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Ranger Tracker Horde Rifle (d6 damage 3 piercing) 3 HP 1 armor Close, Near, Far Rangers work in the wilds and have a sort of innate connection to it, though one not as powerful as that of druids. The bond manifest in skills related to survival in the wild and especially in their connection to wild animals. Any wild animal fighting alongside the ranger deals +1 damage and gains +1 armour. Instinct: To protect the wild
- Work with beat
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Cockroach Swarm Horde, Diminutive, Swarm Swarm of Nibbles (d6-4 damage) 7 HP 3 armor Hand, Ignores Armor Normally, a swarm of cockroaches is an indication of poor hygiene. But certain species gather together to eat bigger things, and when large enough, that includes humanoids. Instinct: To eat everything
- Can in fact swim
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Venomous Snake Group, Devious Venomous Bite (b[2d6] damage) 6 HP 2 armor Close A larger than average snake that is also venomous. Pretty much as advertised by the name. Instinct: To eat
- Hide under rocks
- Inflicts the sick debility with its bite
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Vampire Hunter Group, Intelligent One Handed Crossbow (b[2d8] damage 2 piercing) 6 HP 3 armor Close, Near Somehow the undead have altered the hunter's life in the past either through attacking of the whole village of the death/transformation of a loved one. He has banded together with like minded individuals to rid the world of the vampire disease, and any of those that stand in its way. Instinct: Destroy Undead
- Crossbow
- Stakes
- Holy Water
- Holy Symbol
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Harpy Horde, Small, Stealthy, Devious Sharp claws (d4 damage 1 piercing) 3 HP 0 armor Close The filthy, half-naked female form screeches as it soars towards you. Several other harpies burst from hiding amd begin swarming around you. Their sharp claws reaching for you and your belongings. Instinct: To steal and kidnap
- Steals people or things.
- Infects with its wounds.
- Screech for backup.
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Witch's Crow Group, Tiny, Stealthy, Organized, Hoarder Beak and Talons (d8 damage) 6 HP 0 armor Hand, Near A slightly larger than normal black crow. It attacks viciously with its beak and talons to protect its master. It seems to have been given special abilities through magical or witchcraft means. (Exp: A third eye, an extra head, poisonous talon and beak) Instinct: Serve the master
- Dive Attack
- Blends into the shadows
- Mobbing
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Fire Salamander Group, Large, Divine Bite (d10+2 damage 1 piercing) 12 HP 2 armor Close, Reach Natural guardians for the God of fire, the fire salamander is a fierce territorial predator. The creatures grow to be roughly 10 feet long, and stand about 4 feet tall. They weigh about 400 pounds when they reach adulthood. When provoked, their eyes ignite in flame and they bear their needle-like teeth as they charge towards an intruder. Their skin is black, and with visible scales, but the scales also appear to be covered in a slimy substance Instinct: To Guard
- Breathe Fire
- Breathe Smoke
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Hades Solitary, Magical, Stealthy, Divine, Devious, Intelligent, Cautious, Planar, Amorphous Nightshade (b[3w[3d10+4] damage) 25 HP 8 armor Close, Forceful, Ignores Armor, Near, Far Special Qualities: Godlike Powers Hades is the Lord of the Underworld. He has always despised the other Gods due to the them casting him down to rule from below. He is always looking for a chance to get his revenge. Instinct: To Rule
- Cause Death
- Shadow Personification
- Shadow Attack
- Undead Strike
- Underworld
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Cetus Solitary, Huge, Divine, Hoarder, Terrifying, Amorphous Claws (b[3w[3d12+9] damage 3 piercing) 33 HP 3 armor Reach, Forceful, Near Special Qualities: Large tentacles and claws Commonly referred to as the Kraken, Cetus is known for being defeated by Perseus. The only method known of killing this beast is by using Medusa's head to turn it to stone. Instinct: To serve a higher power
- Overthrow the Gods