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  • The Woodman Solitary, Magical, Intelligent, Cautious, Hoarder
    rapid growth (b[2d10+4] damage 1 piercing) 16 HP 7 armor
    Close, Forceful, Near, Far
    Special Qualities: flesh of wood, twisted human

    Previously a human hermit that communed with nature till it became nature. Flesh of wood, hair of vines, causes rapid growth of any plants or seeds nearby, can "remind" anything made of natural products what it used to be and cause growth. Instinct: to destroy civilization

    • Rapid Growth
    • causes any nature nearby to grow rapidly and topple any structures or trap opponent
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Killer Frost Solitary, Magical, Terrifying
    Frost weapons (d10 damage) 12 HP 4 armor
    Close, Far
    Special Qualities: freezing thoughts through telepathy, can see the human origins

    A human that became twisted through loss of love, vowing to never suffer a broken heart again, freezing out all love and compassion till all that is left is a desire to destroy all living things using its frost as a weapon, causes confusion through telepathy by freezing thoughts and abilities. Instinct: to kill all living things by freezing

    • Creates Weapons of Frost
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  • Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous
    (b[2d8+3] damage) 27 HP 3 armor
    Reach, Far

    A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct:

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  • Black Slime Mould Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous
    Adhesive Tendrils (b[2d10+3] damage) 27 HP 3 armor
    Reach, Far

    A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct: Trap in place and consume

    • Congeal and adhere
    • Fill with Dread
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  • Bodies of Long Dead Bandits, Infected by Fungus Group, Divine, Devious, Intelligent, Terrifying
    Slam and Batter (d6 damage) 16 HP 1 armor
    Close
    Special Qualities: Fully Coordinated Movements, Fungus sprouting out all over

    These are bandits whose bodies have been fully taken over by the fungual hive mind. Instinct: Defend the Central Thought Stalk

    • Infect with Thought-Fungus
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  • Fungal-Infected Boar Solitary, Large, Divine
    Tusks (d10+4 damage) 26 HP 1 armor
    Forceful

    A boar, infected and mutated by the fungus within the Mushroom Caves. Instinct: Fight anything that challenges it

    • Goar and Trample
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  • Young Troll Group, Organized
    Claws (d6 damage) 6 HP 0 armor
    Close

    While not quite as large or fierce as adult trolls, young trolls are still larger and stronger than most human adults. About 9 feet tall, they are able to deal a surprising amount of damage with just their claws. Young trolls do not wear armour and their hide isn't quite as tough as that of adult trolls, so they don't have much defence against attackers. To offset their low defences, young trolls will emit what may seem like a battle roar, but is actually a plea for help from the adults in their clan. Adults are attuned to the sound of their young ones' cries and can hear these cries even from some distance. Instinct: To trap foes

    • Cry for help
    • Cry, attracting the attention of any nearby adult trolls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Warden Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Construct
    Force Bolt (d10+5 damage) 22 HP 4 armor
    Reach, Far
    Special Qualities: Obsidian Skin

    The Warden is a magical construct meant to guard a prison. It is an immense obsidian statue that sits perfectly still in the middle of a prison until a prisoner attempts to escape. At that point it animates and will track the prisoner down until they are either dead or returned to their cell. Instinct: To Judge and Punish

    • Imprison creature
    • Reveal a secret of a creature
    • Sentence creature
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cold Rider Horde, Intelligent, Cautious
    Icy Spear (d6+4 damage 2 piercing) 7 HP 4 armor
    Close, Forceful, Reach
    Special Qualities: Immune to cold, Weak to fire and sound

    Cold Riders embody all the worst aspects of the winter cold, of snow and ice. They are the slow death, the isolation, the misery, the torment. Their hearts are cold and bereft of mercy, as they envelop their targets in frigid doom. Instinct: To bring cold death

    • Create blizzards
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  • Quickling Snatcher Solitary, Small, Intelligent, Hoarder
    Speedy Slash (b[2d10] damage 4 piercing) 12 HP 2 armor
    Close, Reach, Near

    Quickling snatchers are master thieves, though not very subtle. Usually, they wager their stolen goods against those they took it from to get them to compete in whatever games the strange fey can come up with. Instinct: To compete

    • Move at extreme speed
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