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  • Boggard Skullcrusher Group, Stealthy, Intelligent, Terrifying
    Morningstar (b[2d8+4] damage 1 piercing) 6 HP 3 armor
    Close, Forceful
    Special Qualities: Amphibious, Creepy Croak

    Boggard skullcrushers are battle veterans, elite guardians of their tribes. They combine intense camouflage skills with all out terrifying attacks, surprising enemies who failed to spot them. Their damage die is upgraded by one step when below half health. Instinct: To defend it's swampy home

    • Catch things with its long tongue
    • Hide in swampy terrain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Boggard Horde, Stealthy, Intelligent, Terrifying
    Morningstar (b[2d6+2] damage) 3 HP 3 armor
    Close
    Special Qualities: Amphibious, Creepy Croak

    Boggards are toad-like humanoids. Hailing from the swampy regions of the world, they are well-suited for the muggy homes. Their technology is somewhat behind the rest of the world, as there's many things that can't survive for long in their misty environs. They compensate for that by mastering the terrain of their home. Instinct: Defend it's swampy home

    • Catch things with its long tongue
    • Hide in swampy terrain
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  • Devilfish Solitary, Large, Devious, Cautious
    Grappling tentacles (d8+1 damage) 16 HP 3 armor
    Reach
    Special Qualities: Aquatic

    Devilfish a dangerous aquatic predators, far off relations of squids. Their brains are more developed, allowing them to develop cunning and effective hunting tactics. Instinct: To feast

    • Spew ink
    • Weaken with a vicious bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Purrodaemon Horde, Large, Intelligent, Planar
    Mgaic Weaponry (b[2d6+2] damage 1 piercing) 11 HP 5 armor

    Purrodaemons directly serve the Horseman of War. They are elite shocktroops, the best of them often gifted with potent magical weaponry. Their unique power allows them to absorb the properties of such weaponry, making them a permanent part of themselves until their current body is destroyed. Instinct: To fight for Abaddon

    • Absorb the properties of a magic weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Astradaemon Group, Large, Magical, Intelligent, Planar
    Reaping claws (d8 damage 2 piercing) 14 HP 4 armor
    Reach
    Special Qualities: Sight unhindered by anything

    Astradaemons are the elite soul hunters of Abaddon. They have no other duty that to bring back potent souls, either for conversion or destruction so its energies may be harvested. They are driven, almost fanatically so, and dedicated, but their single-minded focus should not be mistaken for stupidity. After all, to acquire the most potent of souls requires guile. Instinct: To harvest souls

    • Tear the soul out of a person
    • Absorb lifeforce
    • Jump between planes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • fellspawn Solitary, Large, Planar, Amorphous
    tentacles (d10 damage) 23 HP 2 armor
    Reach

    Fellspawn are living protrusions from the plane of fell into reality. They corrupt and infect the land around them and can do the same to people. In the center of a fellspawn sits a massive eye, surrounded by grabbing tentacles. it also has latent psionic powers which can be used to induce horrifying visions of the plane of fell. Instinct: to spread

    • infect and corrupt
    • show a vision of the fell plane
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  • ninja Group, Devious, Intelligent, Cautious
    dagger (d4 damage 1 piercing) 6 HP 3 armor
    Close, Near

    Ninja are assassins and warriors who use stealth and poison to kill. some are mercenaries and others are part of a ninja clan. ninjas are capable of incredible acrobatic feats and can dodge many types of attacks. Instinct: to assassinate

    • appear from the shadows or dissapear into them
    • inflict a deadly poison
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  • shadowbeast Group, Planar
    natural attack (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: shapeshifting into any animal

    Shadowbeasts are what happens when an animal is exposed to the planar energies of the shadowlands. they infiltrate ecosystems and turn them all to shadows. any animal they kill rises as a shadowbeast, and they can take the form of any animal they have the blood of. Instinct: use the abilities of the animal it is imitating

    • to imitate the animal it looks like
    • blend into the shadows
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  • Lifedrain Reaver Solitary, Large, Magical, Cautious
    Harvest Blades (d10+4 damage 2 piercing) 24 HP 4 armor
    Forceful
    Special Qualities: Aura of magical energy, Requires living body as fuel

    Lifedrain reavers are horrible constructs. Instead of gaining power from an elemental spirit bound into its form, instead a living being must be interred in a special, almost sarcophagus-esque chamber on the construct's back. this chamber will keep the subject alive, but when the reaver enters battle, it will drain the life essence of the trapped person in order to fuel its powers, which will eventually kill the interred. Instinct: To serve its creator

    • Melee attack at a distance
    • Suck the life energy out of people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ceustodaemon Solitary, Large, Intelligent, Planar
    Crushing Blows (d10+2 damage) 16 HP 0 armor
    Forceful
    Special Qualities: Easy to summon

    Ceustodaemons are those souls who have ended up in the service of the daemons, without ever showing great loyalty to the cause. For this reason, they are often send off to assist summoners for low prices. The ceustodaemons for their part are only happy for the arrangement, as they have no love for the daemons' goals, but also no interest in finding out what will happen to them if they rock to boat too much. Instinct: To leave Abaddon

    • Breathe fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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