • Burrow through earth and stone.
    • Hunt at night.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Glass Bear Solitary, Large, Construct
    Claws (d10+4 damage) 20 HP
    Forceful
    Special Qualities: Absorbs and reflects magic., A golem created to prevent entry into a secret place. Its glass body is breakable but its absorbs and redirects spells to deal with attackers.

    Oh, she's a real piece of work alright. And, tell you what, I shattered a LOT of cubs before I got the enchantment to really work. You think I got time to feed a real bear? Shit. This time next year I'mma have a whole damn ZOO between me and them "adventurers" or whatever the hell you call 'em. Nobody fucks with Pawpaw's figurines. Not anymore. Instinct: To guard

    • Razor Claw Swipe
    • Regurgitate Spell
    • Stalk Prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sorosi Andrano Group, Magical, Intelligent, Hoarder
    Lightning spells (b[2d6] damage) 6 HP 0 armor
    Close, Ignores Armor, Far

    Sorosi Andrano is a hedge wizard that has joined up with the cult of Molag Bal. She doesn't actually worship the Daedric Prince, but she desires the eternal life that vampirism can grant, and Bradon Metrick was the first she found. Instinct: To achieve eternal life

    • Corrode weapons or armor
    • Create illusions
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  • Reves Iron-Boar Group, Stealthy, Intelligent, Hoarder
    Steel Greatsword (d8+2 damage 1 piercing) 6 HP 3 armor
    Close

    Reves is a brutal Nord, and has served Molag Bal since his early childhood. His devotion to the Prince of Domination is absolute, although his faith in that poncy Breton vampire is less sturdy. Instinct: Serve Molag Bal first, Bradon Metrick second.

    • Charge recklessly at a foe
    • Throw sand to blind them
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