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Harbinger's Assassins Solitary, Magical, Intelligent, Stealthy, Cautious Scimitar (b[2d10+4] damage 3 piercing) 20 HP 6 armor Close, Forceful Special Qualities: Augmented by the power of magic The Harbinger's Assassins, are people that are trained from birth and imbued with magic. Their life goal is to stop the "Heroes of Lies" from defeating the Harbinger and ensure that he succeeds in his mission in opening the eternal void. Each Assassin has a mark of the Harbinger singed into their cheek. Around their brows and down their noses are singed lines, which account for every "Hero" they have killed. Because of the pain these Assassins go through to become imbued with magic, it is luckily if there is ever 1 new assassin every 200 years. But once one is made they are virtually immortal and are impossible to kill. Instinct: To Complete it's contract
- Dissappear at will
- Retreat to fight another day
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La Llorona Solitary, Magical, Devious, Intelligent, Terrifying Death cry (d8 damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: Drowns Children, Incorporeal La Llorona ("The Weeping Woman") is a legendary ghost prominent in the folklore of Hispanic America. According to the tradition, La Llorona is the ghost of a woman who lost her children and cries while looking for them by the river, often causing misfortune to those who hear her. Parents often use this story to prevent their children from wandering out at night. In some versions of this tale and legend, La Llorona will kidnap wandering children who resemble her missing children, asking her children for forgiveness and drowning these other children to take their place, but they never forgive her and she keeps trying. People who claim to have seen her say she appears at night or in the late evenings from rivers or lakes in Mexico. Some believe that those who hear the wails of La Llorona are marked for death but those who escape in time are not so marked, similar to the Gaelic banshee legend. She is said to cry, ¡Ay, mis hijos! ("Oh, my children!") Instinct: Steal life from children
- Search in endless grief
- Undead
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Alpha Wolf Horde, Small, Organized Teeth (d6+2 damage 1 piercing) 6 HP 1 armor Close The alpha wolf, the leader of the wolf pack, leading the pack. Will be the first to attack, will make the pack retreat when it feels it's to dangerous for them. Instinct: To keep it's pack safe
- Bite
- Howl for help
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High Orc Tumba Horde, Large, Divine, Organized, Intelligent, Hoarder, Terrifying Blade (2d8+2 damage) 18 HP 4 armor Close Special Qualities: Covered with scars High Orc Tumba is a large and very skilled fighter, he is the leader of an orcs tribe, and they'll risk their life just to keep him safe, very hard to kill but it is rewarding. Instinct: to gain wealth
- Raiding villages
- Calling other orcs
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Orc Sharpshooter Group, Divine, Devious, Intelligent, Terrifying Magical orc bow (2d6 + 2 damage) 8 HP 1 armor Close, Ignores Armor, Far Special Qualities: Scars The most talented and percise orcs are trained to be Sharpshooter, with a bow blessed by the shaman and poisonous arrows the sharpshooters are known to be very deadly. Instinct: to hit a target
- Sharp arrow
- Poison Arrows
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Angel, Planetar Solitary, Large, Magical, Divine, Intelligent, Terrifying Holy Greatsword (b[2d12+6] damage 4 piercing) 22 HP 4 armor Forceful, Ignores Armor, Near Special Qualities: Holy Aura, Wings Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace. Instinct: To execute the will of the divine
- Command the gods' armies
- Smite the wicked with divine magic
- Protect the faithful
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Granary Cat Group, Small claws (b[2d6] damage) 6 HP 0 armor Close Special Qualities: Immunity to poison and disease Located in the upper reaches of towers to protect grain from rats, the city’s granaries are typically surrounded by prides of the snow-white breed of granary cat characteristic of Vornheim. Small, unassuming, vicious and surprisingly intelligent, they’re immune to poison and disease and can climb almost vertically down ice-laced stone. Instinct: to hunt
- Climb steep surfaces