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Red Priest of Auras Solitary, Magical, Devious, Organized, Intelligent, Hoarder Twin daggers (d8 damage) 12 HP 0 armor Close, Ignores Armor, Far Worshipping Auras, the lion-headed god of strength, dominion, towers, and wind, the fearsome red priests have led Shirun's dominance of the floodplain of the Sholazar river. Instinct: To lead
- Hurl back with blast of wind
- Hold with a lion's roar
- Rip the air from lungs
- Empower allies with armor
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War-bull of Mithras Group, Large Bronzed horns (b[2d8+4] damage 1 piercing) 10 HP 1 armor Forceful Massive and shaven-headed, adorned with tattoos, its horns are long, carved, spiralling, and bronzed. Stand not in its path. Instinct: To dominate
- Gore the slow
- Charge with fearsome speed
- Hurl with horns
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Evil Thing Horde, Tiny, Evil, Undead Grip (1d4 damage , 1 piercing) 6 HP 0 armor Hand Special Qualities: Immune to mind attacks, poisons., Never tires., Understands basic commands from controller., Runs fast, hard to hit. Brought to life by dark magicks, the soul of a murderer lives on in his severed hand. Strong and nimble, these hands will appear in groups to harry an adventuring party and may be at the service of a master or creator. Instinct: To kill for its creator
- Strangle a creature
- Claws an adventurer with long, disgusting fingernails
- Slaps
- Distracts
- Does menial tasks for its master
- Peels back metal armor
- Delivers cold touch
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The Fallen Group, Intelligent, Planar, Terrifying Cursed Blade (b[2d10+4] damage) 10 HP 3 armor Close, Forceful, Ignores Armor Special Qualities: Constant shifting darkness surrounds the humanoid The Fallen are from a time long long forgotten; but they WILL BE REMEMBERED. The Fallen will first start to appear when people enter forbidden places during the night or places that are just simply dark. Light instantly dissolves these creatures the first few times then they start to build resistance to it. Once they get stronger these creatures will begin to appear more often and some times out under the open SUN. The Fallen have one goal to destroy the living since they once had lived and someone destroyed them. Instinct: Revenge on the Living
- Materialize in Forbidden Places
- Deathly Strike: Damage inflicted by one of the fallen cannot be healed by normal means
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Orange Peeled Knight Solitary, Large, Intelligent Panicked punch (d10 damage) 20 HP 3 armor Reach, Near Special Qualities: Warm watery goo leaks from his cavernous eyes, it burns through where it falls Stands before its mistake protecting it from being seen. Once a great king, now just a weeping mess that kills any intruder. It stands alone in the crumbling walls of its castle protecting the great throne room. The knight in full plate and leaking strange orange goo from its mouth, hole-like eyes, and wounds. Instinct: Protect the secret mistake he made countless years ago
- Wander and weep in his frozen castle,
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Барток Solitary, Intelligent, Cautious, Hoarder лапы и зубы, 2 ятагана (d10+2 damage) 12 HP 3 armor Close, Forceful Барток-разведчик и зашитник портала. Огромная обезъяна со злобным оскалом, в кольчуге и с 2 ятаганами за спиной. Instinct: Защита тайны портала
- Боевой клич - призыв медведей-мутантов
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Metamorph (Watcher) Solitary, Stealthy, Devious, Intelligent Dagger (d6 damage) 16 HP 2 armor Close, Near This type of Metamorph is often in the charge of a noble or leader of an intelligent species. It's tasked with watching over a vulnerable individual and reporting back to it's master. It may sometimes interfere to deter or alter the watched individuals actions. They are as intelligent as an average human, but generally lack a sense of self. While in animal form, it has the abilities of that animal. Forms may include: humans, birds, mammmals, reptiles, insects, fish, etc. - always with a tell-tale sign (e.g. a red-striped fur/scales/clothes). Instinct: To observe
- Oversee a young noble
- Will transform into many different forms
- WIll annoy and interfere with party if needed
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Shriker (Alarm Only) Group NA 4 HP 0 armor Special Qualities: Only meant as intrusion detection Instinct: to notify masters
- Emit a loud shriek if trespassers are detected
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Saber-toothed Tiger Group, Large claws (b[2d8] damage 1 piercing) 8 HP 0 armor Near Similar to a common tiger in appearance and behavior, but somewhat larger. Commonly trained as guard animal. Instinct: to defend terrotiry
- Pounce on prey
- Scratch
- Bite