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  • Cultist Warlock Solitary, Magical, Intelligent, Hoarder
    Ray of Decay (b[2d10+2] damage) 16 HP 4 armor
    Close, Ignores Armor, Near, Far

    A warlock of Pestilence, granted more power within the cult. Commands platoons of standard cultist in battle. Instinct: Eliminate those who oppose the cult

    • Leads Groups of cultist
    • Summon Insect Swarms
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  • Corpse Monstrosity Solitary, Large, Terrifying
    Slam (d10 damage) 20 HP 0 armor
    Special Qualities: Undead

    Bodies of defeated adventures held together by a corrupted magical crystal to form a horrible corpse golem. Instinct: Crush the living!

    • Assembles from corpses
    • Powered by an evil magic crystal
    • Relentless
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nothic Solitary, Intelligent, Terrifying
    Gaze (1d12] damage) 12 HP 1 armor
    Far, Ignores Armor
    Special Qualities: Single eye that can rot flesh

    Nothics resemble hunched, misshapen humanoids with an awkward gait. Their most distinctive feature is a the large, single eye that dominates their face. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones. Nothics are utterly insane, capering, gibbering and taunting the adventuring party. Nothics are aberrant creatures variously said to have drifted into this plane from a hell dimension, or to have been created from wizards who, in their research of arcane secrets, stumbled across a curse left by a demon lord. If the latter is true, then nothics retained no awareness of their former selves but are nonetheless driven by half-remembered memories and desires they no longer understand. Nothics are also known to be drawn to places of magical learning, infiltrating and lurking inside such places. Their insanity gives them a strange understanding of forbidden lore and secrets, and they covet magic items. It was said they are drawn to such places out of a half-understood obsession with reversing their condition. Instinct: Taunt

    • Collects secrets
    • Collects magical items
    • Sulks in darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sonnenkäfer Horde, Tiny, Magical, Organized, Hoarder, Amorphous
    Glyphenzauber (d6-2 damage) 6 HP 5 armor
    Hand, Ignores Armor, Near, Far
    Special Qualities: Schwebend

    Diese Wesen aus Metall und Glas sammeln sich in kleinen Gruppen um mit ihren integrierten Spiegeln Sigel aus Licht zu erschaffen. Gemeinsam können sie so magische Angriffe starten. Zudem können die Gläsernen Kugeln umgeben von sechs schwebenden Runenscheiben ähnlich einer Flashbang aufleuchten und einen lauten Schlag erzeugen. Besonders problematisch ist es, wenn sich mehrere Gruppen begegnen und zu einem Schwarm zusammen finden, da sie so wesentlich mächtigere Sigel erzeugen können. Instinct: einen Schwarm bilden

    • grell wie die Sonne strahlen
    • Gemeinsam mit anderen eine Glyphe bilden
    • Knall zum Alarmieren des Schwarms
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  • False Hydra Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Planar, Terrifying, Amorphous
    Bite (d8+3 damage) 23 HP 5 armor
    Reach, Ignores Armor
    Special Qualities: Multiple heads,

    Instinct: Engañar viajeros

    • Controlar mentes
    • Control mental
    • Engañar mentes
    • control mental
    • feywild
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  • Elsa, ministro del invierno Solitary, Magical, Organized, Planar
    arco y flecha (b[2d10] damage) 12 HP 1 armor
    Close, Reach, Far
    Special Qualities: Alada

    Instinct: Proteger a titania

    • Proteger a titania
    • Llamar refuerzos
    • Feywild
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  • Bride in White Solitary, Magical, Terrifying
    Kiss (d10 damage) 12 HP 4 armor
    Close, Ignores Armor
    Special Qualities: Undead

    Will choose player of opposite sex with highest charisma and seek to drain that victim before all others. A very dead lady in a wedding dress. She cannot cross salt, running water or holy ground of any sort. Only harmed by magic or magical weapons but destroyed by sunlight. Instinct: Haunt the Living

    • Drain life from chosen victim
    • Discuss wedding plans
    • Terrify
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Evil Forest Gnomes Group, Tiny, Stealthy, Hoarder
    Axe (d8-2 damage) 3 HP 0 armor
    Hand

    Short demi-humans with long noses and beards (male and female). They have gray flesh and white straggly hair. Most wear pointy red felt hats and sometimes keep valuable items beneath their headgear. The gnomes may seem to be friendly to PCs but will try to capture them and sacrifice them to their evil forest demon overlord. Adapted from the Old School Essentials adventure "Hole in the Oak". Instinct: Decieves

    • Captures sacrifices
    • Appears Friendly
    • Will strike without warning
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lost Citadel Darkmantle Solitary, Tiny
    Smother (d6) 4 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Creates magical darkness, Floating

    A floating, black underdark octopus with rows of red eyes and a webbed skirt of tentacles. Instinct: Ambush

    • Hunt prey
    • Create darkness
    • Consume prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Avatar of Itas, Lunar God of Gravity Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying
    Weaponised gravity control (d12+6 damage) 22 HP 4 armor
    Forceful, Messy, Ignores Armor, Reach, Near, Far
    Special Qualities: Aura of literal and figurative gravity

    The Moon's pull grasps at tides and holds lunar wanderers steady. Although perhaps with not as much oomph as the gravity from more terrestrial sources, this is not because the relevant god cannot project as much force, but more of personality. Their gravity is a gift, a privilege, not a right. Something that they can give or take away at a moment's notice. The eternal warning that any that trespass upon the lunar domain should make the appropriate signs and rites lest they be found wanting and be cast into the void beyond, or crushed to a pulp. Whichever's worse, really. Instinct: To control

    • Unleash your mastery of gravity
    • Warp space and time through gravity alone
    • Bless your followers and castigate heathens
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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