-
Höllenritter Solitary, Intelligent, Terrifying Lanze und Axt (b[2d10+2] damage) 22 HP 3 armor Close, Reach Special Qualities: Schreckensaura, Beritten, Anführer 2, schw. Resistenz (Fernkampf) Höllenritter sind die Anführer der Heerscharen Abigors. Vom Rücken ihrer Dämonenrösser aus koordinieren sie die infernalen Truppen auf dem Schlachtfeld, die sich auf ihren Kriegsschrei hin sammeln und noch wilder angreifen, während die Ritter ihren Gegnern einflüstern, sich zu ergeben. Doch auch als Kämpfer sind sie dämonischen Feldherren nicht zu unterschätzen, da sie mit ihren Lanzen ebenso verheerend angreifen können, wie sie selbst durch fürchterliche Eisenrüstungen vor Schaden geschützt sind Instinct: Wilden Ansturm durchführen
- Dämonen kommandieren
- Dämonen anspornen (-1 für SC nächste Verteidigung)
- Durch feindliche Reihen brechen
-
Dämonischer Kriegsknecht Group, Dämon, Terrifying Hellebardenschlag (b[2d6] damage) 6 HP 2 armor Close, Reach Special Qualities: Abigors Geschöpf, Angsteinflößend Die niedersten Diener Abigors sind die sogenannten Kriegsknechte, Rückgrat ihres dämonischen Heers. Mit ihren schauerlichen Rüstungen und dornenbewehrten Hellebarden sind sie ein furchteinflößender Anblick. Man sagt, Krieger mit wildem Herzen, die auf dem Schlachtfeld fielen und nicht in geweihtem Boden bestattet wurden, würden in der Hölle zum Dasein als Kriegsknecht verdammt. Instinct: Morden und Brandschatzen
- Befehlen gehorchen
- Anstürmen
- Die Stellung halten
-
Giant Lunar Moth Horde, Small, Stealthy, Magical, Organized, Planar Hypnotic Bite (d6 damage 2 piercing) 3 HP 2 armor Close Moths always seek the moon, but few are able to touch it. Those that do are imbued with the divine power of their lunar gods and fly and feast on dreams. Those that they eat the dreams of are said to never awaken. Some do still yet.... but they are wrong. Instinct: To revel in moonlight
- Spray sleep-inducing moondust everywhere
- Utilise whimsical illusions
- Feast on the dreams of sleepers
- Summon forth more and more moths
- Send those that they bite into an eternal slumber
-
Sewer Drake Solitary, Large Bite (d10+2 damage) 20 HP 1 armor Forceful Special Qualities: Immune to poison The Sewer Drake is a fearsome and grotesque creature that lurks in the dark, labyrinthine tunnels of the city's underbelly. It is a formidable sight to behold, measuring approximately 10 feet in length from snout to tail, with a hunched and sinewy body covered in slimy, mottled scales. Its coloration varies from sickly green to murky brown, allowing it to blend seamlessly with the filth and grime of its habitat. The Sewer Drake possesses a massive, elongated head adorned with rows of razor-sharp teeth that protrude menacingly from its maw. Its eyes, glowing with an eerie luminescence, are small yet piercing, adapted for navigating through the darkness of its underground domain. Along the creature's back, a series of bony protrusions jut out, resembling spiky ridges that add to its intimidating appearance. One of the most notable features of the Sewer Drake is its slimy and slick skin, which not only aids in movement through tight spaces but also provides a degree of protection against the toxins and contaminants that permeate its environment. The creature moves with a surprising agility, despite its bulk, allowing it to maneuver swiftly through the cramped tunnels and surprise its unsuspecting prey. The Sewer Drake possesses an acute sense of smell, enabling it to detect the faintest traces of its preferred diet—sewer rats, insects, and even the occasional unlucky human who ventures too close to its lair. Its large, webbed claws are adapted for both climbing and digging, making it a formidable hunter and a skilled ambush predator. Instinct: To consume
- Acid Breath
- Bone-chilling Roar
-
Giant Spider Solitary, Large, Stealthy (d8 damage 1 piercing) 16 HP 0 armor Special Qualities: Can Climb Wall and Ceiling, Can Sense something moving in its web To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Instinct: To hunt and Feed
- Bite
- Shoots Web
-
Giant Spider Solitary, Large, Stealthy (d10 damage 1 piercing) 16 HP 0 armor Special Qualities: Instinct:
- Shoots Web
-
Torgolem Solitary, Large, Cautious, Construct Türflügel Schilde (d10 damage) 20 HP 6 armor Reach Special Qualities: Verborgene Schwachstelle, Aus Stein gehauen Ein mächtiger Torgolem, den die Felsenorks erstellt haben um den Eingang in die letzte Kammer zu verteidigen. Diese knapp 4 Meter Große Kreatur hat zwei gewaltige steinerne Türflügel als Schilde an die Unterarme angebracht, die sie auch zum angreifen nutz. Instinct: das Innerste des Grabes beschützen
- Fege Eindringlinge hinfort
-
Gouge Solitary, Construct Halberd b 2d8 damage 19 HP 4 armor Close Special Qualities: Amphibious, Amorphous, Resistant to Attacks Lurking in the blood pit under the Harpy killing floor, a ruthless guardian awaits. A minion of the current empress Dhkrot, this battle golem is embodied by a hivemind of six red-bellied piranhas. They lurk behind steel-plated armour that their engorged blood-body inhabits, each piloting a limb, torso, and head. Swifter than the average human, but locked into the range of the blood pool that contains it. Do not underestimate its jelly-like appearance, Gouge was created only for slaughter. Instinct: Eliminate intruders
- Slice and Stab with Halberd
- Drown in Blood
-
Velociprey Group, Stealth, Scout Claws (d6 damage) 6 HP 1 armor Close The Velociprey is a small, agile creature covered in dark green scales and with glowing yellow eyes. Its mouth is full of sharp teeth, and its claws are dangerous. They are known for their speed and ability to ambush their prey. Instinct: Hunt in a group and attack forma ambush
- Jump over the prey
- Call for help
- Run away and reagroup