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  • Red Priest of Auras Solitary, Magical, Devious, Organized, Intelligent, Hoarder
    Twin daggers (d8 damage) 12 HP 0 armor
    Close, Ignores Armor, Far

    Worshipping Auras, the lion-headed god of strength, dominion, towers, and wind, the fearsome red priests have led Shirun's dominance of the floodplain of the Sholazar river. Instinct: To lead

    • Hurl back with blast of wind
    • Hold with a lion's roar
    • Rip the air from lungs
    • Empower allies with armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • War-bull of Mithras Group, Large
    Bronzed horns (b[2d8+4] damage 1 piercing) 10 HP 1 armor
    Forceful

    Massive and shaven-headed, adorned with tattoos, its horns are long, carved, spiralling, and bronzed. Stand not in its path. Instinct: To dominate

    • Gore the slow
    • Charge with fearsome speed
    • Hurl with horns
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Evil Thing Horde, Tiny, Evil, Undead
    Grip (1d4 damage , 1 piercing) 6 HP 0 armor
    Hand
    Special Qualities: Immune to mind attacks, poisons., Never tires., Understands basic commands from controller., Runs fast, hard to hit.

    Brought to life by dark magicks, the soul of a murderer lives on in his severed hand. Strong and nimble, these hands will appear in groups to harry an adventuring party and may be at the service of a master or creator. Instinct: To kill for its creator

    • Strangle a creature
    • Claws an adventurer with long, disgusting fingernails
    • Slaps
    • Distracts
    • Does menial tasks for its master
    • Peels back metal armor
    • Delivers cold touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Fallen Group, Intelligent, Planar, Terrifying
    Cursed Blade (b[2d10+4] damage) 10 HP 3 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Constant shifting darkness surrounds the humanoid

    The Fallen are from a time long long forgotten; but they WILL BE REMEMBERED. The Fallen will first start to appear when people enter forbidden places during the night or places that are just simply dark. Light instantly dissolves these creatures the first few times then they start to build resistance to it. Once they get stronger these creatures will begin to appear more often and some times out under the open SUN. The Fallen have one goal to destroy the living since they once had lived and someone destroyed them. Instinct: Revenge on the Living

    • Materialize in Forbidden Places
    • Deathly Strike: Damage inflicted by one of the fallen cannot be healed by normal means
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  • Orange Peeled Knight Solitary, Large, Intelligent
    Panicked punch (d10 damage) 20 HP 3 armor
    Reach, Near
    Special Qualities: Warm watery goo leaks from his cavernous eyes, it burns through where it falls

    Stands before its mistake protecting it from being seen. Once a great king, now just a weeping mess that kills any intruder. It stands alone in the crumbling walls of its castle protecting the great throne room. The knight in full plate and leaking strange orange goo from its mouth, hole-like eyes, and wounds. Instinct: Protect the secret mistake he made countless years ago

    • Wander and weep in his frozen castle,
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Питон Solitary, Tiny, Devious
    (d8 damage) 12 HP 0 armor
    Hand, Forceful

    Instinct: Нападать в прыжке с дерева

    • Удушающий захват
    • Удушение
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  • Барток Solitary, Intelligent, Cautious, Hoarder
    лапы и зубы, 2 ятагана (d10+2 damage) 12 HP 3 armor
    Close, Forceful

    Барток-разведчик и зашитник портала. Огромная обезъяна со злобным оскалом, в кольчуге и с 2 ятаганами за спиной. Instinct: Защита тайны портала

    • Боевой клич - призыв медведей-мутантов
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  • Metamorph (Watcher) Solitary, Stealthy, Devious, Intelligent
    Dagger (d6 damage) 16 HP 2 armor
    Close, Near

    This type of Metamorph is often in the charge of a noble or leader of an intelligent species. It's tasked with watching over a vulnerable individual and reporting back to it's master. It may sometimes interfere to deter or alter the watched individuals actions. They are as intelligent as an average human, but generally lack a sense of self. While in animal form, it has the abilities of that animal. Forms may include: humans, birds, mammmals, reptiles, insects, fish, etc. - always with a tell-tale sign (e.g. a red-striped fur/scales/clothes). Instinct: To observe

    • Oversee a young noble
    • Will transform into many different forms
    • WIll annoy and interfere with party if needed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shriker (Alarm Only) Group
    NA 4 HP 0 armor
    Special Qualities: Only meant as intrusion detection

    Instinct: to notify masters

    • Emit a loud shriek if trespassers are detected
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Saber-toothed Tiger Group, Large
    claws (b[2d8] damage 1 piercing) 8 HP 0 armor
    Near

    Similar to a common tiger in appearance and behavior, but somewhat larger. Commonly trained as guard animal. Instinct: to defend terrotiry

    • Pounce on prey
    • Scratch
    • Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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