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Tiste Edur Warrior Group, Organized, Intelligent, Hoarder, Planar Spears ([2d6] damage 1 piercing) 10 HP 1 armor Close Edur were grey-skinned with brown hair and angular eyes. They are of a height with the other Tiste peoples(taller than human), but of a more brutal cast. Their clothing is barbaric in appearance, made from hides from various animals, and decorated with fetishes, claws, bones, and seashells. In addition, they wore a wide belt upon which were placed marks indicating the number of victories they had achieved in battle. Instinct: Cautious; yet vicious if provoked. Will defend it's kin ferociously with little regard for it's own safety.
- Dual Wield Spears
- Aid: during combat any Edur Warrior can use it's uncanny endurance to run for help from close by scouting parties of Edur Warriors. This move is only used in dire circumstances as Edur are proud warriors.
- Hide in Shadows: Edur warriors are from the warren of Kurald Emurlahn (Shadow) and therefore only a roll of 10+ on discern realities would reveal nearby Edur Warriors.
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Wyvern-Tooth Skeleton Group, Construct, Terrifying, Amorphous Pummeling Bones (d6 damage) 17 HP 1 armor Close Special Qualities: Wyverns Tooth, The Skeleton of a Fresh Corpse The skeleton of a fresh corpse, a Wyverns Tooth planted in it giving it unnatural life - but binding it in subservience to the person who sowed the tooth. Turns to dust at Sunset. Instinct: Do the bidding of the player
- Slash with Boney Hands
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Lizard Priest of Groth Group, Magical, Devious, Intelligent claws (d6 damage) 6 HP 2 armor Close, Reach Special Qualities: spits blinding venom A cult of humanoid lizards who worship the blood god Groth. The priesthood is made up of accomplished bio-magicians, who create artificial life dedicated to destruction and bloodshed. Dark sacrificial rituals are used to imbue their constructs with the essence of Groth. Their aim is to create a lifeform worthy enough to become a vessel for Groth himself. But because they are not *that* accomplished yet, so far they have merely succeeded in creating a wide variety of monsters, all of them vicious and evil. Instinct: to serve Groth, the blood god
- create artificial life
- cast teleport
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Kobold Dracomagus Solitary, Small, Magical, Intelligent, Hoarder Draconic Wave (b[2d10] damage) 12 HP 4 armor Close, Ignores Armor, Near Kobold dracomagi are the most powerful mages among the kobolds, capable of creating powerful blasts of elemental force that almost compares to that of a dragon. Instinct: To protect tribe
- Set up traps
- Use elementalism
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Kobold Overlord Solitary, Small, Magical, Intelligent, Hoarder Dragonbreath Shotgun (b[2d10+2] damage) 16 HP 2 armor Close, Near Kobold overlords are paragons of kobold kind, strong tough and physically able. They combine cunning spellcraft witk skill at arms, making them fearsome combatants when necesarry. Instinct: To rule its tribe
- Set up traps
- Empower kobolds
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Slurk Group Tusked bite (d8+2 damage) 6 HP 2 armor Close Special Qualities: Covered in sticky slime Slurks are the result of a dwarven breeding program, the stated goal being the creation of giant frogs for the purpose of labour and food. Dwarves are weird like that. It wasn't the success the dwarves hoped for though and they released what they had made, the slurks, into the wilds. They have since been adopted by other races as mounts and food. Instinct: To eat
- Squirt slime
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Andros The Undying Solitary, Huge, Magical, Divine, Organized, Planar, Terrifying, Amorphous Rending Claws (b[2d10+9] damage 1 piercing) 33 HP 7 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Tentacles , Warped monstrous flesh Once a wizard of immense power, Andros grew greedy and dangerous, seeking any means of gaining magic that he could. In this search, Andros' madness only grew as he toiled with the demonic chaos energies that lay within black dragons bones. It was too late, it was already more than he could control. Once a man, now a monster. Instinct: To devastate and destroy
- Lay waste to all in it's path
- Spews an unholy flame
- Raise lesser demons to do it's bidding
- Draw on demonic power
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Soulbound Metalman Solitary Maul (d10+4 damage) 12 HP 3 armor Close, Forceful Special Qualities: Immune to fire, Emmits scorching heat, Undead An attempt at making an immortal gone horribly wrong. The idea was to emulate a lich by binding a soul into a physical object, thus preserving their existence. But the resulting undead horror hungers for more souls, merging them into chains, plates and useless trinkets which it drapes itself in. Despite their sometimes semi-comical look, they are not to be underestimated. Instinct: To harvest souls
- Breathe cinders and smoke
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Kobold Ambushers Group, Small, Stealthy, Intelligent, Hoarder Sniper rifle (b[2d6] damage 4 piercing) 10 HP 2 armor Close, Far Kobold ambushers specialise in suprise attacks. They are experts at blending in, waiting for the perfect moment to pop out, usually targeting the most armoured opponent. Instinct: To protect tribe
- Set up traps
- Camouflage