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  • Winter Medusa Solitary, Devious
    Talons (d6 damage) 12 HP 0 armor
    Close
    Special Qualities: Gaze turns victims into ice statues, Immune to cold

    An icy cousin of the normal medusa; the winter medusa is seldom found outside regions of extreme cold.They love conversing and taunting their victims before adding them to their collection of ice statues. Instinct: Show disdain

    • Collect ice statues
    • Gaze victim into ice
    • Taunt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lost Child Group, Small, Intelligent
    Bite (w[2d8] damage) 3 HP 0 armor
    Close

    A child (boy or girl) lost and in need of rescue. Instinct: Cry

    • Offer advice about the Dungeon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Warg Group
    Bite (d8 damage) 6 HP 1 armor
    Close

    A wolf warped by evil powers. Instinct: Ravage

    • Howl
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  • Tolkien Ogre Group, Large, Hoarder
    Bash (d8+2 damage) 10 HP 0 armor
    Forceful

    Sometimes called a "Troll" this brutish; dim-witted being does not regenerate but will turn to stone in daylight. Instinct: Devour

    • Smash
    • Speak in cockney accent
    • Debate Recipes for dwarf
    • Loves Martha Stewart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Guard Group, Intelligent, Cautious
    Club (d8 damage) 6 HP 1 armor
    Close

    Considered the worst duty in the New City; City Watch Sewer Guards are eager for bribes but not trouble. Instinct: Ignore Trouble

    • Take bribe
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  • Giant Toad Solitary, Large
    Bite (d6 damage) 16 HP 0 armor
    Special Qualities: Engulf with Tongue

    Stubby warts dot the skin of this horse-sized brown toad. Its throat bulges and ripples as though about to croak. Custom Moves: When you engulfed by the Toad, roll+DEX. On a 10+, you avoid the toad’s jaws. On a 7-9, you evade getting eaten and simply take damage. On a miss, you take no damage but the toad demon swallows you whole. When you're inside take -1 forward from the demon's digestive juices and don't get too comfortable. The Toad Demon will digest anything but stone and metal. When you try to escape the Giant Toad, roll+CON. On a miss, the demon deals damage to you and some of your non-stone and non-metal stuff gets ruined. On a 10+, pick two. On a 7-9, pick one: *You get out *Deal your damage to the mimic *None of your stuff is ruined. On a miss, the toad deals damage to you. Instinct: Suprise

    • Hunt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Large Spider Group, Tiny
    Bite (d8-2 damage) 3 HP 0 armor
    Hand

    A spider of unusual size! Instinct: Trap prey

    • Spin Webs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Old City Thieves' Leader Horde, Stealthy, Hoarder
    Stab (w[2d4] damage) 3 HP 0 armor
    Close

    The leader of the Old City Stabbers, "Hag" Johnson knows how to lie and trick her way out of a desperate situation (Think of a female "Fagin" from Oliver Twist.)Elderly but still evil and tough. Instinct: Mislead

    • Backstab
    • Lie
    • Steal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Old City Thief Group, Intelligent
    Shiv (d4 damage) 3 HP 0 armor
    Close

    This down and out Thieves' Gang ("Old City Stabbers") lairs in the underground ruins of the Old City; weak but also desperate and vicious. Instinct: Steal

    • Stab
    • Steal
    • Lie
    • Runaway
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magical Chest Solitary, Small, Stealthy, Hoarder, Construct
    Toothy Lid (w[2d8] damage) 8 HP 1 armor
    Close
    Special Qualities: Arcane Construct, Full of Tricks, Liar

    A minor arcane created mimic; the enchanted chest is enhanced with intelligence and arcane tricks; it will do anything to prevent loss of the treasure within but will choose lies over violence. Instinct: To keep precious contents safe

    • Scuttle off when touched
    • Lead party to trap
    • Wail to attract other dungeon denizens
    • Pour forth flaming oil (2d6 dmg)
    • Spew smog
    • Send party on useless quest
    • Liar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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