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  • The Hollow Solitary, Intelligent, Terrifying
    swallowing (d12 damage) 21 HP 0 armor
    Close, Ignores Armor
    Special Qualities: It only consumes in the form of what it is hunting, It appears exactly as the item or creature its hunting but its eyes are blank and a its features are uneven.

    In its natural state (not hunting or consuming anything) it appears as a mound of scabby skin oozing with foul odor. The moment it comes across something it desires its form mimics the quarry. Instinct: To consume

    • I try to fill my hollow self, but as I consume my shell only grows. The void deepens with every molting and I hunger ever still.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mazrethim, the guardian of life Solitary, Huge, Divine
    Dragonbreath (w[2d12+5] damage) 50 HP 4 armor
    Reach, Ignores Armor, Far

    The ancient guardian of life patrols the outer territories of the realm in search of evil and darkness. It must be destroyed at all cost. If not, the world will burn in the eternal flame of man. Instinct: Destroy evil and darkness

    • Protect the realm against evil..
    • Protect the weak and divine.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crimson Eliminator Solitary, Intelligent, Cautious
    Sabre and gun (b[2d10+2] damage 3 piercing) 12 HP 4 armor
    Close, Near

    Crimson eliminators are the elite among the elite. Driven and posessing great skill at killing, they lead their fellows on operations, coordinating squads of crimson assains for the purpose of erasing the lives of their chosen target. Like the lesser assasin, elimantor's complex attacks forces the victim to defy danger with INt and WIS. Instinct: To eliminatet the target

    • Strike from the shadows
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  • Crimson Assasin Group, Intelligent
    Sabre and gun (b[2d8+2] damage 3 piercing) 6 HP 3 armor
    Close, Near

    Crimson assasins are the best of the best when it comes to hired killers. Dedicated to the job to an almost fanatic degree and brutally pragmatic, the crimson assasins will not let anything stand in between them and the fulfilling of their job. Their complicated attack patterns can only be avoided through calculation or predictive powers, forcing targets to defy danger through INT and WIS. Instinct: To eliminate the target

    • Strike from the shadows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death's Head Butterfly Group, Devious
    Soft Mandibles (d4 damage) 6 HP 0 armor
    Close
    Special Qualities: Flight

    Instinct: To create fodder for its larvae

    • Scatter Diseased Dust
    • Cause a wound to fester
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  • Sellsword - Leader Solitary, Magical, Intelligent, Cautious
    Special Weaponry, Signalhorn (b[2d10] damage) 12 HP 7 armor
    Close
    Special Qualities: Horn Signal

    Coordinator and Leader of specialized Sellsword-Groups. Often protected by magical artefacts from special damage or magic or other harm they are hard to kill. Skilled in one-to-one-combat, experienced in leading and guiding its men to gain victory and reputation. Often ex-military or half-mages. Instinct: To lead formations, to prevail

    • Lead & Command
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  • Sellsword - SpecOps Group, Intelligent, Cautious
    Fine Weaponry (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    More rare sort of Sellswords. Skilled veterans, experienced fighters with meele and range weapons. Equipped with fine weaponry and equipment to finish their task and get the payment and reputation. Instinct: To finish a mission.

    • Earn gold, serve a cause.
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  • Sellsword - Common Group, Intelligent
    Mundane Weaponry (b[2d8] damage) 6 HP 2 armor
    Close
    Special Qualities: Organize in formation.

    A bunch of tough sellswords, working and fighting for a price or a cause. Whatever seems more profitable on a long shot. Instinct: To earn gold, serve a cause.

    • Serve the best pay
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  • BOSS: Obsidian Dyrewolf-Beast Solitary, Large, Planar
    Slash with claws, Bite, Howl (b[2d10] damage) 24 HP 3 armor
    Near

    A large wolflike beast. Black as the night. No flesh or skin, all bones and obsidian shards, shimmering like sureal fur. Dark, glowing eyes, seeking to strike terror in all mortals. Vicious and fast. Instinct: To devour light & life

    • Serve the darkness.
    • It's from beyond, from the realm of eternal darkness.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Thog, l'ombra che striscia Solitary, Large, Divine, Devious, Planar, Abominio, Terrifying, Amorphous
    tentacoli e morso (b[d10+2] damage) 21 HP 2 armor
    Reach, Near
    Special Qualities: tentacoli, E' venerato come un dio, rana deforme e gigante

    Thog รจ un mostruoso rospo gigantesco che si aggira liberamente per le strade, cibandosi dei cittadini. Usa i suoi tentacoli e la lingua per bloccare le vittime e mangiarle. E' un demone. Instinct: si nutre di uomini

    • rana tentacolare demoniaca
    • presa ferrea con i tentacoli
    • vede al buio
    • muoversi silenziosamente
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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