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  • Sea Cat Horde, Large
    Raking claws (d6+3 damage 1 piercing) 7 HP 1 armor
    Special Qualities: Can hold its breath for a long time

    Sea cats are mammalian predators of the sea, named after the cat like features they possess. They are also known as sea lions, sea tigers and sea leopards, depending on their markings or lack thereof. They primarily eat fish and crabs, but will also band together to take down larger fare. Instinct: To eat

    • Ambush from water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Agent of Ga SkeeNa Solitary, Divine, Intelligent, Planar
    Savage Hooked Knives (d8+2 damage) Piercing 1 14 HP 1 armor
    Close
    Special Qualities: Flay through contagion. If he has something significant of yours he can cause damage from anywhere

    The Agent was once an Orc or Goblin (modify slightly if a goblin). Upon reaching the afterlife some are sent back as avatars of one of The Seven "Thes" the entities that embody the principles of Goblinoid life. The Devourer (eat), The Reviler (hate), The Taker (greed), The Flayer (pain), The Destroyer (destruction), The Beast (animality), The Terror (fear). Each are basically unkillable and will return after death. Instinct: Cause pain in the name of his Patron

    • Make them Bleed (cause scarred or weak debility)
    • Fall to Return
    • Call the Bindings, Magical chains appear and attack/hold a target.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Froggart Group, Large, Organized
    Long poisonous tongue (2d8 damage 1 piercing) 10 HP
    Reach, Near
    Special Qualities: Sticks to most surfaces, Sweats contact poison (1d4 damage)

    A Froggart hunts any living creature smaller than itself by staying high and striking from above, trying to swallow its prey whole, if possible. Once swallowed, it has to hold still to digest its meal for a moment or two. Once it's eaten its fill, it retreats to hibernate for several weeks. If it's wounded, it retreats and regenerates by sweating slime for external injuries or foaming slime at its mouth for internal injuries. If it considers itself in mortal danger, it will call for its mate, which is never far away. Instinct: To Devour

    • Swallow Whole & Digest
    • Retreat and Regenerate
    • Summon Mate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ostgaloa Solitary, Huge, Magical, Cautious, Planar
    Bone-covered Tentacles (b[2d12+7] damage) 28 HP 7 armor
    Reach, Forceful, Near

    Summoned from the underworld, Ostgaloa is an unliving cephalopod-like monster who collects and manipulates the bones it comes in contact with. It uses them both as weapons and armor, making its body nearly impenetrable. Its movements are unpredictable as most of its body lies in another realm. It seemingly moves beneath the surface, but in reality it pulls parts of itself into this realm. This is not an ordinary creature and cannot be destroyed with ordinary means, but whenever it uses its Paralyzing Gaze, it exposes itself in some way or another. Instinct: To consume the living

    • Move freely between realms
    • Use tentacles to crush the living
    • Entropic Beam
    • Paralyzing Gaze
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Root Thing Group
    Constricting root strands (d8 damage) 10 HP 0 armor
    Close, Near
    Special Qualities: Hunts by scent alone

    Root Things are the animated progeny of the sentient tree Old Father Blackroot. They drag their victims under the earth to be digested at their leisure. The remains of the victims decompose and provide nutrients for the Father. Instinct: to pull beneath

    • Unearth itself from the soil
    • Immobilize victim and pull them underground
    • Exude digestive juices
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Acid Slug Group, Small, Devious
    Harpoon (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Climb walls and ceilings

    Instinct: Defend eggs

    • Ooze acid slime
    • Leave trail of acid ooze
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Queen Nora Solitary, Magical, Devious, Organized, Intelligent, Hoarder
    Wound inflicting sorcery (d8 damage) 16 HP 4 armor
    Close, Ignores Armor, Near

    Nora was once the wife of a famous military hero. He placed her in stasis when she suffered terminal wounds in a bloody conflict. She was raised with the help of ancient necromantic spells, but something attached itself to her during the process. She is possessed by an evil spirit of one of the Olde Kings, and seeks to restore herself to power. Instinct: to subjugate the inferiors

    • Charm someone with a gaze
    • Grasp her fist tight and suffocate an enemy at range
    • Peer into a soul and detect their alignment
    • Command ensorcelled thralls
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  • Sharpling Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    razor sharp teeth (d6 damage 1 piercing) 3 HP 1 armor
    Close

    A sub-species of halflings, razor sharp triangular teeth, bloodthirsty, filthy and foul-smelling. Sharplings dwell in clans in the forest where they delight in bullying those they outnumber. They are content with robbing their quarry, and will resort to violence only if provoked and feel they have a clear advantage. They are not opposed to picking off weaker individuals for their cannibalistic feasts. Instinct: to steal

    • Gnaw and gnash
    • Mimic the sound of a crying baby
    • Command a swarm of tree rats
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  • Dwarven Mercenary Group, Small, Organized, Intelligent, Cautious
    battleaxe (d8+2 damage 1 piercing) 10 HP 3 armor
    Close, Forceful

    Despite their diminutive appearance, dwarven mercenaries are pound-for-pound some of the most fiercest warriors in all of the realms. These do fight for coin, but they also fight with honor and loyalty with devotion to their employers as if coin was the same as soil. Instinct: To defend or attack

    • Follow orders
    • Fall back to reinforcements
    • Go berserk when cornered
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rat Horde Horde, Small, Devious
    Bite (d4+2 damage) 3 HP 0 armor
    Close

    Its a very large rat. Blinded since it hasn't seen light in generation. disease ridden since they have been deeding on dead flesh for so long. Only recently they have gotten a taste for human flesh. Instinct: Craving to spread, devour and grow

    • Devour
    • Rats carry all kinds of disease
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