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  • Solitary, Intelligent, Terrifying
    Volley with bow (d10 damage) 12 HP 2 armor
    Close, Near
    Special Qualities: Snake like creature with snake head tentacle type hair

    Instinct: To collect trophies

    • Turn creatures into stone
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  • Lust-Cursed Lamia Spellshaper Solitary, Large, Magical, Devious, Intelligent
    Magus Spear (d8 damage 3 piercing) 16 HP 4 armor
    Reach

    Spellshapers focus what time they have into magic, often channeling their own frustration into spells designed to bedevil and severely annoy enemies. Their dedication to magic is extreme, as they truly do believe it will lead to their species' salvation. Instinct: To free its species form the curse

    • Shape Magic
    • Inflict Confusion
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lust-Cursed Lamia Group, Large, Magical, Devious, Intelligent, Hoarder
    Magus Spear (d6 damage 3 piercing) 10 HP 2 armor
    Reach

    Lust-cursed lamias are the descendants of an old empire, whose citizens were cursed by the gods for their sins. These were cursed for the sin of lust and their bodies now halfway resemble snakes. The curse manifest as unstable and brief breeding seasons, nnessesitating frequent copulation just to keep the race going, leading to a near complete disdain for sex among their kind. Instinct: To free it species of the curse

    • Shape magic
    • Inflict confusion
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cleric Cardinal Solitary, Divine, Intelligent
    Holy Weapon (b[2d10+2] damage) 14 HP 3 armor
    Close

    Cleric Cardinals are the highest of mortal agents inside the church. Only ascended beings of the divine rank higher than these clerics and they speak with great authority. The yare often responsible for entire branches of their deity's church on the mortal plane. Instinct: To serve their deity

    • Call upon divinity
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  • Cleric Priest Group, Divine, Intelligent
    Holy Weapon (d8+2 damage) 8 HP 3 armor
    Close

    Cleric priests have been fully accepted by their deity and are therefore protected by the supernatural. The yare considered to be messengers of their church and their word is respected as such. Instinct: To serve their deity

    • Call upon divinity
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  • Cleric Acolyte Horde, Divine
    Holy Weapon (d6+2 damage) 5 HP 1 armor
    Close

    Cleric acolytes have just joined a clergy dedicated to one of the many gods and goddesses. Divine magic bolsters their health and strength, though they have yet to be entrusted with sustantial authority. Weaponry and powers vary depending on whom they serve. Instinct: To serve their god

    • Call upon divinity
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  • Ghast Packlord Solitary, Intelligent
    Claws (b[2d10] damage) 20 HP 3 armor
    Close

    Ghasts of exceptional prowess and intelligence often leads not only groups of their fellow ghasts, but also become capable of commanding the more simple minded ghouls. For this reson, they are both respected and feared. Instinct: To eat

    • Dig
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  • Ghast Horde, Intelligent
    Claws (b[2d6] damage) 11 HP 1 armor
    Close
    Special Qualities: Infectious

    The transformation into a ghoul is painful and agonizing, often snapping the sanity of whatever poor sod goes through it. However, those who can hold onto their minds come out on the other side as ghasts, intelligent ghouls, even though the experience no doubt alters them somewhat. Instinct: To eat

    • Spread the infection
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  • dephonite Group, Huge, Divine, Terrifying
    (b[2d8+5] damage) 14 HP 4 armor
    Reach, Near
    Special Qualities: when a rotten egg happens it starts to grow

    Instinct: it eats you

    • it sucks you up
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  • dephonox Solitary, Huge, Intelligent
    poison spit (d10+5 damage) 20 HP 3 armor
    Reach, Forceful, Far

    it can grow Instinct: to eat and demolish

    • it can grow as big as it wants
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