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Lust-Cursed Lamia Spellshaper Solitary, Large, Magical, Devious, Intelligent Magus Spear (d8 damage 3 piercing) 16 HP 4 armor Reach Spellshapers focus what time they have into magic, often channeling their own frustration into spells designed to bedevil and severely annoy enemies. Their dedication to magic is extreme, as they truly do believe it will lead to their species' salvation. Instinct: To free its species form the curse
- Shape Magic
- Inflict Confusion
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Lust-Cursed Lamia Group, Large, Magical, Devious, Intelligent, Hoarder Magus Spear (d6 damage 3 piercing) 10 HP 2 armor Reach Lust-cursed lamias are the descendants of an old empire, whose citizens were cursed by the gods for their sins. These were cursed for the sin of lust and their bodies now halfway resemble snakes. The curse manifest as unstable and brief breeding seasons, nnessesitating frequent copulation just to keep the race going, leading to a near complete disdain for sex among their kind. Instinct: To free it species of the curse
- Shape magic
- Inflict confusion
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Cleric Cardinal Solitary, Divine, Intelligent Holy Weapon (b[2d10+2] damage) 14 HP 3 armor Close Cleric Cardinals are the highest of mortal agents inside the church. Only ascended beings of the divine rank higher than these clerics and they speak with great authority. The yare often responsible for entire branches of their deity's church on the mortal plane. Instinct: To serve their deity
- Call upon divinity
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Cleric Priest Group, Divine, Intelligent Holy Weapon (d8+2 damage) 8 HP 3 armor Close Cleric priests have been fully accepted by their deity and are therefore protected by the supernatural. The yare considered to be messengers of their church and their word is respected as such. Instinct: To serve their deity
- Call upon divinity
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Cleric Acolyte Horde, Divine Holy Weapon (d6+2 damage) 5 HP 1 armor Close Cleric acolytes have just joined a clergy dedicated to one of the many gods and goddesses. Divine magic bolsters their health and strength, though they have yet to be entrusted with sustantial authority. Weaponry and powers vary depending on whom they serve. Instinct: To serve their god
- Call upon divinity
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Ghast Packlord Solitary, Intelligent Claws (b[2d10] damage) 20 HP 3 armor Close Ghasts of exceptional prowess and intelligence often leads not only groups of their fellow ghasts, but also become capable of commanding the more simple minded ghouls. For this reson, they are both respected and feared. Instinct: To eat
- Dig
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Ghast Horde, Intelligent Claws (b[2d6] damage) 11 HP 1 armor Close Special Qualities: Infectious The transformation into a ghoul is painful and agonizing, often snapping the sanity of whatever poor sod goes through it. However, those who can hold onto their minds come out on the other side as ghasts, intelligent ghouls, even though the experience no doubt alters them somewhat. Instinct: To eat
- Spread the infection