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  • Bronze Dragon Solitary, Huge, Intelligent
    Tan Charge (b[2d12+7] damage) 24 HP 2 armor
    Reach, Forceful
    Special Qualities: Immune to Electricity, Electric scales, Underwater breathing

    Bronze dragons are coastal dwellers, taken with the idea of a just cause. What exactly that is varies from dragon to dragon, but they will not support a cause they do not 100% believe in. This zeal has lead both to very good and very bad things. Instinct: To fight for a just cause

    • Breathe lightning
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  • Tiefling Twister Solitary, Magical, Devious, Intelligent
    Warping Blast (d8 damage) 16 HP 4 armor
    Close, Ignores Armor, Near

    Much like their otherworldly progenitors, tiefling often can't leave well enough alone. As a result, their magic often takes a bend towards reshaping things in their image. Instinct: To succeed

    • Create clouds of darkness
    • Use infernal magic
    • Weaken target's armour
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  • Ogre Task Mage Solitary, Large, Magical, Intelligent
    Destructive Blast (d10 damage) 20 HP 4 armor
    Ignores Armor, Near

    Ogres do not have much of a cultural tradition of wizardry. Those that do find the opportunity to train often bend their skills towards practical matters, though in this case, practical also means serving as magical dynamite. Instinct:

    • To serve clan
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  • Cryohydra Solitary, Huge
    Storm of frozen bites (10+number of heads damage 2 piercing) 20 HP 4 armor
    Reach
    Special Qualities: Immune to cold, Regenerates 2 per die roll, Can attack as many creatures as it has heads

    Cryohydras are frosty relatives of the common hydra, imbued with a bitter coldness. Like common hydras, they are gluttons of the most dangerous sort, especially as their frozen home rarely has enough food to truly ever satisfy them. Instinct: To eat

    • Breathe ice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mohrg Solitary, Devious, Intelligent
    Hooked tongue (d8 damage 2 piercing) 16 HP 3 armor
    Close, Reach

    Mohrgs are born from killers. Not just any killers, mind you. Those killers who enjoyed what they did, who took pleasure from every life snuffed. This perverse joy can manifest in this disturbing undead being, who is reanimated by its own bloodthirst. Serial killers by nature, they retain their intelligence in their new state and use it to skillfully resume their old hobby of wanton violence. Instinct: To kill, kill, kill

    • Reanimate the dead
    • Paralyzing attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragonstruct Purifier Solitary, Large, Stealthy, Construct, Terrifying
    Elemental Beam (b[2d10] damage 1 piercing) 20 HP 3 armor
    Ignores Armor, Near, Far
    Special Qualities: Immunity to a random element, Construct, Dragon's Roar

    Created by true dragons to keep their most sacred places safe. Imbued with draconic essence, this dangerous guardian can call upon their elemental energy both to protect themselves and to wash away the stains of intruders. Instinct: Guard the interest of dragons

    • Explode upon breaking
    • Entangle opponents in metal limbs
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  • Thunderbot Group, Large, Organized, Construct, Amorphous
    ZAP! (b[2d8+2] damage 2 piercing) 17 HP 4 armor
    Reach, Near, Forceful
    Special Qualities: Conductive, Lightweight

    A hulking four-armed war machine, like a larger magitek automaton made out of jet-black metal roughly shaped like a headless human, with three sensor lights arranged around its upper body stands before you. The humming of a current of electricity can be heard from across the room.
    Instinct: to follow directive

    • Set to stun
    • Shock and Awe
    • Assault and Battery
    • Ring the alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Spider Solitary, Stealthy, Devious, Organized
    Fangs (d6 damage) 12 HP 0 armor
    Close
    Special Qualities: Frost Spinner

    Luminescent and nearly transparent, this creature is practically a natural formation of the ice. Where exactly they originated from is unclear, but females carry their eggs when fertile, and on death, their thorax splits open, and a number of its young emerge, consuming the mother in her entirety. Instinct: Gather food for young

    • Spin Frost
    • Orb-Weaving
    • A bite will freeze extremities
    • On death, 2d4 spiderlings scatter from its thorax
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  • Quasit Horde, Tiny, Devious, Intelligent, Planar
    Claws (d4-2 damage) 7 HP 0 armor
    Hand

    When a mortal makes a deal with hell and sells its soul, the demon responsible for the bargain tears out a shard of that person's soul and reshapes it into a quasit. The quasit assist the one who sold his or her soul, which it is bonded to. When that person dies, the quasit makes a final journey to Hell with the soul, before dissolving and allowing the two to become whole. This has the added benefit, for the devils anyway, of circumventing much of the afterlife's bureaucracy. Instinct: To bring its bonded soul to Hell

    • Turn invisible
    • Inflict shakyness with venom
    • Usher the bonded soul to Hell
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  • Drow Master of the Arcana Solitary, Magical, Intelligent
    Flame bolt (b[2d10] damage) 12 HP 6 armor
    Close, Ignores Armor

    Masters of the arcana have worked for decades to gain their understanding of magic. If they don't head wizard schools, they often have favored positions in the various drow houses. Instinct: To secure revenge for the drow empire

    • Create clouds of darkness
    • Cast a variety of spells
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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