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  • Höllenritter Solitary, Intelligent, Terrifying
    Lanze und Axt (b[2d10+2] damage) 22 HP 3 armor
    Close, Reach
    Special Qualities: Schreckensaura, Beritten, Anführer 2, schw. Resistenz (Fernkampf)

    Höllenritter sind die Anführer der Heerscharen Abigors. Vom Rücken ihrer Dämonenrösser aus koordinieren sie die infernalen Truppen auf dem Schlachtfeld, die sich auf ihren Kriegsschrei hin sammeln und noch wilder angreifen, während die Ritter ihren Gegnern einflüstern, sich zu ergeben. Doch auch als Kämpfer sind sie dämonischen Feldherren nicht zu unterschätzen, da sie mit ihren Lanzen ebenso verheerend angreifen können, wie sie selbst durch fürchterliche Eisenrüstungen vor Schaden geschützt sind Instinct: Wilden Ansturm durchführen

    • Dämonen kommandieren
    • Dämonen anspornen (-1 für SC nächste Verteidigung)
    • Durch feindliche Reihen brechen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dämonischer Kriegsknecht Group, Dämon, Terrifying
    Hellebardenschlag (b[2d6] damage) 6 HP 2 armor
    Close, Reach
    Special Qualities: Abigors Geschöpf, Angsteinflößend

    Die niedersten Diener Abigors sind die sogenannten Kriegsknechte, Rückgrat ihres dämonischen Heers. Mit ihren schauerlichen Rüstungen und dornenbewehrten Hellebarden sind sie ein furchteinflößender Anblick. Man sagt, Krieger mit wildem Herzen, die auf dem Schlachtfeld fielen und nicht in geweihtem Boden bestattet wurden, würden in der Hölle zum Dasein als Kriegsknecht verdammt. Instinct: Morden und Brandschatzen

    • Befehlen gehorchen
    • Anstürmen
    • Die Stellung halten
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Lunar Moth Horde, Small, Stealthy, Magical, Organized, Planar
    Hypnotic Bite (d6 damage 2 piercing) 3 HP 2 armor
    Close

    Moths always seek the moon, but few are able to touch it. Those that do are imbued with the divine power of their lunar gods and fly and feast on dreams. Those that they eat the dreams of are said to never awaken. Some do still yet.... but they are wrong. Instinct: To revel in moonlight

    • Spray sleep-inducing moondust everywhere
    • Utilise whimsical illusions
    • Feast on the dreams of sleepers
    • Summon forth more and more moths
    • Send those that they bite into an eternal slumber
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  • Sewer Drake Solitary, Large
    Bite (d10+2 damage) 20 HP 1 armor
    Forceful
    Special Qualities: Immune to poison

    The Sewer Drake is a fearsome and grotesque creature that lurks in the dark, labyrinthine tunnels of the city's underbelly. It is a formidable sight to behold, measuring approximately 10 feet in length from snout to tail, with a hunched and sinewy body covered in slimy, mottled scales. Its coloration varies from sickly green to murky brown, allowing it to blend seamlessly with the filth and grime of its habitat. The Sewer Drake possesses a massive, elongated head adorned with rows of razor-sharp teeth that protrude menacingly from its maw. Its eyes, glowing with an eerie luminescence, are small yet piercing, adapted for navigating through the darkness of its underground domain. Along the creature's back, a series of bony protrusions jut out, resembling spiky ridges that add to its intimidating appearance. One of the most notable features of the Sewer Drake is its slimy and slick skin, which not only aids in movement through tight spaces but also provides a degree of protection against the toxins and contaminants that permeate its environment. The creature moves with a surprising agility, despite its bulk, allowing it to maneuver swiftly through the cramped tunnels and surprise its unsuspecting prey. The Sewer Drake possesses an acute sense of smell, enabling it to detect the faintest traces of its preferred diet—sewer rats, insects, and even the occasional unlucky human who ventures too close to its lair. Its large, webbed claws are adapted for both climbing and digging, making it a formidable hunter and a skilled ambush predator. Instinct: To consume

    • Acid Breath
    • Bone-chilling Roar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Spider Solitary, Large, Stealthy
    (d8 damage 1 piercing) 16 HP 0 armor
    Special Qualities: Can Climb Wall and Ceiling, Can Sense something moving in its web

    To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Instinct: To hunt and Feed

    • Bite
    • Shoots Web
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Spider Solitary, Large, Stealthy
    (d10 damage 1 piercing) 16 HP 0 armor
    Special Qualities:

    Instinct:

    • Shoots Web
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  • Torgolem Solitary, Large, Cautious, Construct
    Türflügel Schilde (d10 damage) 20 HP 6 armor
    Reach
    Special Qualities: Verborgene Schwachstelle, Aus Stein gehauen

    Ein mächtiger Torgolem, den die Felsenorks erstellt haben um den Eingang in die letzte Kammer zu verteidigen. Diese knapp 4 Meter Große Kreatur hat zwei gewaltige steinerne Türflügel als Schilde an die Unterarme angebracht, die sie auch zum angreifen nutz. Instinct: das Innerste des Grabes beschützen

    • Fege Eindringlinge hinfort
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  • Deepling Group, Small, Stealthy, Intelligent, Hoarder
    A wicked knife. (d6 damage) 6 HP 0 armor
    Close

    Instinct: Rob travelers in the night, or campers.

    • Hunt in the night.
    • Hide heat signature, making it indetectable in the dark even with darkvision.
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  • Gouge Solitary, Construct
    Halberd b 2d8 damage 19 HP 4 armor
    Close
    Special Qualities: Amphibious, Amorphous, Resistant to Attacks

    Lurking in the blood pit under the Harpy killing floor, a ruthless guardian awaits. A minion of the current empress Dhkrot, this battle golem is embodied by a hivemind of six red-bellied piranhas. They lurk behind steel-plated armour that their engorged blood-body inhabits, each piloting a limb, torso, and head. Swifter than the average human, but locked into the range of the blood pool that contains it. Do not underestimate its jelly-like appearance, Gouge was created only for slaughter. Instinct: Eliminate intruders

    • Slice and Stab with Halberd
    • Drown in Blood
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Velociprey Group, Stealth, Scout
    Claws (d6 damage) 6 HP 1 armor
    Close

    The Velociprey is a small, agile creature covered in dark green scales and with glowing yellow eyes. Its mouth is full of sharp teeth, and its claws are dangerous. They are known for their speed and ability to ambush their prey. Instinct: Hunt in a group and attack forma ambush

    • Jump over the prey
    • Call for help
    • Run away and reagroup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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